Blake Posted November 21, 2014 Report Share Posted November 21, 2014 Symphonic Warrior MicroppWINDLevel 4Scale 1<>1Machine/Pendulum/EffectPendulum Effect: You can discard 1 card; Add 1 "Symphonic Warrior" monster from your deck to your hand, except "Symphonic Warrior Micropp", but you cannot Pendulum Summon monsters except for "Symphonic Warrior" monsters during this turn. You can only activate this effect of "Symphonic Warrior Micropp" once per turn. Unless you have a "Symphonic Warrior" card in your other Pendulum Zone, you cannot Pendulum Summon monsters.Monster Effect: You can only use this effect of "Symphonic Warrior Micropp" once per turn.If this card is Pendulum Summoned from your hand: You can activate 1 of these effects.● Target up to 2 of your banished "Symphonic Warrior" monsters; return them to your Graveyard, but their effects in the Graveyard cannot be activated this turn.● Add 1 face-up "Symphonic Warrior" Pendulum Monster from your Extra Deck to your hand.1700/300 Link to comment Share on other sites More sharing options...
Jord200 Posted November 21, 2014 Report Share Posted November 21, 2014 We may be getting more Symphonic Pendulums in the future? Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted November 21, 2014 Report Share Posted November 21, 2014 Uh Jord, no spamming please. Anyway, the biggest problem I have from this is Micropp's pendulum effect pretty much leaves you with barely anything to do unless you're shooting for the Field Spell. I don't think they can really sit on a monster without relying on extra deck cards, though to be fair, I'm not sure myself about what will be a good alternative restriction for that. The rest of the effect is pretty nice. Making the second effect to only be on-pendulum is a nice balancing touch. Link to comment Share on other sites More sharing options...
Blake Posted November 21, 2014 Author Report Share Posted November 21, 2014 Uh Jord, no spamming please.Anyway, the biggest problem I have from this is Micropp's pendulum effect pretty much leaves you with barely anything to do unless you're shooting for the Field Spell. I don't think they can really sit on a monster without relying on extra deck cards, though to be fair, I'm not sure myself about what will be a good alternative restriction for that.The rest of the effect is pretty nice. Making the second effect to only be on-pendulum is a nice balancing touch.Actually typo'd the Pendulum restriction. That was meant to be only PS Symphonics, not SS. Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted November 21, 2014 Report Share Posted November 21, 2014 Well, that makes this infinitely better, since this alone sets up the whole scale. This with the two new monsters will create some lenghty combos, and generally this is the glue that the deck needs. Might be overkill, idk, but I need to work out the plays first since I'm not really familiar with the SW cardpool. Link to comment Share on other sites More sharing options...
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