Toffee. Posted November 25, 2014 Report Share Posted November 25, 2014 [spoiler=Guessing Bomb]Once per turn, if this face-up card would be destroyed by a card effect, it is not. If this face-up card is selected as an attack target, you can send 2, in any combination of Spell cards from your hand and/or any other cards from your side of the field to the Graveyard: Special Summon 2 "Carnie Folk" monsters with different names from your Deck in Face-down Defense Position, and if you do, Set this card. Then re-arrange this Set card among the monsters Summoned by this effect. During the End Phase of this turn, destroy the monsters Summoned by this effect(if possible). If this card is removed from the field, destroy the monsters Summoned by this effect(if possible). If this card was Set by this effect then destroyed by battle, Banish the monster that destroyed this card.[/spoiler][spoiler=Prized Rabbit]Once per turn, if this face-up card would be destroyed by a card effect, it is not. If this card is selected as an attack target, you can send to the Graveyard 1 Spell card from your hand OR 1 other card from your side of the field: Return this card to your hand, and if you do, your Opponent selects 1 card from your hand at random and reveals it. If this card is revealed by this effect, Draw 2 cards, and if you do, Special Summon this card to your opponent's side of the field with this card's effect negated. If this card isn't revealed, by this effect, destroy 1 card on the field.[/spoiler][spoiler=Wonder Chest]Once per turn, if this face-up card would be destroyed by a card effect, it is not. If this card is selected as an attack target, you can place this card in an open Spell/Trap card zone you control: Special Summon 1 "Carnie Folk" monster from your Deck, except "Carnie Folk - Wonder Chest", and if you do, the attacking monster must attack the Summoned monster this turn(if able). If this Set card is removed from the field, you can add up to 2 "Carnie Folk" cards from your Deck to your hand.[/spoiler][spoiler=Magic Show]When you activate this card: Add from your Deck to your hand 1 "Carnie Folk" monster. Once per turn, you can send to the Graveyard 1 Spell card from your hand or 1 other card from your side of the field to the Graveyard: Add 1 "Carnie Folk" monster from your Deck or Graveyard to your hand. If a "Carnie Folk" monster you control would be removed from the field by a card effect, you can send this card to the Graveyard instead.[/spoiler]Yep. Totally decided to go through with making this into an Archetype.Basically the idea is simple: Force little games of sorts to occur within the duel itself, as a means of doing anything. 'Course, all the games are rigged, but that's the point of it being a carnival; IE, the whole thing is a scam at the expense of providing someone entertainment. Link to comment Share on other sites More sharing options...
Cosmo. Posted November 25, 2014 Report Share Posted November 25, 2014 They are awesome! :lol: I love the idea and the artwork. I like the thing of little games inside the duel, it would make the duel a lot more interesting and fun. They remind me of the trap Magical Hats (or something similar) and perforamapal. Can't wait to see new support for them Link to comment Share on other sites More sharing options...
Toffee. Posted November 25, 2014 Author Report Share Posted November 25, 2014 It's only really bomb that becomes Magical Hats. Rabbit is a crane game. Chest contains anything and forces it; it's the prize inside. Show is to give them some consistency, as well as another means to afford the effects. Link to comment Share on other sites More sharing options...
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