Sir Yamiegg Posted November 28, 2014 Report Share Posted November 28, 2014 The Chemeira are an ancient race, only just woken from aeon-long slumber, only to witness the Qliphorts ravaging the world; they are immediate enemies of the machines, using Pendulum Summoning, and the Chemeira wielding the ancient power of Fusion with Polymerization. They represent the three parts of the chimera - lion, snake and scorpion. But they realize that the world has advanced beyond their ancient Fusion methods, and that machines are now king. And so they turn to the long-forgotten machines, the Cyber Dragons, and use their technology to upgrade into the ultimate form - Chemeira End Dragon! Chemeira End Dragon Lv10 - DARK - Machine/Fusion/Effect - 4000/800 Unichemeira + Deuterchemeira + Dreiterchemeira If this card attacks or is attacked, your opponent cannot activate cards or effects until the end of the Damage Step. If this card attacks while your opponent controls only Defense Position monsters: inflict 2000 damage to them at the end of the Damage Step. If this card is removed from the field by your opponent's card (either by battle or card effect), you can target 2 "Chemeira" monsters in your Graveyard: add ths first target to your hand, and if you do, shuffle the second target into the Deck and draw 1 card. Unichemeira Lv4 - DARK - Beast/Effect - 1500/0 When this card is sent to the Graveyard, except by battle: add 1 "Chemeira" monster from your Deck to your hand, except "Unichemeira". Deuterchemeira Lv4 - DARK - Reptile/Effect - 1600/1800 If this card is Special Summoned, you can target 1 "Treiterchemeira" or "Chemeira" Spell/Trap card in your Graveyard: add it to your hand. Treiterchemeira Lv4 - DARK - Insect/Effect - 1000/1000 When this card is sent to the Graveyard, except by battle, you can target 1 "Polymerization" in your Graveyard; shuffle it into the Deck, and if you do, draw 1 card. Link to comment Share on other sites More sharing options...
Ryusei the Morning Star Posted November 28, 2014 Report Share Posted November 28, 2014 Senergy with Cyberdragons would make them a lot easier to play with JS Link to comment Share on other sites More sharing options...
Darj Posted November 28, 2014 Report Share Posted November 28, 2014 From the thread title I was expecting some sort of Machine-Type archetype that synergized with CyDras and somehow made them relevant again. Instead, it's an archetype of 3 non-machines monsters that somehow fuse and become a machine, and outside of the introductory paragraph, have nothing that tie them with CyDras. From a realistic perspective, that's kinda random. The lore/introductory paragraph is inconsistent as well: Qliphorts are from the DT universe, and even in these Chemeiras were ancient DT monsters, CyDras are certainly not DT monsters so they cannot coexist, and thus, flavor-wise, it is impossible for Chemeiras to hijack CyDra's technology (whatever that means). Flavor aside, the archetype looks surprisingly fine. Yes, the win condition is basically a 3-material Fusion that can be a bit complicated to set up, but once you do, in theory it should be easy to keep things rolling, considering that 2 of are monsters floaters whose effects will trigger even when they are used as Fusion Materials, allowing you to maintain advantage after performing a Fusion Summon that normally would cost you 3 cards. Then, the Fusion product not only is an insane beater, but also has a floating effect that grants you 2 cards after it is removed from the field, further paying off its Fusion summoning cost and giving you more resources for keeping up in the duel. Plus, the floating effect triggering on any kind of removal, as long as it is your opponent's, AND being mandatory is an amazing perk, and arguably unfair. Normally, I would suggest to nerf this condition a bit and, for instance, change it to trigger when it hits the grave, so at least the opponent can resort to banishing/spinning/etc. it to remove it without being punished for it. But since this card should in theory be difficult to drop, it more or less needs a reliable way of compensating or "rewarding" you (so to speak) for playing it. So yeah, I think it can get away with those conditions, until you make more support cards that make its summoning easier. Deuterchemeira can search archetype Spell/Traps but I don't see any; I suppose you will make them later. Link to comment Share on other sites More sharing options...
Sir Yamiegg Posted November 29, 2014 Author Report Share Posted November 29, 2014 From the thread title I was expecting some sort of Machine-Type archetype that synergized with CyDras and somehow made them relevant again. Instead, it's an archetype of 3 non-machines monsters that somehow fuse and become a machine, and outside of the introductory paragraph, have nothing that tie them with CyDras. From a realistic perspective, that's kinda random. The lore/introductory paragraph is inconsistent as well: Qliphorts are from the DT universe, and even in these Chemeiras were ancient DT monsters, CyDras are certainly not DT monsters so they cannot coexist, and thus, flavor-wise, it is impossible for Chemeiras to hijack CyDra's technology (whatever that means). Flavor aside, the archetype looks surprisingly fine. Yes, the win condition is basically a 3-material Fusion that can be a bit complicated to set up, but once you do, in theory it should be easy to keep things rolling, considering that 2 of are monsters floaters whose effects will trigger even when they are used as Fusion Materials, allowing you to maintain advantage after performing a Fusion Summon that normally would cost you 3 cards. Then, the Fusion product not only is an insane beater, but also has a floating effect that grants you 2 cards after it is removed from the field, further paying off its Fusion summoning cost and giving you more resources for keeping up in the duel. Plus, the floating effect triggering on any kind of removal, as long as it is your opponent's, AND being mandatory is an amazing perk, and arguably unfair. Normally, I would suggest to nerf this condition a bit and, for instance, change it to trigger when it hits the grave, so at least the opponent can resort to banishing/spinning/etc. it to remove it without being punished for it. But since this card should in theory be difficult to drop, it more or less needs a reliable way of compensating or "rewarding" you (so to speak) for playing it. So yeah, I think it can get away with those conditions, until you make more support cards that make its summoning easier. Deuterchemeira can search archetype Spell/Traps but I don't see any; I suppose you will make them later. I thought everything existed in DT, whether it was written about or not... oh well. I'll fix the lore and remove the Qliphorts so the cards can be non-DT. I do want to keep the Fusion as a floater triggering on any removal (par Silent Honor ARK) but I'll remove the draw 1 card bit. I'm also posting the first S/T today, and a new monster which shows the first cyborg transformation. They're not meant to be synergistic with Cybers in any way, but more just using them to become more powerful. Link to comment Share on other sites More sharing options...
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