demir59 Posted December 2, 2014 Report Share Posted December 2, 2014 This is a set I came up with. Hope you enjoy, please rate. The main there of the deck is weak monsters. But they can activate their effects while in the graveyard. It also has everything. XYZ, synchro, pendulum, ritual, and effect monsters. And even a normal monster. Enjoy! Monsters: Revolution warrior (Normal monster), Level 3, 1300 ATK, 1000 DEF, Dark, Warrior, Lore: A warrior fightning for the freedom of his people. Revolution commander (Effect monster), Level 3, 1500 ATK, 1000 DEF, Dark, Warrior, Effect: When this mosnter attacks it gains the combined ATK of all "Revolution" monsters that you control. While this card is face up on the field it is the only monster you control that can attack, or that can be attacked. Revolution spy (Tuner monster), Level 3, 500 ATK, 1000 DEF, Dark, Warrior, Effect: This card can attack your opponent directly. When this card deals damage: You can target a card on the field. Destory it. Revolution mage (Pendulum monster), Level 3, Scale 2, 1200 ATK, 1000 DEF, Dark, Spellcaster, Pendulum effect: Destroy this card in your pendulum zone to add card in your graveyard to your hand. Banish this card in your pendulum zone to add one of your banished cards to your hand. Monster effect: Tribute this card to add a card in your graveyard to your hand. You can banish this card from your graveyard to add one of your banished cards to your hand. Revolution sage (Pendulum monster), Level 3, Sacel 4, 1300 ATK, 1000 DEF, Dark, Spellcaster, Pendulum effect: You can discard a card to negate the destruction of a "Revolution" card you control. Monster effect: Discard this card to negate the destruction of a "Revolution" card you control. You can banish this card from your graveyard to negate the destruction of a "Revolution" card you control. Revolution necromancer (Ritual monster), Level 3, 1800 ATK, 1000 DEF, Dark, Spellcaster, Effect: This card's summon cannot be negated. When this monster is summoned you can destroy a spell, trap, or monster card on the field. When this card deals battle damage: Take control of that monster. This card cannot be targeted for attacks or card effects as long as you control a monster that was taken by this card's effect. Revolution druid (Fusion monaster), Level 3, 2000 ATK, 1000 DEF, Dark, Spellcaster, Effect: Revolution mage + Revolution sage. You can fusion summon by banishing the above monsters from your field or graveyard (you do not use Polymerization). Discard any number of "Revolution" monsters and pay 800 life points: Destroy cards on the field equal to the number of disarded cards OR deal 400 damage per discarded card. You can activate this effect multiple times per turn. Revolution assassin (Synchro monster), Level 6, 2800 ATK, 1000 DEF, Dark, Warrior, Effect: Revolution spy + 1 non-tuner "Revolution" mosnter. Once per turn, when this card deals battle damage: You can destroy a card onthe field. If it was a monster deal half of it's ATK as damage to your opponent. Revolution dragon tamer (XYZ monster), Rank 3, 2000 ATK, 1000 DEF, Dark, Warrior, Effect: 2 or more (max 5) "Revolution" mosnters. This card can be summoned by useing any level or rank monsters. You can detach any number of XYZ materials from this card. This turn it gains 500 ATK per detached XYZ material. If 3 or more XYZ materials were detached this card cannot be effected by card effects or destroyed by battle this turn. Spells: Revolution hope (Quick-play): Activate only when a "Revolution" monster is attacked. That mosnter gains teh ATK of the attacking monster' ATK. You can banish this card from your graveyard when a "Revolution" monster is attacked. The attacked monster gains ATK equal to the attacking monster's ATK. Necromancer's revolution (Ritual): Ritual summon Revolution necromancer. You must tribute monsters with level 3 or more from your hand or field. You can banish this card and one Revolution Necromancer from your graveyard: Add 2 "Revolution" cards from your deck to your hand. This effect cannot be negated. Revolution enchanter (Normal): Target one "Revolution" monster on the field. That monster gains 1000 ATK. While this card is in the graveyard: You can special summon it as a monster (Level 3, Dark, Spellcaster, 1000 ATK, 1000 DEF). Revolution city (Field): When a "Revolution" card is banished: Return it to your hand. If it was banished by the effect of a "Revolution" monster that effect is still triggered as if those cards were banished. When this card is destroyed: Add one "Revolution" card from your deck to your hand. You can banish this card from your graveyard: Return all banished "Revolution" cards to your graveyard. Revolution shield (Continuous): Once per turn "Revolution" monster cannot be destroyed by battle or card effects. You can tribute this card: Negate the destruction of a "Revolution" card you control. Banish this card from your graveyard: Negate the destruction of a "Revolution" card you control. Revolution sword (Equip): The equipped monster gains 500 ATK. Once per turn you can destroy a spell, trap, or monster on the field, but the equipped monster cannot attack. Banish this card from your graveyard. Return a banished "Revolution" monster, and one "Revolution" monster in your graveyard to your hand. Traps: Revolution contract (Counter): When a spell, trap, or monster effect is activated, or when a monster(s) are summoned, and you control a "Revolution" monster: Negate the activation or summon(s) and destroy those card(s). You can banish this card from yuor graveyard. For the rest of this turn your opponent cannot use the selected type of cards (Monster, Spell, Trap). Revolution soul (Normal): Target one "Revolution" monster on the field. It gains 1500 ATK. While this card is in the graveyard: You can special summon it as a monster (Level 3, Dark, Warrior, 1500 ATK, 1000 DEF). Grand revolution (Continuous): Once per turn you can tribute one "Revolution" mosnter you control. Destroy a card on the field. You can banish this card from your graveyard to destroy all cards on the field of the selected card type (Monster, Spell, Trap). Link to comment Share on other sites More sharing options...
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