Arctic55 Posted December 2, 2014 Report Share Posted December 2, 2014 Archetype has been remastered: http://forum.yugiohcardmaker.net/topic/350656-archetype-cc/?p=6847816 [spoiler=Monsters] [spoiler="CC Aileen"] Lore: An accomplished pirate slayer. Her encounters with the infamous pirate groups have become legendary. She has led her forces through some of the toughest battles in history, smashing her way to victory even against the steepest of odds. [/spoiler] [spoiler="CC Alicia"] Lore: One of the greatest commanders, her experience with formations allows her to target's weaknesses, destroying them with ease. [/spoiler] [spoiler="CC Andrew"] Lore: A down-to-earth farm boy, who joined the Alliance after a pirate attack destroyed everything he knew and loved. Andrew shot up through the ranks of the academy to graduate top of his class. [/spoiler] [spoiler="CC Anna"] Lore: Anna's training in the art of piercing her targets enables her to kill efficiently. [/spoiler] [spoiler="CC Annata"] Lore: Annata is a master technician and an expert in repairs. Those who admired her beauty quickly learned to respect her for her experience and professionalism in the line of duty. [/spoiler] [spoiler="CC Bart"] Lore: Bart has quickly risen through the ranks, becoming a famous commander in his own right. [/spoiler] [spoiler="CC Carlos"] Lore: Carlos is a veteran from the early wars of the Alliance. He is a revered strategist. [/spoiler] [spoiler="CC Dilira"] Lore: Watching from orbit, she saw the pirates bombard her home planet to oblivion after they had stolen everything of value. This burned into her very soul the need for survival. [/spoiler] [spoiler="CC Donna"] Lore: As a qualified and able commander, Donna has sworn to protect the people of the galaxy. She has done extensive research in the area of defensive technologies in order to reach this goal. [/spoiler] [spoiler="CC Essido"] Lore: Essido used to be one of the top galactic pilots, but after an explosion in the aircraft he was flying, he was crippled. Now, he destroys his enemies with drone swarms that he developed. [/spoiler] [spoiler="CC Eveline"] Lore: Close friends of Eveline say she was a humble, hardworking girl with exceptionally strong willpower. Eveline was born to be a leader and an outstanding warrior. She always protects the people in her galaxy and fights for freedom. [/spoiler] [spoiler="CC Evi"] Lore: Evi's eyes are known as ice pools, devoid of the usual emotion one would expect. This chill extends to his enemies as well; they get no sympathy or compassion in battle. [/spoiler] [spoiler="CC Hellen"] Lore: Hellen has earned a reputation as a lethal adversary that will wait for the right moment to strike, and then with a few shots destroy her target and move on to the next victim. [/spoiler] [spoiler="CC Heloyce"] Lore: If you compared all the commanders in the service, Heloyce would rank as one of the most creative. Unlike other commanders, she uses a variety of tactics based upon her many experiences in battle. [/spoiler] [spoiler="CC Jakar"] Lore: Jakar has proven a reliable asset on the battlefield. His innate ability to spot an enemy's weakness makes him a deadly adversary. [/spoiler] [spoiler="CC Jason"] Lore: To many, Jason may seem like your average engineer. In reality, he is a genius in the field of energy systems. The Energy Source Conversion Technology he invented allows him to continue shooting when most people would have run out of ammo. [/spoiler] [spoiler="CC Jerome"] Lore: Known as the "Witchdoctor," Jerome is a chemical and biological warfare researcher who uses unconventional weaponary in battle. [/spoiler] [spoiler="CC Joseph"] Lore: This madman has sworn to command his soldiers to the bitter end no matter how strong or numerous his opponents may be. His arrogance has often resulted in severe retaliation against those who attack him. It is this fearless sense of determination that makes Joseph a deadly commander. [/spoiler] [spoiler="CC Krina Klause"] Lore: Krina Klause dedicates herself to proctecting the innocent and weak in the galaxy from those who seek to use violence to achieve their ends. [/spoiler] [spoiler="CC Lawrence"] Lore: Lawrence was a top math student since an early age and was chosen by the Galactic Weapon College for a full scholarship. [/spoiler] [spoiler="CC Leo"] Lore: Leo suffers from an unknown disease and has a long history of taking painkillers. These strong medications have ruined his once proud features and given him a monstrous visage. However, underneath he is still a great commander with a spotless record and a fierce reputation for penetrating enemy flanks and doing damage from within. [/spoiler] [spoiler="CC Linda"] Lore: Her training in the art of dispersing her targets enables her to quickly weaken enemy lines. [/spoiler] [spoiler="CC Lynn"] Lore: Lynn is a veteran of the expansion wars. Her demand for order has earned her incredible levels of respect as well as an aura of fear from the younger soldiers. [/spoiler] [spoiler="CC Maletiz"] Lore: Maletiz often starts battles by baiting his enemies. Once they attack, he pounces on them, killing them in one devastating strike. [/spoiler] [spoiler="CC Marcus"] Lore: Though his defensive skills are impressive, Marcus relishes the rush of an attack. He is often aggressive on the battlefield [/spoiler] [spoiler="CC Medusa"] Lore: Medusa can petrify any enemy who dares to challenge her. [/spoiler] [spoiler="CC Miller"] Lore: Miller is one of the last 74 surviving Sarltons, a desert-borne species from a distant galaxy. His home was all but destroyed by the insatiably violent hunger of the galactic pirates. [/spoiler] [spoiler="CC Motima"] Lore: Motima is a scientific genius. He works tirelessly to develop cutting-edge weapons and targeting systems that give him the upper hand in battle. [/spoiler] [spoiler='CC Murphy Lawson'] Lore: Murphy Lawson lives up to his nickname, "Black Hole." He crushes enemy fleets until there's nothing left but shrapnel and space. No one knows where Murphy is from or how he became such a powerful fighter, but the mystery adds to his intrigue. [/spoiler] [spoiler="CC Natiya"] Lore: Getting the drop on enemy commanders before they even know she's there Natiya makes full use of her speed, effectively dealing the first and often the most decisive strike before the enemy can react. [/spoiler] [spoiler="CC Nick"] Lore: One of the most mysterious of commanders, Nick uses a series of unpredictable strategies to outmaneuver his enemies. [/spoiler] [spoiler="CC Nora"] Lore: It is said that Nora possesses a frightening ability derived from her panicky nature, resulting in pure destruction. [/spoiler] [spoiler="CC Panis"] Lore: Panis joined the Galactic Fleet for glory, loyalty and pride. She specilizes in interception technology, allowing her to counter anti-air attacks effectively. [/spoiler] [spoiler="CC Penni"] Lore: Her ferocity and bravado have earned her a reputation as a wildcat. She believes in taking her foes down at any cost, sometimes sacrificing her own ship. [/spoiler] [spoiler="CC Raslin"] Lore: Raslin studied at the Galaxy Command College and quickly made a name for herself as a standout space pilot that built her own ships, eventually breaking many of the schools flight records. [/spoiler] [spoiler="CC Rayo"] Lore: When a large pirate fleet attempted to plunder his Corps in a moment of weakness, without aid or support from his superiors, Rayo quickly organized a counter offensive that beat back the invasion. [/spoiler] [spoiler="CC Ringel"] Lore: Ringel is an accomplished commentator, speechwriter, actress and author. A veteran of the 7th fleet, she now faces her next challenge as commander of her own fleet. [/spoiler] [spoiler="CC Sandora"] Lore: Though Sandora seems like a lovely girl during peacetime, she is a killer when it is time to do battle. Her trademarks include calmness under fire, proficiency in operating all kinds of machines, and knack for dispersing her foes. [/spoiler] [spoiler="CC Singhri"] Lore: Singhri "The Festival Envoy" is not a real commander, because she comes and goes as she pleases. No one is quite sure where she goes or where she came from, but she seems to enjoy showing up during festivals and holidays. [/spoiler] [spoiler="CC Slayer Bael"] Lore: Slayer Bael belongs to a long-forgotten race of savage predators known as the Slayers. [/spoiler] [spoiler="CC Sofia"] Lore: She was forced to assume command of a ship and managed to rescue the remainder of the crew when they were trapped behind enemy lines. [/spoiler] [spoiler="CC Stani"] Lore: Some say Stani is a man. Others say he is a monster. [/spoiler] [spoiler="CC Sylla"] Lore: Sylla is an excellent Commander who is well known for her integrity and hard work. [/spoiler] [spoiler="CC Todd"] Lore: It is his unique vision of the battlefield and his ability to quickly see the angles and relay orders under fire that makes Todd a living legend. [/spoiler] [spoiler="CC Tyren"] Lore: Tyren is known for always wearing heavy armor while commanding fleets. [/spoiler] [spoiler="CC Venus"] Lore: Cannot be Normal summoned or set. Can only be special summoned by banishing 3 "CC" monsters from the Graveyard. When this card is on the field, all other face up "CC" monsters gain 500 ATK and 1000 DEF. If this card would be destroyed by battle, you can target the attacking monster and negate the attack: If you do, banish this card and the targeted monster is changed to defense mode. [/spoiler] [spoiler="CC Vinna"] Lore: Vinna is widely recognized as a prodigy and was one of the youngest students ever to attend Galaxy College. [/spoiler] [spoiler="CC Wayne"] Lore: Wayne was born to lead and destroy. His natural leadership abilities make him a dangerous opponent. [/spoiler] Cards Deleted Link to comment Share on other sites More sharing options...
Arctic55 Posted December 9, 2014 Author Report Share Posted December 9, 2014 Deleted Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted December 9, 2014 Report Share Posted December 9, 2014 You do know that there's already a CC Archetype in the anime, used by Layra/Reira in Arc-V, correct? Anyway, can't really say much until the monsters are shown, since most of the cards here require one. If I should factor in Layra's cards, they could probably benefit from these; but then again he only had 2 monsters. Link to comment Share on other sites More sharing options...
Arctic55 Posted December 9, 2014 Author Report Share Posted December 9, 2014 Deleted Link to comment Share on other sites More sharing options...
Arctic55 Posted December 9, 2014 Author Report Share Posted December 9, 2014 SOme of the Spell cards, namely C - Captain, N - Nano and O - Overwhelming should be Quick-play Spells, as you can't chain Normal Spell Cards to Summons or destructions, or activate them during your Standby Phase. Also, I don't understand why A - Anti-mine isn't an Equip Spell Card, if it acts like one. Is there a reason? If not, you should make it into an Equip Spell. Also, there's already a card that does what Arena Zone CC, but better: Gravekeeper's Servant. Oh, and why a Trap Field Card? It's been only done in the manga, but here I really don't see the reason why. Oh, before I forget it: the wording on D - Double or Nothing is a bit ambiguous. Does it mean that if you don't have a CC monster you can activate both effects? It doesn't look that way since the first effect works when attacking a monster, while the second lets you attack directly. If it's this way, you should change the wording to something like: "Target 1 "CC" monster you control, and apply 1 of the following effects to it". Shorter and clearer. Since there are no monsters, I can't really judge the archetype, but the Spell and Trap Cards do not hint at any particular gimmick, and some even seem a bit pointless (a non-effect Trap Monster?), so... I guess I'll wait... Cards edited to reflect this comment. Link to comment Share on other sites More sharing options...
Arctic55 Posted December 18, 2014 Author Report Share Posted December 18, 2014 Deleted Link to comment Share on other sites More sharing options...
Arctic55 Posted December 22, 2014 Author Report Share Posted December 22, 2014 Deleted Link to comment Share on other sites More sharing options...
Arctic55 Posted December 27, 2014 Author Report Share Posted December 27, 2014 Deleted Link to comment Share on other sites More sharing options...
Arctic55 Posted January 3, 2015 Author Report Share Posted January 3, 2015 Deleted Link to comment Share on other sites More sharing options...
Riktus Posted January 4, 2015 Report Share Posted January 4, 2015 So a few things i gotta say about this archetype: 1 - as mentioned before there is already a "CC" archetype (even though at the momment i believe is an anime only archetype) 2 - i do get the overall "original HERO from yugioh being all normal monsters" thing you got going on, but hero cards work in a much more faster pace than the cards you got going on, i would advise to pick some of the monster you already made and make them into Effect monster that maybe become normal monsters after using thei effects once, there fore i doesnt hurt the overall point of the deck. that is having strong normal monsters i believe. 3 - some cards (such as M - Max Defense) seen a bit underpowered. i would advise to make it a quick spell, making it a little more useful. :) overall, i liked your concept. keep it up. Link to comment Share on other sites More sharing options...
Arctic55 Posted January 12, 2015 Author Report Share Posted January 12, 2015 Deleted Link to comment Share on other sites More sharing options...
Arctic55 Posted January 12, 2015 Author Report Share Posted January 12, 2015 So a few things i gotta say about this archetype: 1 - as mentioned before there is already a "CC" archetype (even though at the momment i believe is an anime only archetype) 2 - i do get the overall "original HERO from yugioh being all normal monsters" thing you got going on, but hero cards work in a much more faster pace than the cards you got going on, i would advise to pick some of the monster you already made and make them into Effect monster that maybe become normal monsters after using thei effects once, there fore i doesnt hurt the overall point of the deck. that is having strong normal monsters i believe. 3 - some cards (such as M - Max Defense) seen a bit underpowered. i would advise to make it a quick spell, making it a little more useful. :) overall, i liked your concept. keep it up. 1- Yes, there is a current "CC" archtype and it is anime only, and I didn't find many recorded cards. 2- Well, I did create a monster with 3k Attack, but it just isn't released yet. 3- Max Attack and Max Defense are now quick-play spells. Thanks for sharing your thoughts! Let me know if you think of anything else. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted January 13, 2015 Report Share Posted January 13, 2015 Please refrain from posting twice in a row within a period less than 24 hours; especially in this case when you could've used one post to answer both comments + not make a second one 8 min later. Anyway, a comment about Slayer Bael's Revenge (which the source card is not yet released). From what we have of this thing, it essentially acts like an even more Raigeki in its application (except requiring said monster to be destroyed) Until you actually release it though, can't really say much on whether or not this card's effect should be toned down. Without the source monster, can't really say much here. Right now, I think toning it down a bit would be an option; just banish maybe 1-2 monsters. Remember Saber's note on banishing stuff? You need to play around with these types of things carefully. Link to comment Share on other sites More sharing options...
Arctic55 Posted January 16, 2015 Author Report Share Posted January 16, 2015 Deleted Link to comment Share on other sites More sharing options...
Arctic55 Posted January 22, 2015 Author Report Share Posted January 22, 2015 Deleted Link to comment Share on other sites More sharing options...
Arctic55 Posted January 23, 2015 Author Report Share Posted January 23, 2015 Deleted Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted January 23, 2015 Report Share Posted January 23, 2015 In Bael's case, keep in mind that it does violate the BEWD clause in terms of its ATK. Not really an official thing, but for flavor reasons, you should keep that in mind while designing Vanillas. As for Venus, WHERE are you banishing the CC monsters from? In any case, it's really not worth the investment to Special Summon over more reliable options; especially coupled with this card's vulnerability to 101/Exciton and other relevant threats. I could probably see it at requiring 3 CC banishes at the most, but as a whole, why should we run this. I would suggest giving her some form of an effect to make it worth her summoning though; for 5 CC banishes, it should be strong enough to counterbalance her high summon cost. ----- Aileen is essentially a Shi-En. Keep in mind that negation effects are looked down on, since they essentially tell the opponent "You can't play Yugioh". Wording-wise, it only works on your turn, but yeah you need to play around with this one carefully, considering you can summon it at any time you want. Add some form of cost, and put an OPT clause so you don't get multiple copies floating around and negating stuff. Link to comment Share on other sites More sharing options...
Arctic55 Posted January 25, 2015 Author Report Share Posted January 25, 2015 In Bael's case, keep in mind that it does violate the BEWD clause in terms of its ATK. Not really an official thing, but for flavor reasons, you should keep that in mind while designing Vanillas. As for Venus, WHERE are you banishing the CC monsters from? In any case, it's really not worth the investment to Special Summon over more reliable options; especially coupled with this card's vulnerability to 101/Exciton and other relevant threats. I could probably see it at requiring 3 CC banishes at the most, but as a whole, why should we run this. I would suggest giving her some form of an effect to make it worth her summoning though; for 5 CC banishes, it should be strong enough to counterbalance her high summon cost. ----- Aileen is essentially a Shi-En. Keep in mind that negation effects are looked down on, since they essentially tell the opponent "You can't play Yugioh". Wording-wise, it only works on your turn, but yeah you need to play around with this one carefully, considering you can summon it at any time you want. Add some form of cost, and put an OPT clause so you don't get multiple copies floating around and negating stuff. -Slayer Bael's ATK and DEF now match those of Rabidragon -Venus has been toned down to be more specific -CC Upgrade Aileen has been limited to one allowed on the field at a time Link to comment Share on other sites More sharing options...
Arctic55 Posted January 31, 2015 Author Report Share Posted January 31, 2015 Deleted Link to comment Share on other sites More sharing options...
Arctic55 Posted February 6, 2015 Author Report Share Posted February 6, 2015 Deleted Link to comment Share on other sites More sharing options...
Arctic55 Posted February 14, 2015 Author Report Share Posted February 14, 2015 Deleted Link to comment Share on other sites More sharing options...
Saintor Posted February 17, 2015 Report Share Posted February 17, 2015 So awesome work! You had to work hard on this! Link to comment Share on other sites More sharing options...
Arctic55 Posted February 19, 2015 Author Report Share Posted February 19, 2015 Deleted Link to comment Share on other sites More sharing options...
Arctic55 Posted February 27, 2015 Author Report Share Posted February 27, 2015 Deleted Link to comment Share on other sites More sharing options...
Arctic55 Posted March 6, 2015 Author Report Share Posted March 6, 2015 Deleted Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.