Lunar Origins Posted December 5, 2014 Report Share Posted December 5, 2014 MODERN: COMBO ELVES 4 Arbor Elf 4 Heritage Druid 4 Llanowar Elves 4 Elvish Visionary 4 Nettle Sentinel 4 Elvish Archdruid 3 Essence Warden 1 Ezuri, Renegade Leader 2 Summoner's Pact 16 Forest 2 Pendelhaven 1 Dryad Arbor 4 Cloudstone Curio 4 Chord of Calling 3 Craterhoof Behemoth Wincon is turn 4 Craterhoof Behemoth. So consistent. Link to comment Share on other sites More sharing options...
(GigaDrillBreaker) Posted December 5, 2014 Report Share Posted December 5, 2014 Curio feels a bit clunky. I see the point, drawing extra off of visionary, but a better plan in general is Beck // Call. This forces you to add blue to the deck, but with Breeding Pool (or, if trying to build on a budget, Hinterland Harbor or Yavimaya Coast) it isn't too difficult to get it working. 4 Misty Rainforest and 4 Verdant Catacombs speeds up you mana and thins your deck. With Beck, the combo is nearly identical to what you already have, so it shouldn't require much, if any, relearning. The best part is that it allows to to run only 1 craterhoof behemoth (though I recommend kicking summoner's pact all the way up to 4) which makes opening hands a lot nicer. Those pendelhavens and dryad arbor are bringing your land count a little high for comfort, IMO, and all three can be cut. Essence warden, though powerful, adds an unnecessary lifegain aspect to the deck, and really doesn't pull its weight. Scryb Ranger makes your deck dven more explosive, while regal force and fauna shaman (each of which should only be run at one) increase consistency. Link to comment Share on other sites More sharing options...
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