Red-Eyes Black Knight Posted December 7, 2014 Report Share Posted December 7, 2014 its pronounced La-vi-shra-ska Unborn Lavishraska XYZ/Horror-Plant Rank 11 100 atk/ 4000 def it's effect is as follows: 2 Level 11 "Unborn" monsters Up to twice per turn, you can detach 1 XYZ material from this card send the top 5 cards of your opponents deck to the graveyard. If this card gets destroyed by an opponents card (either by battle or by card effect) during the end phase special summon it in def position and attach 2 "Unborn" monsters from you hand or graveyard to this card as XYZ material (This card is pretty much their boss monster. And there will be more support coming out for them soon, so stay tuned) Link to comment Share on other sites More sharing options...
Forest Fire Posted December 7, 2014 Report Share Posted December 7, 2014 It seems really powerful, but we can't really tell until we see all of the "Unborn" cards. Also, attach, not attach; one 'and', not two. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted December 7, 2014 Report Share Posted December 7, 2014 TC posted his support cards in RC-Multiples; now he has to remember to link it properly so we don't end up looking around for said cards. Just so you know, majority of its members are Level 11 and focus on swarming to an extent. 2 Level 11 "Unborn" monsters Up to twice per turn: You can detach 1 Xyz Material from this card; send the top 5 cards of your opponent's Deck to the graveyard. When this card leaves the field, Special Summon it in Defense Position and and attach 2 "Unborn" cards from your Deck to this card as Xyz Materials. So basically, we have a 5k DEF wall you can sit on, and quite literally, mill a quarter of your opponent's Deck every turn. And if even when you try getting rid of this card via removal, it comes back and just regenerates. Does this card constitute good design? Definitely not, especially considering how the Archetype works. Yeah, this card's effects will backfire against LS or something. I'd advise that you lower the DEF to 4000, make it an OPT milling and delay the summoning when it gets removed [if this thing gets removed, you wait until the End Phase], so opponent has a chance to do something. Better yet, limit its revival effect to destruction only. Either that, or you increase the number of mats needed to go into this. Please make the necessary fixes within 24 hours. Link to comment Share on other sites More sharing options...
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