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Unleash The Oni! (4+) [Original Art :P] #Corrupted Sylvan?!


Marco Polo

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So I was starting to make another archetype of custom arts, this one is prototype but there's definitely lots of effort put into each card here.
I wanted to make an archetype that would bring more "tribes" or archetypes to the Duel Terminal world, since the population there is kinda dull.
While the duel terminal groups are fighting each other; there's a more traditional threat endangering the life on the far peaceful east.
The oni.

Background:

Once upon a time, a priest of an ordinary village decided to use his powers and try to enslave the people,he had mastered the arts of necromancy and dark ritual, and attempted to use his knowledge to become a demon, a being of terror to be feared by all.
Had the rest of the priests of that remote little village not united against the threat and sealed him in this puny mask - they would've been lifeless puppets by night.
They sealed him, together, inside an old mask, trapped him for eternity.

The mask was put on the gates of the temple - for all to see what is to be done to those practice the dark arts.
But apparently that decision was unwise. The mask, concealing the soul of that dark priest, lured a little child.
"take me".
"wear me".
It whispered, and the innocent child was helpless - he fell for it, wore the mask and transformed into an Oni (japanese demon).
The next day the village burned, nothing was left.
Vengeance of an evil priest, that is?

The dark priest, sealed in a mask - wore the little unsuspecting child and continued through the path in the forest - to find a stronger body to wear.

Oni are demons, Onigamis are translated as demon gods.
@cardart by me :D

Oni_Mask.jpg
➀You can only use 1 effect of "Darkness Oni Mask" per turn and only once that turn.
➁You can target 1 or 2 cards on the field(up to 1 card your opponent controls); Fusion Summon 1 "Onigami" monster from your Extra Deck using this card and the targeted monster(s).
➂You can banish 1 "Onigami" monster from your Graveyard; add this card from your Graveyard to your hand.

02_Daiyoukai_Onigami.jpg
1 "Darkness Oni Mask" + 1 WIND monster
➀Must be Fusion Summoned.
➁You can only control 1 "Onigami" monster.
➂When your opponent Special Summons a monster(s): Flip 1 card on the field face-down.
➃If this card declares an attack on a face-down monster: Your opponent cannot activate cards or effects until the end of the damage step, also, destroy that monster at the end of the damage step.
➄If this card was banished: You can add 1 "-Oni" monster from your Deck to your hand.

05_The_Ascender_Onigami.jpg
1 "Darkness Oni Mask" + 2 DARK monsters
➀Must be Fusion Summoned.
➁You can only control 1 "Onigami" monster.
➂When this card is Fusion Summoned: Your opponent cannot activate cards or effects, also, flip all other cards on the field face-down.
➃Once per turn: You can target 1 set card your opponent controls; banish it.
➄If this card was banished: You can add 1 "-Oni" monster from your Deck to your hand.

09_Flyin_Onikotori.jpg
➀You can use this card in your hand as a Fusion Material for the effect of “Darkenss Oni Mask”
➁Normal Summoned monsters lose 500 ATK.
➂If this card was used as a Fusion Material for the Fusion Summon of an “Onigami” monster: Special Summon it.

The mask seeks on life of its own, corrupting existing monsters, which when worn by the mask; become powerful fusions.
Feedback please? I hope you like :)

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As you may know, i'm a huge fan of yours, and i quite like these cards.

I love that you make the artwork yourself (wish i could be that good!).

These cards are quite interesting, similar to contact fusioning (which i like, i find using spells annoying, it just slows you down!) but not quite.

The only thing is that maybe you could create a card (maybe a "Onigami mask") that would let you use your opponents card for fusioning, because that's just what's slowing it down, missing the materials.

Good job, as always i'm excited to see more!

。・:*:・゚★,。・:*:・゚☆ very d(*⌒▽⌒*)b good 。・:*:・゚★,。・:*:・゚☆

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As you may know, i'm a huge fan of yours, and i quite like these cards.

I love that you make the artwork yourself (wish i could be that good!).

These cards are quite interesting, similar to contact fusioning (which i like, i find using spells annoying, it just slows you down!) but not quite.

The only thing is that maybe you could create a card (maybe a "Onigami mask") that would let you use your opponents card for fusioning, because that's just what's slowing it down, missing the materials.

Good job, as always i'm excited to see more!

。・:*:・゚★,。・:*:・゚☆ very d(*⌒▽⌒*)b good 。・:*:・゚★,。・:*:・゚☆

Thanks, thanks!! I honestly did not know, but now I really feel thankful. phew. :D

The point was using your opponent cards at first, and Oni Mask still does that. But I later thought that would be quite inconsistent so I added another branch of monsters to make it an actual archetype, 

so we'll have a mask (or masks? not sure), oni's and fusions.

Thank you again for the warm feedback!!

Working on the next fusion now. :-)

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Its nice to see some members create their own artwork, yours is quite good by the way. The inclusion of flavour to the archtype is a nice touch. Corruption of existing archtypes, however, is not very creative (said the hypocrite: "Sacrilegious"-archtype) But enough flattering and on to the review:
 
"Darkness Oni Mask": A slight issue I have with this card, is that (the way it is worded now) it allows you to easily get rid of your opponent's monsters by using them as Fusion Materials; you did not specify that the monsters have to be on your side of the field. Its due to a lack of applicable targets that this does not form a great threat as of yet, but has great potential to become just that. "Scarm, Malebranche of the Burning Abyss" and "Tour Guide from the Underworld" can fetch this card from the Deck rather quickly; neither is really spectacular (the latter even makes it useless, as its effect gets negated). "Dark Eruption" is an easy way to retrieve it from the Graveyard, without expending its effect usage. 
 
My suggestion here is to restrict it to your monsters only, or add some sort of restriction/cost/drawback to using opposing monsters.
 
"Daiyoukai Onigami": The first effect of this card is not quite clear: should it be interpreted as "Must be Fusion Summoned, and cannot be Special Summoned by other ways.", or did you intend it to be "Must first be Fusion Summoned.". There is quite a difference between the two; the latter allows it to be Special Summoned from the Graveyard/Different Dimension (banished) after it has been Fusion Summoned, the former doesn't. Due to its effect forcing you to flip a card face-down when your opponent Special Summons a monster, you probably only want 1 copy of this card on the field; otherwise you might end up flipping your own cards face-down. But with other possible cards yet to come, it might be a good idea to keep the restriction of only controlling 1 "Onigami" monster.
 
Its last effect, combined with the effect of "Darkness Oni Mask", sets up requirements for another Fusion Summon; but since it has to wait till next turn, I think you can get away with it. Something I am not quite sure about though, is the fact that this effect lets you search for an "-oni" monster, where you only have an "-Oni" monster; don't think it will be much of an issue.
 
The "Ancient Gear" effect this card sports seems to be a somewhat watered-down version of said effect. Combined with it low ATK, I think this card can stay as it is. 
 
"Flying-Onikotori": Clearly designed to be used for the summon of "Daiyoukai Onigami". By summoning your "Darkness Oni Mask", you can instantly get out "Daiyoukai Onigami" and get this card on the field. With its effect it can somewhat impede the weakness of "Daiyoukai Onigami"; your opponent's Normal Summoned monsters can be a thread for said monster. Since the "Onigami" which can use this card as a Fusion Material is the same Level as this card, you can instantly Xyz Summon a Rank 4. But since other decks can do that way better, I don't see much of an issue here.
 
There however is one alteration I would suggest: change the word "Darkenss" in its effect with "Darkness", otherwise it does not have any usage (yet).
 
Everything: Something I noticed about your cards, is that the font-size is quite a lot bigger than that of regular cards. It would probably look better if you made it a few pixels smaller. To make the rarity look more authentic, you could add some layer-styles. Anohter option is to copy the existing text in a different color, and move it a few pixels diagonal.
 
TL;DR: read the lines which are highlighted in green
 
Regardless, I hope you have some usage for my vision/suggestions.

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Its nice to see some members create their own artwork, yours is quite good by the way. The inclusion of flavour to the archtype is a nice touch. Corruption of existing archtypes, however, is not very creative (said the hypocrite: "Sacrilegious"-archtype) But enough flattering and on to the review:

"Darkness Oni Mask": A slight issue I have with this card, is that (the way it is worded now) it allows you to easily get rid of your opponent's monsters by using them as Fusion Materials; you did not specify that the monsters have to be on your side of the field. Its due to a lack of applicable targets that this does not form a great threat as of yet, but has great potential to become just that. "Scarm, Malebranche of the Burning Abyss" and "Tour Guide from the Underworld" can fetch this card from the Deck rather quickly; neither is really spectacular (the latter even makes it useless, as its effect gets negated). "Dark Eruption" is an easy way to retrieve it from the Graveyard, without expending its effect usage.

My suggestion here is to restrict it to your monsters only, or add some sort of restriction/cost/drawback to using opposing monsters.

"Daiyoukai Onigami": The first effect of this card is not quite clear: should it be interpreted as "Must be Fusion Summoned, and cannot be Special Summoned by other ways.", or did you intend it to be "Must first be Fusion Summoned.". There is quite a difference between the two; the latter allows it to be Special Summoned from the Graveyard/Different Dimension (banished) after it has been Fusion Summoned, the former doesn't. Due to its effect forcing you to flip a card face-down when your opponent Special Summons a monster, you probably only want 1 copy of this card on the field; otherwise you might end up flipping your own cards face-down. But with other possible cards yet to come, it might be a good idea to keep the restriction of only controlling 1 "Onigami" monster.

Its last effect, combined with the effect of "Darkness Oni Mask", sets up requirements for another Fusion Summon; but since it has to wait till next turn, I think you can get away with it. Something I am not quite sure about though, is the fact that this effect lets you search for an "-oni" monster, where you only have an "-Oni" monster; don't think it will be much of an issue.

The "Ancient Gear" effect this card sports seems to be a somewhat watered-down version of said effect. Combined with it low ATK, I think this card can stay as it is.

"Flying-Onikotori": Clearly designed to be used for the summon of "Daiyoukai Onigami". By summoning your "Darkness Oni Mask", you can instantly get out "Daiyoukai Onigami" and get this card on the field. With its effect it can somewhat impede the weakness of "Daiyoukai Onigami"; your opponent's Normal Summoned monsters can be a thread for said monster. Since the "Onigami" which can use this card as a Fusion Material is the same Level as this card, you can instantly Xyz Summon a Rank 4. But since other decks can do that way better, I don't see much of an issue here.

There however is one alteration I would suggest: change the word "Darkenss" in its effect with "Darkness", otherwise it does not have any usage (yet).

Everything: Something I noticed about your cards, is that the font-size is quite a lot bigger than that of regular cards. It would probably look better if you made it a few pixels smaller. To make the rarity look more authentic, you could add some layer-styles. Anohter option is to copy the existing text in a different color, and move it a few pixels diagonal.

TL;DR: read the lines which are highlighted in green.

Regardless, I hope you have some usage for my vision/suggestions.

Definitely.
Thanks for the elaborate feedback :)
There's a lot to address so I'll just make a list:
@oni mask: I kept the materials to field only, but weakened the restriction by allowing it to use your opponents monsters aswell. That as the only form of actual monster removal this archetype is going to have. None of the fusion monsters is going to include an effect of actual destruction, daiyoukai being the closest to destruction they have.
So their generic removal would naturally be mask.

@Daiyoukai onigami: must be Fusion Summoned is a used clause.. and means it can only be Summoned by cards that Fusion Summon it. The lack of "first" is intended.. The last effect and the "-Oni" capitalization is something I haven't noticed
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Oni mask: I kept the materials to field only, but weakened the restriction by allowing it to use your opponents monsters aswell. That as the only form of actual monster removal this archetype is going to have. None of the fusion monsters is going to include an effect of actual destruction, daiyoukai being the closest to destruction they have.
So their generic removal would naturally be mask.

While it might be the only card in the archtype that is capable of taking down opposing threats, you can also add cards from other archtypes to serve that purpose. The main issue here is that its effect implies that you can take up to 2 of your opponent's monters at virtually no cost; rather you gain a 'stronger' monster while your opponent loses a card(s). You also bypass protection against destruction, and avoid most 'floating'-effects since they activate on destruction (although that might hold not true for long; "Burning Abyss"). So, as you might have guessed, I stay by my point that it needs some form of cost/restriction/drawback. Restrictions you could think of, are not being able to Special Summon other monsters that turn, or skipping your Battle Phase.

 

@Daiyoukai onigami: must be Fusion Summoned is a used clause.. and means it can only be Summoned by cards that Fusion Summon it. The lack of "first" is intended.. The last effect and the "-Oni" capitalization is something I haven't noticed
Also is the ancient gear effect watered down? I don't know since my understanding of battle phase mechanics is extremely basic.

Watered down might not have been the best term I could use; it is actually a more restricted version of the "Ancient Gear" effect. This is due to it only activating when attacking a face-down monter, as opposed to any attack. Not much more to add here. On the matter of its summoning, it seems like it should be worded "Must be Fusion Summoned with the above Fusion Material Monsters and cannot be Special Summoned by other ways." The part in red is not required, but makes it so that "Instant Fusion" cannot summon it; not that you gain much advantage from it...

 

I will reduce the font size but I'm not sure what to do about the rarity. Would adding foil help?

The rarity I was refering to is the based on the color of the text. Regular cards have black letters, Silver for rare, and some more colors for other rarities. Due to their names being white/gray, it is implied they are at least rares. When you look at pictures of rare cards, you might notice that the textcolor is far darker, with slight white rim. In my previous post I explained how you could achieve such an effect (my "Sacrilegious" thread shows the results; the used colors are 0x4e3518 (as main color) and 0xffb146 (for the rim)).But yeah, you could also add foil to (some of) the cards.  

 

What you do with this information is up to you, but I hope it helps you improve your cards.

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  • 2 weeks later...

While it might be the only card in the archtype that is capable of taking down opposing threats, you can also add cards from other archtypes to serve that purpose. The main issue here is that its effect implies that you can take up to 2 of your opponent's monters at virtually no cost; rather you gain a 'stronger' monster while your opponent loses a card(s). You also bypass protection against destruction, and avoid most 'floating'-effects since they activate on destruction (although that might hold not true for long; "Burning Abyss"). So, as you might have guessed, I stay by my point that it needs some form of cost/restriction/drawback. Restrictions you could think of, are not being able to Special Summon other monsters that turn, or skipping your Battle Phase.

Watered down might not have been the best term I could use; it is actually a more restricted version of the "Ancient Gear" effect. This is due to it only activating when attacking a face-down monter, as opposed to any attack. Not much more to add here. On the matter of its summoning, it seems like it should be worded "Must be Fusion Summoned with the above Fusion Material Monsters and cannot be Special Summoned by other ways." The part in red is not required, but makes it so that "Instant Fusion" cannot summon it; not that you gain much advantage from it...

The rarity I was refering to is the based on the color of the text. Regular cards have black letters, Silver for rare, and some more colors for other rarities. Due to their names being white/gray, it is implied they are at least rares. When you look at pictures of rare cards, you might notice that the textcolor is far darker, with slight white rim. In my previous post I explained how you could achieve such an effect (my "Sacrilegious" thread shows the results; the used colors are 0x4e3518 (as main color) and 0xffb146 (for the rim)).But yeah, you could also add foil to (some of) the cards.

What you do with this information is up to you, but I hope it helps you improve your cards.

Thank you for the dedicated help!!!
I edited the text size on Onikotori, tried doing what you said with the text colors and shades etc but it looked weird so I didn't go with it.. I'm thinking of foil, what do you suggest? I'll maybe cover orea in foil.
Now about the Oni Mask, you're completely right. especially now with the new fusion - using your opponent's cards for fusion summoning will be very overpowercreeping. I'm torn between making it use yours only and have you target only 1 card. (for flavor reasons) I didn't consider it a problem before because it's about every fusion and its material requirements (i.e you couldn't use 2 monsters for the summon of daiyoukai as it requires just one monster, and a wind one) but now that Orea requires 2 that can really wreck DARK decks, especially with its removal effect (which I hadn't planned, but felt the urge to put in to complete its usability..)
what do you suggest? I'm thinking of:

➀You can only use 1 effect of "Darkness Oni Mask" per turn and only once that turn.
➁You can target 1 or 2 cards on the field (up to 1 card your opponent controls); Fusion Summon 1 "Onigami" monster from your Extra Deck using this card and the targeted monster(s).
➂You can banish 1 "Onigami" monster from your Graveyard; add this card from your Graveyard to your hand.


_________
Added The Ascender Onigami, a corrupted version of "Orea, the Sylvan High Arbiter".
After a violent takedown, the mighty bird has lost its will. The tentacles came piercing through Orea's flesh - in a violent attempt to seize control of this legendary creature.
Who's next?
Hope you like
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I edited the text size on Onikotori, tried doing what you said with the text colors and shades etc but it looked weird so I didn't go with it.. I'm thinking of foil, what do you suggest? I'll maybe cover orea in foil.

Quite a shame it didn't work for you, but that can happen. Regardless, I have tried to apply the effect for a rare card on your "The Ascender Onigami". You can judge how it looks. If you don't like the looks of it, I will shut up about it for the remaining posts. Regarding "The Ascender Onigami", I think a foil effect would indeed be fitting for it; assuming you want it to be a rarer card than the others in the set.
[spoiler=Example]

vg0uv7.png

Besides changing the color(s), I have also lowered the font-size from (presumably) 45 to 38. To achieve this effect, you need 2 layers of the same text in different colors/shades: the darker needs to be placed in front of the lighter. Then move the lighter color 1 pixel down (or the darker 1 pixel up). The color used for the darker text is "#363636", the 'rim' is pure white ("#FFFFFF").
[/spoiler]
 
 

Now about the Oni Mask, you're completely right. especially now with the new fusion - using your opponent's cards for fusion summoning will be very overpowercreeping. I'm torn between making it use yours only and have you target only 1 card. (for flavor reasons) I didn't consider it a problem before because it's about every fusion and its material requirements (i.e you couldn't use 2 monsters for the summon of daiyoukai as it requires just one monster, and a wind one) but now that Orea requires 2 that can really wreck DARK decks, especially with its removal effect (which I hadn't planned, but felt the urge to put in to complete its usability..)
what do you suggest? I'm thinking of:
 

➀You can only use 1 effect of "Darkness Oni Mask" per turn and only once that turn.
➁You can target 1 or 2 cards on the field (up to 1 card your opponent controls); Fusion Summon 1 "Onigami" monster from your Extra Deck using this card and the targeted monster(s).
➂You can banish 1 "Onigami" monster from your Graveyard; add this card from your Graveyard to your hand.

 

 
Wouldn't a mask normally be worn by only 1 'person' at a time? Just a small flavor issue which caught my attention. Due to some monsters seemingly requiring more Fusion Materials, it appears as though its effect becomes a tad more situational removal. So I think that being restricted only 1 monster your opponent controls is reasonable. Should you wish to restrict the effect some more, without a 'major' drawback, you could have your opponent decide which monster is used. But that aside, the effect could use some rewording. Something which makes it a bit difficult, is your usage of numbered effects; in the official translated cards this is not being applied. So I will just limit it to the 'second' effect (I believe the 'first' effect does not require a number).

Here is my suggestion: "You can reveal 1 "Onigami" Fusion Monster from your Extra Deck, then target other monsters you control and/or 1 monster your opponent controls that can be used as Fusion Materials for the Fusion Summon of that monster; Fusion Summon that monster using this card and the targeted monsters as Fusion Materials."
 

The Ascender Onigami
On to the newest member of the archtype: "The Ascender Onigami". Being unable to chain cards to an event (summoning in this case) is a rather strong effect, and might be one of the reasons "Super Polymerization" will get banned/is banned. The other reason is already incorperated in another card in this archtype. Not only that, at the same time this card flips all cards on the field face-down. As a result, your opponent cannot do anything to that either. The 'upside' is that it flips itself face-down as well (though there is no mention of changing battle position; face-down attack position?). If you control any number of other monsters that has not yet changed its battle position (nor has it been summoned that turn), you can switch that monster back to attack position. This can give you quite an advantage: "Photon Wyvern" instantly destroys all cards your opponent controls, "Lightray Diabolos" sends cards to your opponent's deck, "Ghostrick Alucard" can destroy 1 card your opponent controls, "Night Beam" for that annoying Spell/Trap Card.

 

Next it has an ability which allows it to get rid of set cards. Not just that; during either player's turn. This basically stops your opponent's Trap Cards, since they cannot survive until they can be activated. If you combine it with a card like "Anti-Spell Fragnance", your opponent also becomes stripped of their Spell cards as well. You will mostly try to activate this effect during your opponent's End Phase, since they cannot set any other cards after that. Should your opponent somehow find a way to get rid of this card, you can get rid of one last set card they control; due to this effect being a quick-effect (during either player's turn). But the most powerful part, it does not target. Due to this, you can decide to change the target should your opponent decide to flip the card you intended to target.

 

Lastly, you have the effect which allows it to dodge some effects that only affect face-up cards. This (in my opinion) is the least threatening effect of this card. Yet being able to activate it during either player's turn is a bit iffy. "Number 101: Silent Honor ARK" tries to get rid of it; not going to happen. "Chaos Sorcerer"/"Black Luster Soldier - Envoy of the Beginning"? Nope. Lets try something different: "Noble Arms - Arfeudutyr"; but since this card cannot be targeted for the turn, that card doesn't work either. Not to mention it can avoid the battle damage of an otherwise devestating attack (or chicken-out an self initiated attack). Combined with aforementioned effect, this card really does too much.

 

Well... that is quite some text about a single card. But as I have (sort of) stated, this card seems a tad too much for how easy it is to summon. My suggestion to get it into range of reasonable cards, I would suggest to strip it from some of its effects and/or limiting its usage. The effect that activates on Fusion Summon can do without restricting your opponent's effect usage (or the effect which flips everything face-down, but that seems to be the theme). For the banishing effect, I would limit it to your own turn only, and having it target a card (similar to "The Nekroz Armor of Decisive Armor"). Even so, adding a cost to it is still in reason: discard a card, banish a card(s) from your Graveyard, tribute a monster, not being able to Special Summon during that turn, etc. That leaves its 'last' effect; avoiding an effect seems like enough, so the targeting restriction can go (you might also want it to switch to defense position). Even with aforementioned changes, I have a feeling this card is pushing it; but that can be just me.

 

TL;DR: read the indented paragraphs.

 

In any case, I hope my vision/suggestions are of some help to you.

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Quite a shame it didn't work for you, but that can happen. Regardless, I have tried to apply the effect for a rare card on your "The Ascender Onigami". You can judge how it looks. If you don't like the looks of it, I will shut up about it for the remaining posts. Regarding "The Ascender Onigami", I think a foil effect would indeed be fitting for it; assuming you want it to be a rarer card than the others in the set.
[spoiler=Example]

vg0uv7.png

Besides changing the color(s), I have also lowered the font-size from (presumably) 45 to 38. To achieve this effect, you need 2 layers of the same text in different colors/shades: the darker needs to be placed in front of the lighter. Then move the lighter color 1 pixel down (or the darker 1 pixel up). The color used for the darker text is "#363636", the 'rim' is pure white ("#FFFFFF").
[/spoiler]
 
 

 
Wouldn't a mask normally be worn by only 1 'person' at a time? Just a small flavor issue which caught my attention. Due to some monsters seemingly requiring more Fusion Materials, it appears as though its effect becomes a tad more situational removal. So I think that being restricted only 1 monster your opponent controls is reasonable. Should you wish to restrict the effect some more, without a 'major' drawback, you could have your opponent decide which monster is used. But that aside, the effect could use some rewording. Something which makes it a bit difficult, is your usage of numbered effects; in the official translated cards this is not being applied. So I will just limit it to the 'second' effect (I believe the 'first' effect does not require a number).

Here is my suggestion: "You can reveal 1 "Onigami" Fusion Monster from your Extra Deck, then target other monsters you control and/or 1 monster your opponent controls that can be used as Fusion Materials for the Fusion Summon of that monster; Fusion Summon that monster using this card and the targeted monsters as Fusion Materials."
 

The Ascender Onigami
On to the newest member of the archtype: "The Ascender Onigami". Being unable to chain cards to an event (summoning in this case) is a rather strong effect, and might be one of the reasons "Super Polymerization" will get banned/is banned. The other reason is already incorperated in another card in this archtype. Not only that, at the same time this card flips all cards on the field face-down. As a result, your opponent cannot do anything to that either. The 'upside' is that it flips itself face-down as well (though there is no mention of changing battle position; face-down attack position?). If you control any number of other monsters that has not yet changed its battle position (nor has it been summoned that turn), you can switch that monster back to attack position. This can give you quite an advantage: "Photon Wyvern" instantly destroys all cards your opponent controls, "Lightray Diabolos" sends cards to your opponent's deck, "Ghostrick Alucard" can destroy 1 card your opponent controls, "Night Beam" for that annoying Spell/Trap Card.

 

Next it has an ability which allows it to get rid of set cards. Not just that; during either player's turn. This basically stops your opponent's Trap Cards, since they cannot survive until they can be activated. If you combine it with a card like "Anti-Spell Fragnance", your opponent also becomes stripped of their Spell cards as well. You will mostly try to activate this effect during your opponent's End Phase, since they cannot set any other cards after that. Should your opponent somehow find a way to get rid of this card, you can get rid of one last set card they control; due to this effect being a quick-effect (during either player's turn). But the most powerful part, it does not target. Due to this, you can decide to change the target should your opponent decide to flip the card you intended to target.

 

Lastly, you have the effect which allows it to dodge some effects that only affect face-up cards. This (in my opinion) is the least threatening effect of this card. Yet being able to activate it during either player's turn is a bit iffy. "Number 101: Silent Honor ARK" tries to get rid of it; not going to happen. "Chaos Sorcerer"/"Black Luster Soldier - Envoy of the Beginning"? Nope. Lets try something different: "Noble Arms - Arfeudutyr"; but since this card cannot be targeted for the turn, that card doesn't work either. Not to mention it can avoid the battle damage of an otherwise devestating attack (or chicken-out an self initiated attack). Combined with aforementioned effect, this card really does too much.

 

Well... that is quite some text about a single card. But as I have (sort of) stated, this card seems a tad too much for how easy it is to summon. My suggestion to get it into range of reasonable cards, I would suggest to strip it from some of its effects and/or limiting its usage. The effect that activates on Fusion Summon can do without restricting your opponent's effect usage (or the effect which flips everything face-down, but that seems to be the theme). For the banishing effect, I would limit it to your own turn only, and having it target a card (similar to "The Nekroz Armor of Decisive Armor"). Even so, adding a cost to it is still in reason: discard a card, banish a card(s) from your Graveyard, tribute a monster, not being able to Special Summon during that turn, etc. That leaves its 'last' effect; avoiding an effect seems like enough, so the targeting restriction can go (you might also want it to switch to defense position). Even with aforementioned changes, I have a feeling this card is pushing it; but that can be just me.

 

TL;DR: read the indented paragraphs.

 

In any case, I hope my vision/suggestions are of some help to you.

:)

Orea just got foil!!I tried the naming again and just couldn't bare it though.

The Ascender Onigami (orea) also got nerfed, tell me if that's alright - didn't add the cost we talked about, still thinking about that. it also no longer does the flip down protection effect because just as you said, it's really silly for a card that's so easy to be brought up to be that fortified. 

card art also changed a little. 

@mask flavor, being worn by 1 person etc: yup haven't gone so far thinking of that but it actually all falls in nicely since Orea's an Xyz. 

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Your cards look so crystal clear @_@ How do you do it? PS templates? PS CUSTOM?! The art is also quite good! I saw your other bird cards and I am quite impressed by your persistence.

 

Anyway the effects are pretty intriguing. You might or might not want to reword some stuff though - is the ability to flip stuff into face-down Attack Position intentional? Ascender's on-summon uncounterable flip everything face-down is a lot of invisible power; I am unsure if the power budget is well-spent but reading the comments, it's good that it doesn't dodge a ton of removal now and it doesn't seem too out of line. I question the ability to repeat-spam Fusions Lava Golem-style from your opponent's field, given that the recursion from Dark Oni Mask triggers advantageous effects on your dead Fusions as well. I would recommend either adding a cost (for example, discarding x cards to use x materials? given that that turns your discarded cards into 141 removal that's not too bad; discarding 1 card would prolly be ok too so you can generate some 241s sometimes and 141s the other times, but this might still be too good sometimes) or reducing the recursive ability (banish mask from Graveyard to make a second Fusion Summon instead of returning it to your hand?).

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Your cards look so crystal clear @_@ How do you do it? PS templates? PS CUSTOM?! The art is also quite good! I saw your other bird cards and I am quite impressed by your persistence.

 

Anyway the effects are pretty intriguing. You might or might not want to reword some stuff though - is the ability to flip stuff into face-down Attack Position intentional? Ascender's on-summon uncounterable flip everything face-down is a lot of invisible power; I am unsure if the power budget is well-spent but reading the comments, it's good that it doesn't dodge a ton of removal now and it doesn't seem too out of line. I question the ability to repeat-spam Fusions Lava Golem-style from your opponent's field, given that the recursion from Dark Oni Mask triggers advantageous effects on your dead Fusions as well. I would recommend either adding a cost (for example, discarding x cards to use x materials? given that that turns your discarded cards into 141 removal that's not too bad; discarding 1 card would prolly be ok too so you can generate some 241s sometimes and 141s the other times, but this might still be too good sometimes) or reducing the recursive ability (banish mask from Graveyard to make a second Fusion Summon instead of returning it to your hand?).

Thanks!! :D

Oh and yikes :| forgot to credit Grezar the amazing for his wonderful template. 

I altered the color of the cards to higher contrast to match some real life scans since it had been bothering me like forever. PS btw.

I don't believe it will flip things into attack position though. the only card that does it is that weird spell and that card must state clearly that it's talking about face-down attack position, I believe it's easy to assume I just meant set the whole field (starting to do all this explanation headache in the card effect itself would consume lots of space I don't really have there anyway).

I altered Oni Mask :P check it out, I don't believe I'll add a cost to all this though becuase makes it a much heavier card than intended

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