demir59 Posted December 14, 2014 Report Share Posted December 14, 2014 Kuridulum (Effect monster), Level 1, 300 ATK, 200 DEF, Dark, Fiend, Effect: Discard this card. Until the End Phase of this turn a pendulum monster you control cannot be destroyed by battle, and you take no damage from battles involving that mosnter. Golden kuriboh (Effect monster), Level 1, 300 ATK, 200 DEF, Light, Fairy, Effect: Discard this card: Draw 2 cards. You can attack with only one monster this turn. Kuridragon (Effect monster), Level 1, 300 ATK, 200 DEF, Fire, Dragon, Effect: Discard this card. This turn all "Kuri" monsters can attack your opponent directly. Kuriboh priest (Effect monster), Level 3, 500 ATK, 300 DEF, Dark, Spellcaster, Effect: You cannot normal summon/set this card. This card can only be special summoned by having 3 or more "Kuri" monsters in your graveyard. You take no damage from battles involving this monster. When this mosnter is destroyed in battle, take control of the monster that destroyed it. You can tribute a monster you control to special summon this card from your graveyard. Gift of the kuriboh (Normal spell): Draw 1 card for every "Kuri" and "Kuriboh token" you control and in your graveyard. Kuriboh mask (Equip spell): Equip only to a "Kuri" monster. When the equipped "Kuri" mosnter is destroyed by battle: Take control of the mosnter that destroyed it. When this card, or the equipped "Kuri" monster is destroyed by a card effect: Destroy all cards on the field. Then summon "Kuriboh" tokens equal to the number of destroyed monsters. Kuriland (Field spell): When a "Kuri" mosnter is discarded: Add it to your hand. When your opponent would gain Life Points from the effect of a "Kuri" mosnter: They lose that ammount instead. When you would lose life points because of the effect of a "Kuri" mosnter: Gain that ammount instead. All battle damage involving Kuri monsters is halved. Kuritrap (Normal trap): When you are attacked directly: Add a "Kuri" mosnter to your hand, and special summon 1 "Kuri" monster from your graveyard. Kuricounter (Counter trap): You can only activate one of these effects, and each can be activated only once per turn: -When a spell, trap, or a monster effect is activated: Discard 1 "Kuri"; Negate that effect and destroy it. -When a monster(s) would be summoned: Discard 1 "Kuri" monster; Negate that summon and destroy those monsters. -While this card is in your graveyard you can banish 1 "Kuri" card from your graveyard; Add this card to your hand. Link to comment Share on other sites More sharing options...
Rafael_AD Posted December 18, 2014 Report Share Posted December 18, 2014 Kuriboh priest looks a vicious card, but I think it would be OK if you make at least one of the following changes: 1) Activate only during your opponent's battle phase 2) Take off the no damage part and make its effect appliable only if destroyed while in attack position 4) Remove it from play after being special summoned from the graveyard 5) Make the change control part lasts only until the end phase Kuriland + Kuriboh would allow you to take no battle damage at all. I think it would be more balanced, however, if you add the following to kuriland effect: "If you add a "kuri" monster to your hand with this effect, you cannot activate any other "kuri" cards during this turn" Gift of the Kuriboh would be more balanced if you get to draw 1 card for every "kuri" card with a different name in your field or graveyard, or if you get to banish them. Golden Kuriboh is also nonsense: there are already very few cards that allow you to draw 2 cards, let alone without a proper cost or condition. Combined with kuriland it's absolutely a no-no. Add some extra cost or condition to it. Link to comment Share on other sites More sharing options...
Sir Yamiegg Posted December 22, 2014 Report Share Posted December 22, 2014 Kuriland NEEDS to be once per turn. That + Golden = Instant Exodia. Honestly, this a perfect Exodia archetype. Gift draws far too many cards. Make it shuffle cards equal to what it's drawn -1/2 into the Deck. Kuridulum is absolutely pointless at the moment. Kuridragon would definitely not be used. Ever. This archetype would be used as a draw/stall engine for another deck, possibly an OTK deck or an Exodia deck, not as a standalone archetype, so he would be pointless. Kuricounter needs a once per Duel tag on the last effect to avoid near infinite negation. Also, tone down the negation a bit. Link to comment Share on other sites More sharing options...
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