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Trap Monster Archtype?


NitroX

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I'm creating new trap monsters as well as fields and traps. This deck's speed is drawing cards to hand like 'pot of duality' , 'cup of ace' etc. Then set them down to as later, to synchro and xyz. Even tribute immediately! They are an archetype that spawns more monsters. Kind of like springing up a trap that released more 'stuff'. This is my primary aim on this deck, I am up for suggestions!

New cards I'm trying to make: (and no drawings yet, cause I need opinions!)
Valley of the unknown (field spell card)
Turn all trap monsters into normal/effect monsters. They gain 400 ATK and DEF during each of your own battle phases. When this card is targeted to be destroyed, discard one card to negate and destroy the card that tried to destroy this card.

Trap Ace, (trap)
Flip coin to activate and to resolve one of these effects:
Heads: draw two cards, and if they are trap monsters, you can special summon them in face up defense.

Tails: you discard one card.

I love to have feedback please! I'm in the process of rough drafting trap monsters!

EDIT: Adding in this trap monster before I forget!

Runaway Ninja,
Special summon this card in defense as an effect monster (warrior-type/earth/level 6/atk 2200/def 1800). (This card is also still a trap card.). When this monster is destroyed (either battle or by card effect); special summon 2 'dummy' tokens (lv4/atk 1600/def 1200)

Newer updates coming soon, btw I can't color on the computer lol

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  • 5 months later...

Keep in mind that you are past the 2-month grace period for creator updates (and even so, you actually need to update the main post with stuff).

Feel free to remake the thread if you want, but just know that this one is getting locked.

 

It is your thread, but under the section rules, it's considered necrobumped (and looks unprofessional for an old thread to suddenly reappear).

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