HomoSapientissimus Posted December 31, 2014 Report Share Posted December 31, 2014 Return of the Ancients Trap/Continuous Activate by paying 1000 Life Points. Once per turn, this card cannot be destroyed by card effects. Continuous Trap Cards cannot be activated. Neither player can place Pendulum Monsters in the Pendulum Zones nor Pendulum Summon. Cards and effects cannot be activated when cards are sent to the Graveyard. Neither player can Special Summon monster(s) more than twice per turn. Once per turn, when your opponent adds a card to their hand (except during their Draw Phase): You can pay 800 Life Points; banish that card. There can only be 1 face-up "Return of the Ancients" on the field. Resource Regain Spell/Continuous Once per turn: You can add 1 Fusion Material Monster listed on a Fusion Monster in your Extra Deck or 1 Ritual Monster from your Deck to your hand, except a "Shaddoll" or "Nekroz" monster. If you Fusion Summon or Ritual Summon a monster, except a "Shaddoll" or "Nekroz" monster, and your opponent activates a card that removes that monster from the field: Draw 2 cards (during the chain). You can only use this effect of "Resource Regain" once per turn. Fairy's Charity Spell/Normal Draw 3 cards, then shuffle 2 cards from your hand into the Deck. You cannot Special Summon, and your opponent takes no damage, during the turn you activate this card. You can only activate 1 "Fairy's Charity" per turn. Final Prophecy Trap/Counter Cards and effects cannot be activated in response to this card's activation. If you would lose the Duel, and both players have 3 or more cards in their Decks: Gain Life Points equal to the amount of damage you took this turn, and if you do, neither player can win or lose the Duel until the end of the 2nd turn after this card's activation. Negate the effects of all cards on the field, and if you do, banish all cards on the field and in both players' hands. Then, both players draw and reveal 2 cards. If either player drew a Monster Card: Both players can Special Summon the monster they drew (if any) or 1 monster from their Deck or Extra Deck in face-up Defense Position, ignoring the Summoning conditions. The effects of those monster(s) are negated and they cannot attack, be Tributed, or be used as Fusion, Synchro, or Xyz Material. If either player drew a Spell Card: Both players can set the Spell Card they drew (if any) to their side of the field, and if they do, both players can draw 1 more card. Those Spell Card(s) cannot be activated during this turn. If either player drew a Trap Card: Both players can add 1 Normal Trap Card from their Deck to their hand whose effect does not remove monsters from the field or inflict damage, and if they do, Set that card to their side of the field, but it cannot be activated during this turn. At the end of Main Phase 2 of the 4th turn after this card's activation, if neither player has won the Duel: The Duel becomes a DRAW. Card Eater Monster/LIGHT/Fiend/Level 4/ATK 1900/DEF 1600 FLIP: Gain 500 Life Points for each card your opponent controls, then you can shuffle 1 card from the field into the Deck. Once per turn: You can discard 1 card, then target 1 monster your opponent controls; return it to the hand, and if you do, other monsters cannot attack your opponent directly this turn. You can only control 1 face-up "Card Eater". Gravekeeper's Magician Monster/DARK/Spellcaster/Level 4/ATK 1300/DEF 1500 Once per turn: You can Tribute this card; Special Summon 2 Level 4 "Gravekeeper's" monsters from your hand or Deck, and if you do, add 1 "Necrovalley" from your Deck to your hand. Those monsters cannot attack. The Agent of Fate - Pluto Monster/LIGHT/Fairy/Level 3/ATK 1700/DEF 1000 This card's name is also treated as "The Sanctuary in the Sky". Once per turn: You can shuffle 2 LIGHT monsters from your hand into the Deck; Special Summon a LIGHT Fairy-Type monster from your Deck whose Level is 8 or lower, ignoring the Summoning conditions. Cloudian - Sky Master Monster/WATER/Fairy/Level 7/ATK 2500/DEF 2700 Cannot be destroyed by battle. If you control a face-up "Cloudian" monster: You can Special Summon this card (from your hand). When this card is Summoned: You can place up to 3 Fog Counters on any "Cloudian" monster you control. All non-"Cloudian" monsters with Fog Counters lose 1000 ATK and DEF. Up to twice per turn: You can remove 1 Fog Counter from your side of the field; destroy 1 face-up card your opponent controls. Once per turn: You can activate 1 of these effects. Add 1 "Cloudian" monster from your Deck to your hand. Xyz Summon a Rank 7 or lower Xyz Monster from your Extra Deck using WATER Fairy-Type monsters from your hand or your side of the field as Xyz Materials. Amazoness Spirit Lady Monster/EARTH/Warrior/Xyz/Rank 4/ATK 1600/DEF 1200 2 Level 4 monsters Once per turn, "Amazoness Village" cannot be destroyed by card effects. Once per turn, if this card has an "Amazoness" monster as Xyz Material: You can detach 1 Xyz Material from this card; Special Summon an "Amazoness" monster from your Deck, and if you do, all "Amazoness" monsters you control gain 500 ATK (permanently) and cannot be targeted by card effects this turn. Once per turn: You can detach 1 Xyz Material from this card; banish 1 face-down monster your opponent controls. Nordic Relic - Tannsjagnnosir Monster/LIGHT/Beast/Level 5/ATK 2000/DEF 2000 You can discard this card from your hand; Special Summon 2 "Nordic Beast Tokens" (Beast- Type/EARTH/Level 3/ATK 0/DEF 0), and if you do, add 1 "Nordic" Tuner monster from your Deck to your hand. An "Aesir" Synchro Monster Synchro Summoned using this card as Synchro Material cannot be targeted by effects of monsters whose original (printed) Level or Rank is 5 or lower. When a "Nordic" monster, except "Nordic Relic - Tannsjagnnosir", is sent to the Graveyard: You can Special Summon this card from your hand, and if you do, add 1 "Nordic" non-Tuner monster from your Deck to your hand. When this card is sent to the Graveyard: You can draw 1 card. Gusto Gardna Monster/WIND/Psychic/Level 3/ATK 1500/DEF 2100 When this card is Summoned or flipped face-up: You can add 1 "Gusto" monster from your Deck to your hand. Your opponent cannot target other "Gusto" monsters you control, except "Gusto" Synchro Monsters, for attacks. If this card is destroyed by battle: Send up to 2 "Gusto" monsters from your Deck to the Graveyard. Mecha Phantom Beast Ultichimaera Monster/WIND/Machine/Level 4/ATK 1800/DEF 1400 When this card is Normal Summoned: You can Special Summon 2 "Mecha Phantom Beast Tokens" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). While you control a Token, this card's Level becomes 7. You can Tribute any number of Tokens; draw cards up to the number of Tokens you Tributed. Once per turn: You can send 1 "Mecha Phantom Beast" monster from your Deck to the Graveyard; Special Summon 1 "Mecha Phantom Beast" monster from your Deck in face-up Defense Position, and if you do, its Level becomes 7. Blade Master Ninja Monster/EARTH/Warrior/Level 3/ATK 1900/DEF 900 Once per turn: You can send 1 Trap Card from your hand to the Graveyard, then target 1 card your opponent controls; destroy it, and if you do, draw 1 card. If this card leaves the field: Special Summon 1 "Ninja" monster from your Deck. Batteryman Duro-Cell Monster/LIGHT/Thunder/Xyz/Rank 4/ATK 2000/DEF 1000 2 Level 4 Thunder-Type Monsters Once per turn: You can detach 1 Xyz Material from this card; add 1 "Batteryman" monster from your Deck to your hand. Once per turn: You can Tribute 1 "Batteryman" monster, then target 1 card on the field; return it to the hand. Once per turn, if you control no other cards: You can detach 2 Xyz Materials from this card and pay 2000 Life Points; send all cards your opponent controls to the Graveyard. Effects of those cards in the Graveyard cannot be activated. Traphion, the Timelord Monster/FIRE/Fairy/Level 10/ATK 0/DEF 2000 Cannot be Normal Summoned/Set. Cannot be destroyed by battle or card effects, and you take no Battle Damage from battles involving this card. If you control no monsters, you can Special Summon this card (from your hand). If this card battles a monster: You can return all Spell/Trap cards your opponent controls to their hand, then inflict 500 damage to your opponent for each card returned this way, and if you do, destroy the monster this card is battling. During your Standby Phase: Shuffle this card into the Deck (even if face-down), and if you do, draw 1 card. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted December 31, 2014 Report Share Posted December 31, 2014 Just going to CnC 1 or 2 of these cards; not all of them because [1] I either don't know the playstyles for some of the Decks these would go into and [2] Grading sets all at once is a pain in the neck. Anyway, Ultichimaera is a bit of an odd-ball amongst the MPBs (considering that majority of the Main Deck ones are protected from destruction with a Token on board). However, this one keeps itself at Level 7 if a Token is present, regardless if it's a MPB one or not + quantity of said Tokens. It essentially makes a 1-card Dracossack (or whatever 2-mat R7 you want); essentially summon this and 2 MPB tokens; ditch O-lion to the Graveyard, SS whatever MPB you want and make it become 7 [adding on the O-lion Token]; then make Dracossack with 3 Tokens on-board to protect it and/or blow something up. Also can net you a free draw on summoning; possibly 2 after you SS another [L7] MPB with O-lion; which helps them a bit since they have some issues with getting key cards in their hand. Indeed, this does help them go into Dracossack much quicker, but summoning 2 Tokens is a bit much on a Normal Summon. Compare it to Tetherwolf SSing 1 when it gets NSed. (There's probably an issue about what happens if one of the MPBs outside of their Tuners get SSed, given they have their own Level increasing effects, and if that isn't overridden, whatever MPB you summon will be most likely be higher than Level 7, and can't make Dracossack. I'll have to look into it though) Otherwise, this would be something I'd run 1-2 copies of; considering that it helps the Deck's speed quite a bit in summoning its bosses. Link to comment Share on other sites More sharing options...
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