Jump to content

Time Spell Cards


heraldry_lord

Recommended Posts

Time Spell Cards are non-Continuous Spell Speed 1 Spell Cards that are activated like Normal Spell Cards; however, unlike Normal Spell Cards which usually resolve instantly, Time Spell Cards resolve after a certain number of Standby Phases (both yours and your opponent's) after it's initially activated. Think of it as a whole series of Final Countdown-like or Gold Sarcophagus-like cards, but with some key differences. The symbol is a clock, as opposed to a lightning bolt for Quick-Play Spells or a cross for Equip Spells.

 

They also have a "Time Count", which is the total number of Standby Phases (both your and your opponent's Standby Phases) you have to wait until the effect resolves. For example, if a Time Spell Card with a Time Count of 2 is activated, you have to wait until the 2nd Standby Phase after the activation (which would be your next Standby Phase) for the effect to resolve.

 

Time Spell Cards also remain face-up in the Spell & Trap Card Zone for the duration they haven't resolved, but unlike other Spell Cards, they're unaffected by other card effects until after their effects resolve; in other words, they're "suspended" for the duration. Additionally, if their effects can't resolve when their Time Count has passed, the effect fizzles, and nothing happens.  Needless to say, their activation can still be Chained to and/or negated. If there's a continuous effect that negates their effects, they can still be activated and "suspended", but when they resolve, the effect also fizzles here.  Finally, if multiple Time Spell Cards resolve in the same Standby Phase, you can choose the order in which they resolve.

 

For those familiar with it, this was inspired by the Suspend mechanic in MTG.

 

 

Examples:

 

 

Waiting for Backup
Time Spell Card
Time Count: 2

Add 1 Level 4 or lower monster from your Deck to your hand.

 

Approaching Storm
Time Spell Card
Time Count: 4

Destroy all Spell and Trap Cards on the field.



The Mummy Awakens
Time Spell Card
Time Count: 4

Target 1 monster in your Graveyard; Special Summon that target.



Patient Greed
Time Spell Card
Time Count: 4

Draw 2 cards.



Countdown to Armageddon
Time Spell Card
Time Count: 6

Destroy all cards on the field.



Power Through Experience
Time Spell Card
Time Count: 6

All face-up monsters you currently control gain 1000 ATK and DEF, also those monsters cannot be destroyed by battle or by card effects until the end of the turn.



Traitorous Scheme
Time Spell Card
Time Count: 8

Target 1 face-up monster your opponent controls; take control of that target.



Double Time
Time Spell Card
Time Count: 16

Skip your opponent's next turn.

Link to comment
Share on other sites

  • 2 weeks later...

I think Patient Greed is perfectly fine as Shard of Greed basically does the same thing.  I just have some questions.  Until the effects resolve, where are the cards?  Do they activate then go to the grave or do they stay on the field?  Also, does moving them prevent the effect from activating or does it work regardless?

Link to comment
Share on other sites

I think Patient Greed is perfectly fine as Shard of Greed basically does the same thing.  I just have some questions.  Until the effects resolve, where are the cards?  Do they activate then go to the grave or do they stay on the field?  Also, does moving them prevent the effect from activating or does it work regardless?

 

The answer to the first and second questions is in the OP; for the third question, if somehow they're moved (they're unaffected by other effects while they're in suspended animation), they won't be able to resolve.

Link to comment
Share on other sites

  • 1 month later...

The answer to the first and second questions is in the OP; for the third question, if somehow they're moved (they're unaffected by other effects while they're in suspended animation), they won't be able to resolve.

they stay on the field until they resolve and are unefected by s/t that destroy them if the resolution is pending, you can chain the activation, but cant destroy them until the effect resolves

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...