heraldry_lord Posted January 4, 2015 Report Share Posted January 4, 2015 Time Spell Cards are non-Continuous Spell Speed 1 Spell Cards that are activated like Normal Spell Cards; however, unlike Normal Spell Cards which usually resolve instantly, Time Spell Cards resolve after a certain number of Standby Phases (both yours and your opponent's) after it's initially activated. Think of it as a whole series of Final Countdown-like or Gold Sarcophagus-like cards, but with some key differences. The symbol is a clock, as opposed to a lightning bolt for Quick-Play Spells or a cross for Equip Spells. They also have a "Time Count", which is the total number of Standby Phases (both your and your opponent's Standby Phases) you have to wait until the effect resolves. For example, if a Time Spell Card with a Time Count of 2 is activated, you have to wait until the 2nd Standby Phase after the activation (which would be your next Standby Phase) for the effect to resolve. Time Spell Cards also remain face-up in the Spell & Trap Card Zone for the duration they haven't resolved, but unlike other Spell Cards, they're unaffected by other card effects until after their effects resolve; in other words, they're "suspended" for the duration. Additionally, if their effects can't resolve when their Time Count has passed, the effect fizzles, and nothing happens. Needless to say, their activation can still be Chained to and/or negated. If there's a continuous effect that negates their effects, they can still be activated and "suspended", but when they resolve, the effect also fizzles here. Finally, if multiple Time Spell Cards resolve in the same Standby Phase, you can choose the order in which they resolve. For those familiar with it, this was inspired by the Suspend mechanic in MTG. Examples: Waiting for Backup Time Spell Card Time Count: 2 Add 1 Level 4 or lower monster from your Deck to your hand. Approaching Storm Time Spell Card Time Count: 4 Destroy all Spell and Trap Cards on the field.The Mummy Awakens Time Spell Card Time Count: 4 Target 1 monster in your Graveyard; Special Summon that target.Patient Greed Time Spell Card Time Count: 4 Draw 2 cards.Countdown to Armageddon Time Spell Card Time Count: 6 Destroy all cards on the field.Power Through Experience Time Spell Card Time Count: 6 All face-up monsters you currently control gain 1000 ATK and DEF, also those monsters cannot be destroyed by battle or by card effects until the end of the turn.Traitorous Scheme Time Spell Card Time Count: 8 Target 1 face-up monster your opponent controls; take control of that target.Double Time Time Spell Card Time Count: 16 Skip your opponent's next turn. Link to comment Share on other sites More sharing options...
Grave012 Posted January 7, 2015 Report Share Posted January 7, 2015 Patient GreedTime Spell CardTime Count: 4Draw 2 cards. sry bro but that is to power full, makes u +1 for free. The meta make so much +, then he uses this card and make again free +. But the idea is good ^^ Link to comment Share on other sites More sharing options...
ezra627 Posted January 15, 2015 Report Share Posted January 15, 2015 This yugioh suggestion is gud Link to comment Share on other sites More sharing options...
Tinkerer Posted January 15, 2015 Report Share Posted January 15, 2015 I think Patient Greed is perfectly fine as Shard of Greed basically does the same thing. I just have some questions. Until the effects resolve, where are the cards? Do they activate then go to the grave or do they stay on the field? Also, does moving them prevent the effect from activating or does it work regardless? Link to comment Share on other sites More sharing options...
heraldry_lord Posted January 16, 2015 Author Report Share Posted January 16, 2015 I think Patient Greed is perfectly fine as Shard of Greed basically does the same thing. I just have some questions. Until the effects resolve, where are the cards? Do they activate then go to the grave or do they stay on the field? Also, does moving them prevent the effect from activating or does it work regardless? The answer to the first and second questions is in the OP; for the third question, if somehow they're moved (they're unaffected by other effects while they're in suspended animation), they won't be able to resolve. Link to comment Share on other sites More sharing options...
randomguyjw Posted March 2, 2015 Report Share Posted March 2, 2015 The answer to the first and second questions is in the OP; for the third question, if somehow they're moved (they're unaffected by other effects while they're in suspended animation), they won't be able to resolve. they stay on the field until they resolve and are unefected by s/t that destroy them if the resolution is pending, you can chain the activation, but cant destroy them until the effect resolves Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.