Unknown36 Posted January 9, 2015 Report Share Posted January 9, 2015 ( U n k n o w n 3 6 ) Banette's Dark Set These are a bunch of Cards made to work together, if people can give me Feedback on them, it would be appreciated, thanks. you can use these if you want to, First off, the Tier 1 Monsters Next, the Tier 2 Monsters and now, the Tier 3 Monsters and Finally, the Tier 4 Monsters Red-Eyes Dark God's Abilities: "Jack the Tormentor" + "Darkened Angel Murune" you can discard 1 level 4 or higher Dark Attribute Type monster from your hand to your graveyard to destroy any card on the field •Red-Eyes Dark God cannot be destroyed by card effects •Red-Eyes Dark God's ATK is the amount of cards in your hand times 1000 the Spell Cards Daku Tera: all monsters, no matter where they are, except Divine type monsters become dark Type monsters, Only "Red-Eyes Dark God" and "Red-Eyes Swan Goddess" can be special summoned. the turn you play this card, normal summon "Mistress of Swan" from your hand or deck to the field, if she is in the Graveyard, you can sacrifice 500 life points to summon her. God Sanctuary: This card cannot be played unless "God Sanctuary Immortal" is on the Field Whilst God Sanctuary is equipped on "God Sanctuary Immortal", "Red-Eyes Dark God" and "Red-Eyes Swan Goddess" cannot be attacked. Invisible Assualt: The monster you equip this card to can directly attack the opponents life points, any damage you inflict apon the opponent, 1/4 is added to your lifepoints Helmet of the Lion: If you are attacked Directly, once per turn you can negate the attack by sacrificing 1 card from your hand to the graveyard Divine Helmet of the Lion: If you are attacked Directly, if the attacking monster is not a Divine or Dark attribute type monster the attack is negated I will continue to make more cards, probably more Spells/Traps, since we already have monsters, this post will keep updating, also, check out Dephnaught's "Earth Gods" Archtype Link to comment Share on other sites More sharing options...
ezra627 Posted January 16, 2015 Report Share Posted January 16, 2015 there are some inappropriate art in these cards,they might be deleted plus jack the tormentor cant be used for rank 12 or 11 xyz's for rank 12 it needs 2+ lvl 12 monsters to overlay. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted January 16, 2015 Report Share Posted January 16, 2015 The only inappropriate image I see in this thread is that of Goat Maiden. Granted, it is more revealing than most card pics, but it DOES have clothing on the lower half of its body, so it's fine. If it were fully nude, then we'd have a problem, but that isn't the case. Though if you can find another pic that isn't as revealing, that'll be appreciated. Keep in mind that if you have doubts about an image, PM one of the Custom Card moderators to look at it. ---------- In terms of the Tier 4 monsters, looking at them, they'd be better suited for Fusion Monsters; considering Xyz Materials need to be of equivalent Level (whatever Level the monsters are must equal the Rank of said Xyz; though there are some exceptions, but let's not go there right now). Synchros are also in the same boat; they need to be in the form "1 Tuner + 1 or more non-Tuner monsters" (as a general thing); if said monsters have specific Tuner/non-Tuner requirements, substitute the appropriate areas. Otherwise, you might as well make them as Fusions. Some of the Tier 1/2 monsters are actually fine, but indeed work is needed to refine them. --- Invisible Assault is essentially an OTK enabler for larger monsters; consider it on something like Chimeratech Overdragon or whatever monsters that can get to absurdly high ATK power; you just gave them an instant-win button. I highly recommend you nerf it to only affect smaller monsters. Helmet of the Lion = Scrubbed Raid for the most part. Go look it up on the Wikia if you don't know what it does. Divine Helmet blocks everything save for God cards and whatever DARK monsters are prevalent lately, in terms of a direct attack. Effect should be reconsidered, so it doesn't negate attacks from most of the relevant card pool in this game. Yeah, BAs, Shaddolls and other stuff can go through this, but the design is really off here. Warrior of Blood is a strange thing; why would you pay LP to have her be a Synchro Material monster? Also, her stats are high for a Level 6 without restriction (no, Goyo's 28/20 stats aren't an excuse); lower both ATK/DEF by 500-600. A note about the DIVINE monsters here; we advise that you reserve them for cards that ACTUALLY deserve the status, such as basing them off of real deities. The monsters here could be made into non-DIVINE monsters without ruining their playing style. Also, about dual-Type cards, you only have 1 Type in the box. If you insist on having additional Types, choose 1 that you want to be the primary (in box) and have the others represented via the effect "This card is also treated as an (X)-Type monster"; replace (X) with the Type. I also advise not using Fake Types unless you absolutely need to do it; most cases, you don't. This is Experimental, yes, but try using the existing 23 Types before making your own fake ones. Link to comment Share on other sites More sharing options...
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