Atypical-Abbie Posted January 11, 2015 Report Share Posted January 11, 2015 LP gain cards are typically not able to get a whole lot, so I thought I would make one that could give A LOT of LP. Once per turn, when a monster you control inflicts battle damage to your opponent: You can gain LP equal to the damage it inflicted (max. 3000). You can only control 1 “Patch-Up!”. Link to comment Share on other sites More sharing options...
Toffee. Posted January 11, 2015 Report Share Posted January 11, 2015 You know, you could probably get away with making this Continuous, or something, since otherwise it's just a weird version of Sebek's Blessing/Enchanted Javelin.I mean, if you want to make it relevant, as your implying, you might want to beef this card up some more. Link to comment Share on other sites More sharing options...
Atypical-Abbie Posted January 12, 2015 Author Report Share Posted January 12, 2015 You know, you could probably get away with making this Continuous, or something, since otherwise it's just a weird version of Sebek's Blessing/Enchanted Javelin.I mean, if you want to make it relevant, as your implying, you might want to beef this card up some more. Well maybe that could be ok, I will think about it. Link to comment Share on other sites More sharing options...
Darj Posted January 12, 2015 Report Share Posted January 12, 2015 The image/artwork is great, but the effect is underwhelming. Armz already mentioned how this is basically a reverse "Enchanted javelin" that is actually weaker because you must inflict heavy damage to get a bigger recovery; turning it into a Continuous Trap Card would definitely improve it. But still, it's sad how that image/art would be "wasted" on a card like this. Personally I would try to go for a different effect that was actually relevant, but that's just me. Link to comment Share on other sites More sharing options...
Atypical-Abbie Posted January 12, 2015 Author Report Share Posted January 12, 2015 The image/artwork is great, but the effect is underwhelming. Armz already mentioned how this is basically a reverse "Enchanted javelin" that is actually weaker because you must inflict heavy damage to get a bigger recovery; turning it into a Continuous Trap Card would definitely improve it. But still, it's sad how that image/art would be "wasted" on a card like this. Personally I would try to go for a different effect that was actually relevant, but that's just me. Well, this was originally intended for Project Evolution, a project I run over on DNF, that has remade the whole game, and I just put cards from there I made over here that I find worth sharing, so it's not really meant to be "relevant" so to speak. Anyway, I'll make it into a Continuous Spell Card instead, makes it a bit faster as well, though you can also blow it up more easily. Link to comment Share on other sites More sharing options...
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