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[Ritual Archetype] Dark Dimension - ...And Darkness Will Reign


VampireofDarkness

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What started as an attempt to revitalize RDDT through DARK Ritual Support turned into sort of a.... Shaddoll meets Evilswarm meets Nekroz thing that is pretty solid. Through testing on Duel Portal, it's been solid, the main weakness is you run next to zip backrow except for 3-4 Traps (Which conveniently are all searchable), so usually when you get Mirror Force'd, it's game. Vanity's Emptiness also hurts. I think the cards should explain themselves.

 

As always, CnC is well appreciated

 

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[Spoiler Effect Monsters]

[Spoiler Jester of the Dark Dimension]

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When this card is Normal Summoned, you can add 1 DARK Ritual Monster from your Deck to your hand. During the End Phase, if this card was banished or sent to the Graveyard for the Ritual Summoned of a DARK monster, you can target 1 DARK monster in your Graveyard; add 1 DARK monster from your Deck to your hand with the same level, but a different name. You can only activate each effect of "Jester of the Dark Dimension" once per turn.

[/spoiler]

[Spoiler Librarian of the Dark Dimension]

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When this card is Normal Summoned, you can add 1 "Dark" or "Darkness" Ritual Spell Card from your Deck to your hand. During the End Phase, if this card was banished or sent to the Graveyard for the Ritual Summoned of a DARK monster, you can target 1 banished DARK monster whose Level is equal to or less than the Level of the monster Ritual Summoned using this card; add that target to your hand. You can only activate each effect of "Librarian of the Dark Dimension" once per turn.

[/spoiler]

[Spoiler Accursed of the Dark Dimension]

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When this card is Normal Summoned, you can activate one of the following effects:
- Reveal 1 Ritual Monster in your hand; Add 1 "Dark" or "Darkness" Ritual Spell Card from your Deck to your hand.
- Reveal 1 Ritual Spell Card in your hand; Add 1 DARK Ritual Monster from your Deck to your hand.
During the End Phase, if this card was banished or sent to the Graveyard for the Ritual Summoned of a DARK monster, you can target 1 Ritual Monster or Ritual Spell Card sent to the Graveyard this turn; add that target to your hand. You can only activate each effect of "Accursed of the Dark Dimension" once per turn.

[/spoiler]

[/spoiler]

[Spoiler Ritual Monsters]

[Spoiler Grandmaster of the Darkness]

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Can be Ritual Summoned with any "Dark" or "Darkness" Ritual Spell Card. When this card is Ritual Summoned: You can send 1 monster from your hand or Deck to the Graveyard; add 1 "Dark" monster with the same Type, ATK and DEF than that monster from your Deck or Graveyard to your hand, except "Dark Armed Dragon". If this card is discarded or banished to activate a DARK monster's effect: You can draw 1 card.

Credits to -Noel- for making this card and essentially making the Deck go round!

[/spoiler]

[Spoiler Tensochi, Teleporter of the Dark Dimension]

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Can be Ritual Summoned with any "Dark" or "Darkness" Ritual Spell Card. If this card is in your Graveyard, when exactly 1 DARK monster you control and no other monster(s) is targeted or destroyed by your opponent's card, (by battle or by card effect), except during the turn this card is sent to the Graveyard, you can banish this card from your Graveyard instead. Once per turn, when exactly 1 DARK monster you control and no other monster(s) would be targeted or destroyed by your opponent's card, (by battle or by card effect), you can banish 1 DARK monster from your Graveyard instead.

[/spoiler]

[Spoiler Akuroma, Archfiend of the Dark Dimension]

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Can be Ritual Summoned with any "Dark" or "Darkness" Ritual Spell Card. You can discard this card and 1 DARK monster from your hand; add 1 "Dark" or "Darkness" monster from your Deck to your hand. Once per turn, if a Chain (of 2 or more links) occurs, you can target 1 DARK monster you control and 1 monster your opponent controls; destroy the targeted cards.

[/spoiler]

[Spoiler Kamijutsu, Sorcerer of the Dark Dimension]

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Can be Ritual Summoned with any "Dark" or "Darkness" Ritual Spell Card. You can discard this card and 1 DARK monster; add 1 "Dark" or "Darkness" Spell/Trap card from your Deck to your hand. Once per turn, during your opponent's Main Phase, when your opponent activates the effect of a Non-DARK monster they control, you can banish 1 DARK monster from your Graveyard; negate the effect of that monster until the end of the turn

[/spoiler]

[Spoiler Kuroshi, Fallen of the Dark Dimension]

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Can be Ritual Summoned with any "Dark" or "Darkness" Ritual Spell Card. At the start of your Main Phase 1, you can discard this card from your hand; the activation and effects of "Dark" and "Darkness" Spell/Trap cards cannot be negated, until the end of the Main Phase 1 of this turn. During your opponent's Battle Phase, decrease the ATK of all monsters they control by 200 for each DARK monster you control. Once per turn, when a "Dark" or "Darkness " Trap Card is successfully resolved, you can target 1 other card you control; that card cannot be destroyed by card effects until the end of the turn.

[/spoiler]

[Spoiler Shinkuma, Undead of the Dark Dimension]

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Can be Ritual Summoned with any "Dark" or "Darkness" Ritual Spell Card. At the start of your Battle Phase, you can discard this card, then destroy all monsters you control, except DARK monsters; when a "Dark" monster declares an attack, your opponent cannot activate cards or effects until the end of the Battle Phase. When this card is Ritual Summoned, destroy all monsters you control, except DARK monsters. Once per turn, when a DARK monster is destroyed, you can banish 1 DARK monster from your Graveyard, then target 1 card your opponent controls; destroy it.

The Level 9 Ritual is always the one I never play. It's so hard to get this out, it's not even funny. Not even the effect is worth it. How ironic that the Level 9 in Nekroz be the best card in the Deck and here, it's the worst.

[/spoiler]

[Spoiler Kaokuma, the Absolute of Darkness]

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Can be Ritual Summoned with any "Dark" or "Darkness" Ritual Spell Card. You can discard this card and 1 "Dark" monster in your hand; Add 1 "Dark" or "Darkness" card from your Graveyard to your hand. When this card is Ritual Summoned, target 1 face-up monster your opponent controls; Banish it, and if it's a Level 5 or higher monster, you can discard 1 DARK monster; check all cards in your opponent's hand, field, and Graveyard, and banish all copies of that card.

[/spoiler]

[/spoiler]

[Spoiler Ritual Spells]

[Spoiler Dark Ceremony]

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This card is used to Ritual Summon any DARK or "Dark" monster. You must also Tribute DARK monsters from your field, hand, or exactly 1 DARK monster from your deck whose Levels exactly equal the Level of the Ritual Monster you Ritual Summon. You can only activate 1 "Dark Ceremony" per turn.

[/spoiler]

[Spoiler Revival of the Dark Dimension]

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This card is used to Ritual Summon any DARK or "Dark" monster. You must also Tribute DARK monsters from your field, hand, or banish "Dark" monsters from your Graveyard whose Levels exactly equal the Level of the Ritual Monster you Ritual Summon. You can only activate 1 "Revival of the Dark Dimension" per turn.

[/spoiler]

[Spoiler Darkness Invitation]

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This card is used to Ritual Summon any "Dark" or "Darkness" monster. You must also Tribute DARK monsters from your hand or field whose total Levels equal the Level of the Ritual Monster you Ritual Summon or more. When a DARK monster is sent to your Graveyard: You can banish this card and another monster from your Graveyard; add 1 "Dark" monster with the same Type, ATK and DEF than that banished monster from your Deck or Graveyard to your hand.

Again, credit to -Noel- for making this. Also I'll mention that second effect has never activated. Ever. One of these days it'll be useful

[/spoiler]

[/spoiler]

[Spoiler Additional Support]

[Spoiler Returning from Darkness]

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Return 1 DARK monster or 1 "Dark" or "Darkness" Spell/Trap from your Graveyard to your hand, then banish 1 DARK monster or 1 Spell/Trap from your Graveyard of the same card type (Normal, Effect, Ritual). You can only activate 1 "Returning from Darkness" per turn.

[/spoiler]

[Spoiler Dark Crystal Sealing]

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Can only be activated when your opponent activates a Spell or Trap and you control a "Dark" monster. Negate it's activation and Set the Spell or Trap, then target 1 "Dark" monster you control. While you control this card, your opponent cannot activate the Set card. Destroy this card when the targeted monster is removed from the field.

[/spoiler]

[Spoiler Dark Locking]

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Can only be activated when your opponent Normal Summons or Special Summons a monster whose Level/Rank is equal to or lower than the Level/Rank of a "Dark" or "Darkness" monster you control. Banish that monster face-down, then target 1 "Dark" or "Darkness" monster you control. When that monster is removed the field, destroy this card. When is card is removed from the field, return that monster to the field in its original position.

[/spoiler]

[/spoiler]

[Spoiler Xyz Monsters]

[Spoiler Fiendish Joker]

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2 Level 4 DARK Monsters
(This card is always treated as a "Dark" monster)
When this card is Xyz Summoned, your opponent discards 1 card, and if they do, discard 1 card (if any). The effects of cards discarded by this card's effect(s) negated. Each time a player draws a card(s) or adds a card from their Deck or Graveyard to their hand, that player must discard 1 card. During each of your End Phases, detach 1 Xyz Material from this card. If you cannot, this card's effects cannot be activated.

[/spoiler]

[Spoiler Shirei Khan, Warlord of the Dark Dimension]

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2 Level 4 DARK Monsters
Once per turn can detach 1 Xyz Material from this card. After this effect resolves, banish 1 DARK monster from your Graveyard. During the turn this effect is activated, this card can attack all monsters your opponent controls. Other monsters you control cannot declare an attack the turn you activate this effect.

[/spoiler]

[Spoiler Akurei, Wisp of the Dark Dimension]

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2 Level 4 DARK Monsters
While this card has Xyz Materials, it is unaffected by Trap Cards, except "Dark" and "Darkness" Trap Cards. When this card is Xyz Summoned, you can add 1 "Dark" or "Darkness" Trap Card from your Deck to your hand. Once per turn, except the turn this card is Xyz Summoned, if you control no Spell/Traps, you can detach 1 Xyz Material from this card and banish 1 "Dark" or "Darkness" Trap Card from your Graveyard; Add 1 "Dark" or "Darkness" Trap Card form your Deck to your hand.

[/spoiler]

[/spoiler]

 

Quick last comment to thank BT for designing the pack

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So you just took your Dark Counterparts and turned them into original monsters. I was hoping you would drop the entire "Dark Counterparts support", but was disspointed when I saw that you didn't. Really, these could very well be their own archetype.

 

Kamijustu feels like a slippery slops because of all the targets it can search. For instance, you could pick cards such as "Dark Bribe" if you really want to, and who knows how many otther "Dark" or "Darkness" Spell/Traps are out there. "Escape from the Dark Dimension"?

 

That aside, the archetype is basically DARK Necloths: drop searchers, arrange your Rituals, and then drop beaters. Plus it has Rank4s plays for stronger hits. The main differences are that their searchers must be Summoned first and thus are slower than Necloth's discard searchers (e.g. Necloth Unicore, Brionac), their Kaleidomiror (Dark Invitation) picks from the deck instead of Extra Deck and thus you must run silly techs to profit from them, and they don't have an archetype "treated as the entire Tribute" monster a.k.a. Necloth Shrit for easier access to the bigger Rituals, altough "Ritual Raven" would be a weird option. So, to be fair, they are less consistent than Necloths.

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So you just took your Dark Counterparts and turned them into original monsters. I was hoping you would drop the entire "Dark Counterparts support", but was disspointed when I saw that you didn't. Really, these could very well be their own archetype.

 

Kamijustu feels like a slippery slops because of all the targets it can search. For instance, you could pick cards such as "Dark Bribe" if you really want to, and who knows how many otther "Dark" or "Darkness" Spell/Traps are out there. "Escape from the Dark Dimension"?

 

That aside, the archetype is basically DARK Necloths: drop searchers, arrange your Rituals, and then drop beaters. Plus it has Rank4s plays for stronger hits. The main differences are that their searchers must be Summoned first and thus are slower than Necloth's discard searchers (e.g. Necloth Unicore, Brionac), their Kaleidomiror (Dark Ceremony) picks from the deck instead of Extra Deck and thus you must run silly techs to profit from them, and they don't have an archetype "treated as the entire Tribute" monster a.k.a. Necloth Shrit for easier access to the bigger Rituals, altough "Ritual Raven" would be a weird option. So, to be fair, they are less consistent than Necloths.

It's a work in progress for now, the problem is lore and all that fancyness, and I gotta message Noel about Grand. I was more looking to get this out there and was going to test to see what else I could do. (Despite that not working out today) I eventually will have to change the "Dark" or "Darkness" thing not because of what it can search, but because there would be enough "Except" cards and cards to include that would compare it to Arsenal Summoner. Speaking of which, Dark Bribe would be a good example. Dark Bribe translates to "Bribe of the Demonic Palace" in Japan, so that would be an invalid target, along with the Nightshroud cards (Darkness Neosphere, Darkness Destroyer, etc). This is because, like the word "Guardian" and the phrase "Trap Hole", "Dark" is referring to a specific Kanji, Dark being "ダーク" and Darkness being "闇"(If I remember correctly). And that's only the start of the confusion. Also, not sure if you noticed I have done some things to make the Necloth comparison less and less valid playstyle wise. The Level 6+ monsters all have effects on the field now that promote the use of cards like Crystal Sealing, and the Xyz are more geared towards an Evilswarm esque game, where you are slowing taking away from your opponent, rather than 2 Fast 2 Furious 2 Consistent. You got big damage, but nothing in comparison to dropping a Trishula and going +3. This is partly like I didn't design a Shrit: It opens way too many doors and bs, whether your running a Chakra Deck or Dark Dimensions. Ritual Raven isn't that great, except maybe in a build with Shinkuma (But why would you even run Shinkuma?), and I would prefer it to stay that way tbh, same with Releaser.

 

TLDR:

- Splitting it from its roots is a WIP

- It really is silly the whole "Dark" and "Darkness" searching the more you think about it

- It's Necloth, but it's not. You actually have to play the game. The Rituals on the field mostly force you to

- There may never be a Shrit, because Shrit is a walking mess

 

On another note, how are the actual changes themselves?

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