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Revolving Switchyard


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If a Level 10 EARTH Machine-Type monster(s) is Normal or Special Summoned to your side of the field (except during the Damage Step): You can Special Summon 1 Level 4 EARTH Machine-Type monster with 1800 or more ATK from your Deck, and if you do, its Level becomes 10. If you activated this effect, your opponent takes no further battle damage this turn. You can send 1 card from your hand to the Graveyard; add 1 Level 10 EARTH Machine-Type monster from your Deck to your hand. You can only use 1 "Revolving Switchyard" effect per turn, and only once that turn.

 

So I spent most of today playtesting this deck, and not even once have I used the 2nd effect since I totally forgot it exists. Still won most of the games. Just wow.

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The second effect is just a guarantee for good plays. Open this + Ruffian, for example, and you can either be ready for exploding the next turn(s) or you can make 81 with Derricrane and still have a knight in hand for the next turn.

Yeah, pretty much. And here I was thinking the deck is too reliant on Knight...while having this in front of my face the entire time. Derp.

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I would build this deck, but we still don't have teh first OCG exclusives..... So I doubt we'll get these any time before the 8th Yugioh series.

 

How are Trains in a competitive setting? I thought I heard something about them doing pretty good, a while back.

 

Theoretically, they should have a good matchup vs. Qlips, due to their nature of being huge beaters (which Qlis DO have trouble dealing with without Archive) and 81 being able to wall against them and protecting against Alias/Archive (Although, for Alias, it would require a pre-emptive detach).

 

Realistically, I don't know, as both decks utilize Skill Drain, the card itself becomes pointless as it would help both parties. Genome would keep getting rid of the field spell, and you'd be constantly outadvantaged thanks to Disk and Monolith.

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Apples and lozenges. Linear combo decks will almost always lose to archetypes with heavy removal, because removal dictates the pace of a game. Something like Dora will get removed twice on the same Chain.

 

This is a solid card nonetheless, and exactly what Trains needed: an engine for lossless Xyzes.

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