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The evolution of mountain creatures [6 cards]


Sleepy

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These are drawings of mine that still lack backgrounds, even so, I thought it'd be interesting to upload them and see what people think of the concept.

Their effects are all the same for the first 2/3ths or so of the text box, so I bolded their individual effects.

 

[spoiler=Legendary North Lamb Turtle]

AHJIRyS.jpg

 


When a "Lamb Token" is Summoned, you can Tribute it while there is a WATER monster in your Graveyard to Fusion Summon this card, ignoring the effect of "Stray Lambs". You can only control 1 "Legendary North Lamb Turtle" at a time. Your opponent cannot target other monsters you control with effects or for attacks. 

[/spoiler]

 

[spoiler=Legendary West Lamb Tiger]

wcdUob6.jpg

 


When a "Lamb Token" is Summoned, you can Tribute while there is a WIND monster in your Graveyard to Fusion Summon this card, ignoring the effect of "Stray Lambs". You can only control 1 "Legendary West Lamb Tiger" at a time. This attacking card cannot be destroyed. If it battles a monster, negate that monster's effect until next turn's End Phase.

[/spoiler]

 

[spoiler=Legendary East Goat Dragon]

zbPLHCH.jpg

 


When a "Sheep Token" is Summoned, you can Tribute while there is an EARTH monster in your Graveyard to Fusion Summon this card, ignoring the effect of "Scapegoats". You can only control 1 "Legendary East Goat Dragon" at a time. It cannot attack directly. When it battles: Its original ATK becomes 4000 during damage calculation only. Battle Damage involving this card is always 1000.

[/spoiler]

 

[spoiler=Legendary South Goat Bird]

OuiYPJQ.jpg

 


When a "Sheep Token" is Summoned, you can Tribute it while there is a FIRE monster in your Graveyard to Fusion Summon this card, ignoring the effect of "Scapegoats". You can only control 1 "Legendary South Goat Bird" at a time. Once per turn: You can target 1 card on each side of the field; destroy them.

[/spoiler]

 

[spoiler=Legendary Center Goat Dragon]

FAebqVF.jpg

 


When a "Sheep Token" is Summoned, you can Tribute it while there is a LIGHT monster in your Graveyard to Fusion Summon this card, ignoring the effect of "Scapegoats". You can only control 1 "Legendary Center Goat Dragon" at a time. Once per turn:  You can target 1 card in each Graveyard; shuffle it into the Deck, then Special Summon 1 "Sheep" or "Lamb" Token (EARTH/Level 1/Beast-Type/ATK 0/DEF 0).

[/spoiler]

 

[spoiler=Legendary Goddess Goat]

8A3HgPS.jpg

 


When a "Sheep Token" is Summoned, you can Tribute it while there is a DARK monster in your Graveyard to Fusion Summon this card, ignoring the effect of "Scapegoats". You can only control 1 "Legendary Goddess Goat" at a time. When Fusion Summoned: Attach any "Legendary" Fusion Monsters in your Graveyard to this card, and this card gains 400 ATK and DEF for each. It gains the effects of cards attached to it. If it would be destroyed, detach 1 card from it instead.

[/spoiler]

 

 

Yes yes I know the concept of Fusion Monsters is using up 2+ materials to create something new. I was thinking on using a different mechanic (of my creation) for them since I don't want them to be Main Deck monsters (inconsistency issues) and no other mechanic really fits either, and it wouldn't change the way they work at all if I did, but I don't have the skills to change their templates so for now Fusions they are.

 

Also, you could say they are taking the essence of another monster in the Graveyard so it is sort of justified in a kinda forced way =D

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  • 3 weeks later...

Cool but, If you don, t want them 2 be fusion how about I share my idea of formation summoning. It requires a spell/trap like ritual but, each has four factors you must follow 1. from the grave,deck,hand,or banished 2.how many monsters it,ll usually be 3 to 5 3.What general guidelines should the monsters follow like having an attribute or something else 4. Lp cost usually from 1000 to 4000 I hoped this helped

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