Archelaus Posted January 18, 2015 Report Share Posted January 18, 2015 I've been off this site for a good three years. I also haven't played YGO during that time as I was focused on college and other stuff. So, I decided, that out of nostalgia, I'd bring my biggest set (Rise of the Spatial Beasts) I had here back to life piece by piece. Do mind that I might drop some outdated concepts and refine it to a much more manageable state. SPATIAL BEASTS Pros: Their effects are triggered each turn. They avoid Spell Speed 1 removal such as Dark Hole, Raigeki, etc. Cons: They leave you vulnerable during your opponent's turn. They're vulnerable to Imperial Iron Wall. They're vulnerable to cards that activate in response to Summons. [spoiler=Spatial Beasts] [spoiler=RESB-001 - Fiend][/spoiler] [spoiler=RESB-002 - Machine][/spoiler] [spoiler=RESB-003 - Aqua][/spoiler] [spoiler=RESB-004 - Fish][/spoiler] [spoiler=RESB-005 - Psychic][/spoiler] [spoiler=RESB-006 - Spellcaster][/spoiler] [spoiler=RESB-007 - Warrior][/spoiler] [spoiler=RESB-008 - Winged Beast][/spoiler] [spoiler=RESB-009 - Beast-Warrior][/spoiler] [spoiler=RESB-010 - Dinosaur][/spoiler] [spoiler=RESB-011 - Insect][/spoiler] [spoiler=RESB-012 - Zombie][/spoiler] [spoiler=RESB-013 - Pyro][/spoiler] [spoiler= RESB-014 - Plant][/spoiler] [spoiler=RESB-015 - Beast][/spoiler] [spoiler=RESB-016 - Rock][/spoiler] [spoiler=RESB-017 - Dragon][/spoiler] [spoiler=RESB-018 - Reptile][/spoiler] [spoiler=RESB-019 - Sea Serpent][/spoiler] [spoiler=RESB-020 - Thunder][/spoiler] [spoiler=RESB-021 - Fairy][/spoiler] [/spoiler] [spoiler=Spells] [spoiler=Giga Space][/spoiler] [spoiler=Cosmic Portal][/spoiler] [spoiler=Spatial Ray][/spoiler] [spoiler=Spatial Unification][/spoiler] [spoiler=Spatial Call][/spoiler] [/spoiler] [spoiler=Traps] [spoiler=Intergalactic Assault][/spoiler] [spoiler=Cosmic Familiarity][/spoiler] [/spoiler] More reworked cards to be added soon, if I have the time. Link to comment Share on other sites More sharing options...
Atypical-Abbie Posted January 18, 2015 Report Share Posted January 18, 2015 Seems fine for the most part, they do have a problem about their synergy with each other, so I don't really think they will be super playable, though with that said, I have some issues with some of them, and just because they may not have all that much synergy, that doesn't mean they don't have overpowered cards. Here are my issues with them: Mistian: Banishing 2 cards on the field is pretty strong effect, especially since it doesn't target and is not OPT. The other problem is that since it Special Summons itself again, you can keep doing that. Call of the Haunted is also a very strong card to use with this. Needs a cost at least. Panthalasian: I don't really like floaters, at least not those that are pretty powerful, not only is this a mandatory effect, so you can Tribute it and get the effect, but it's not OPT and it banishes forever. Synchro Summons also trigger it as well. Human: You can very easily get over 2000 with this, and it being a Level 4 makes it even easier to use. As with the others, it not being OPT means you can easily use other Special Summon cards to pull out a lot of them, and each time it goes on the field, you can boost again and again. Canopian: May not be as powerful as a banish effect, but it being a Level 4, it being not OPT and it making Extra Deck monsters scream is still powerful enough to make anyone annoyed. Necran: This is one of their only cards that have pretty good synergy with them, and while it does banish itself, what it pulls out can be super strong, up to 3200 and with very powerful effects. If it negated the effects until the end of the turn, it would be less powerful. Link to comment Share on other sites More sharing options...
Archelaus Posted January 18, 2015 Author Report Share Posted January 18, 2015 Seems fine for the most part, they do have a problem about their synergy with each other, so I don't really think they will be super playable, though with that said, I have some issues with some of them, and just because they may not have all that much synergy, that doesn't mean they don't have overpowered cards. Here are my issues with them: Mistian: Banishing 2 cards on the field is pretty strong effect, especially since it doesn't target and is not OPT. The other problem is that since it Special Summons itself again, you can keep doing that. Call of the Haunted is also a very strong card to use with this. Needs a cost at least. Panthalasian: I don't really like floaters, at least not those that are pretty powerful, not only is this a mandatory effect, so you can Tribute it and get the effect, but it's not OPT and it banishes forever. Synchro Summons also trigger it as well. Human: You can very easily get over 2000 with this, and it being a Level 4 makes it even easier to use. As with the others, it not being OPT means you can easily use other Special Summon cards to pull out a lot of them, and each time it goes on the field, you can boost again and again. Canopian: May not be as powerful as a banish effect, but it being a Level 4, it being not OPT and it making Extra Deck monsters scream is still powerful enough to make anyone annoyed. Necran: This is one of their only cards that have pretty good synergy with them, and while it does banish itself, what it pulls out can be super strong, up to 3200 and with very powerful effects. If it negated the effects until the end of the turn, it would be less powerful. Okay, I did some quick fixes regarding each point: a ) Mistian: It now only triggers when SS'ed from the banished zone. That should limit it quite a bit as its initial summon doesn't make it anything but a beatstick. A fun history fact about Mistian: that wasn't its original effect. In the original Mistian, the card worked in tandem with another Lv 8 card to blow up the field but it was too gimmicky and situational so I changed it. : ) b ) Panthalasian: Its effect was a typo. It was supposed to work only when it was banished except during your End Phase, not sent to the Graveyard. c ) Human: I was looking at the newest cards and I figured it was gonna be okay since I saw a lot of overpowered cards right now, including the amount of cards coming off the banlist but just to be safe, I made it so it could only count monsters and not all cards. That would limit it. d ) Canopian: Well, I really wanted something that answers Extra Deck cards since I won't be using Extra Deck monsters in this Archetype. I was also thinking that their drawback of not being there during your opponent's turn (leaving you vulnerable) would counteract these monsters effects. I'm not sure now because it was kind of okay four years ago but yeah, I have no idea about the meta now. XD e ) Necran: Yeah, I figured. Changed it to having the SS'ed monster's effect negated until the End Phase. I also complete reworks to the others. Thank you for the review! :D Link to comment Share on other sites More sharing options...
Archelaus Posted January 20, 2015 Author Report Share Posted January 20, 2015 Added a bunch of cards! If you spot a broken combo or something, please tell me so I can fix it. :) Link to comment Share on other sites More sharing options...
Archelaus Posted January 22, 2015 Author Report Share Posted January 22, 2015 Bump! Link to comment Share on other sites More sharing options...
Archelaus Posted January 29, 2015 Author Report Share Posted January 29, 2015 Up! Link to comment Share on other sites More sharing options...
Archelaus Posted August 16, 2015 Author Report Share Posted August 16, 2015 Added a new card! Spells -> Spatial Call! Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted August 16, 2015 Report Share Posted August 16, 2015 I hate to inform you, but you are past the two month period for creator updates + stuff (it expired at the end of March). However, you are more than welcome to repost the topic with the new cards. Basically, it's a bit awkward if an old thread is suddenly bumped up after several weeks without posts. Topic locked. Link to comment Share on other sites More sharing options...
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