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Batteryman Duro-Cell - themed Xyz


HomoSapientissimus

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Batteryman Duro-Cell
Monster/LIGHT/Thunder/Xyz/Rank 4/ATK 2000/DEF 1000
2 Level 4 Thunder-Type Monsters
Once per turn: You can detach 1 Xyz Material from this card; add 1 "Batteryman" monster from
your Deck to your hand. Once per turn: You can Tribute 1 "Batteryman" monster, then target 1
card on the field; return it to the hand. Once per turn, if you control no other cards: You
can detach 2 Xyz Materials from this card and pay 2000 Life Points; send all cards your
opponent controls to the Graveyard. Effects of those cards in the Graveyard cannot be
activated.

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The first effect, at first glance, will outshine the rest of the card. I mean, you could do pro plays like Mahunder/etc into 9-Volt; 9 would search, then this proceeds to search yet more stuff; Industrial becomes incredibly live. The second effect just for whatever. The last effect is just straight-up winmoar and would force a stupid dogma upon the deck; IE, this card makes as much sense as Judgment Dragon, but is always on-hand due to being an Xyz. Not to mention, your implied hatred of Burning Abyss/etc shies through with that last bit of text, which is just silly.
Point is, this card would force the deck to become something it isn't. Or at least, as long as that last effect exists.
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So you would agree with 'if you control no other cards and have 4000 or less Life Points', or maybe 'if you control no other cards and have 2 or less cards in your hand'?, or something else?

Now your just making it stupid/not worth it. If you don't know what to do with it, you could just outright omit it. Plus, it would make the first effect more viable, since it wouldn't pigeonhole the card into ONLY being worth the third effect
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Then when combined with the first effect it's both a search and a non-targeting, non-destroying form of removal. That's painful enough to deal with, but when the card's effect in the Graveyard is negated there's absolutely no profiting off that. It also makes the second effect almost completely pointless.

 

Have that effect either target or destroy at the very least - I would recommend having it target so the opponent can respond better. Then swap each "Once per turn" on the card's effects to a "You can only activate the effect of <card name here> once per turn" clause to prevent both effects from being used in a single turn for massive profits, and force the player to think over whether to search or remove stuff. The bounce effect also becomes almost completely obsolete and can be removed without much change to the card.

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