HomoSapientissimus Posted January 18, 2015 Report Share Posted January 18, 2015 Batteryman Duro-Cell Monster/LIGHT/Thunder/Xyz/Rank 4/ATK 2000/DEF 1000 2 Level 4 Thunder-Type Monsters Once per turn: You can detach 1 Xyz Material from this card; add 1 "Batteryman" monster from your Deck to your hand. Once per turn: You can Tribute 1 "Batteryman" monster, then target 1 card on the field; return it to the hand. Once per turn, if you control no other cards: You can detach 2 Xyz Materials from this card and pay 2000 Life Points; send all cards your opponent controls to the Graveyard. Effects of those cards in the Graveyard cannot be activated. Link to comment Share on other sites More sharing options...
Toffee. Posted January 18, 2015 Report Share Posted January 18, 2015 The first effect, at first glance, will outshine the rest of the card. I mean, you could do pro plays like Mahunder/etc into 9-Volt; 9 would search, then this proceeds to search yet more stuff; Industrial becomes incredibly live. The second effect just for whatever. The last effect is just straight-up winmoar and would force a stupid dogma upon the deck; IE, this card makes as much sense as Judgment Dragon, but is always on-hand due to being an Xyz. Not to mention, your implied hatred of Burning Abyss/etc shies through with that last bit of text, which is just silly.Point is, this card would force the deck to become something it isn't. Or at least, as long as that last effect exists. Link to comment Share on other sites More sharing options...
HomoSapientissimus Posted January 18, 2015 Author Report Share Posted January 18, 2015 The last effect was supposed to be a last resort should the deck run out of resources. But I see your point. Perhaps make it 'if you control no other cards and have 4000 or less Life Points', or maybe 'if you control no other cards and have 2 or less cards in your hand'? Link to comment Share on other sites More sharing options...
Toffee. Posted January 18, 2015 Report Share Posted January 18, 2015 The last effect was supposed to be a last resort should the deck run out of resources-That's like saying people only drop Judgment Dragon if they are on the verge of loosing. Link to comment Share on other sites More sharing options...
HomoSapientissimus Posted January 18, 2015 Author Report Share Posted January 18, 2015 So you would agree with 'if you control no other cards and have 4000 or less Life Points', or maybe 'if you control no other cards and have 2 or less cards in your hand'?, or something else? Link to comment Share on other sites More sharing options...
Toffee. Posted January 18, 2015 Report Share Posted January 18, 2015 So you would agree with 'if you control no other cards and have 4000 or less Life Points', or maybe 'if you control no other cards and have 2 or less cards in your hand'?, or something else?Now your just making it stupid/not worth it. If you don't know what to do with it, you could just outright omit it. Plus, it would make the first effect more viable, since it wouldn't pigeonhole the card into ONLY being worth the third effect Link to comment Share on other sites More sharing options...
HomoSapientissimus Posted January 18, 2015 Author Report Share Posted January 18, 2015 Once per turn: You can detach any number of Xyz Materials from this card; send cards your opponent controls to the Graveyard, up to the number of Xyz Materials detached. Effects of those cards in the Graveyard cannot be activated. ? Link to comment Share on other sites More sharing options...
Trebuchet MS Posted January 20, 2015 Report Share Posted January 20, 2015 Then when combined with the first effect it's both a search and a non-targeting, non-destroying form of removal. That's painful enough to deal with, but when the card's effect in the Graveyard is negated there's absolutely no profiting off that. It also makes the second effect almost completely pointless. Have that effect either target or destroy at the very least - I would recommend having it target so the opponent can respond better. Then swap each "Once per turn" on the card's effects to a "You can only activate the effect of <card name here> once per turn" clause to prevent both effects from being used in a single turn for massive profits, and force the player to think over whether to search or remove stuff. The bounce effect also becomes almost completely obsolete and can be removed without much change to the card. Link to comment Share on other sites More sharing options...
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