KitoMP Posted January 25, 2015 Report Share Posted January 25, 2015 These days I created a card and I was thinking ... "This Spell Card I create... When activated, it's treated as a Field Spell Card. But there cannot be two Field Spell Cards on my side of the field. Wow, what a pity ..."Then I realized, "Hey, since we are putting cards on top of each other (Xyz), why not do it with field cards? After all, environments are not immutable. There's always something new in any environment. " Then I decided to create what we might call Field Expanders Spell Cards. What would these "Field Expanders" do? Well, they would add new effects for the Field Spell cards. Since, these Field Expanders are adding effects for the Field Card, so the max. number of 1 Field Expander to a Field Spell Card is 1. It doesn't make sense two equal effects at the same time. And even if it made sense, it would be too much. Concept: When the Field Expander Spell Card is activated, attach it to the Field Spell Card. Only then, its effect can be activated. Examples: [spoiler=Field Expanders for Skyscraper] [/spoiler] [spoiler=Field Expanders for Molten Destruction] [/spoiler] [spoiler=Field Expanders for Harpies' Hunting Ground] [/spoiler] What do you think about this idea? Support it or reject it? Leave your comments below! Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted January 25, 2015 Report Share Posted January 25, 2015 Moved to Experimental because of the nature of things. Basically, while it is an interesting concept, regular Casual is for things that abide by any established rules made by Konami and stuff. Very interesting idea, kudos to you, but what about Skyscraper 2 - Hero City? Also, cards like field barrier should be part of this and will this not limit the spell/trap field? I would assume that it would take up your S/T slots, like regular monster equip ones do. Anyway, do you have any specific you want to note about them, or suggestions? Remember that the TC did ask for some, if applicable. Link to comment Share on other sites More sharing options...
KitoMP Posted January 25, 2015 Author Report Share Posted January 25, 2015 Very interesting idea, kudos to you, but what about Skyscraper 2 - Hero City? Also, cards like field barrier should be part of this and will this not limit the spell/trap field? I would suggest ways of getting old cards like Field barrier or Skyscraper two involved. Thanks, Arcadia. Well, maybe those cards can suit "Skyscraper 2- Hero City" too (but I don't remember its effect =P) I don't understand how Field Barrier can be part of this. It's just a Spell Card that prevents your Field Spell from being destroyed. Actually, I don't know how these "Field Expanders" can be destroyed... And no, the "Field Expanders" won't limit the S/T zone, because the cards will be attached to the Field Spell Card. Moved to Experimental because of the nature of things. Basically, while it is an interesting concept, regular Casual is for things that abide by any established rules made by Konami and stuff. I would assume that it would take up your S/T slots, like regular monster equip ones do. Anyway, do you have any specific you want to note about them, or suggestions? Remember that the TC did ask for some, if applicable. Oh, Sakura. It's a long time I don't come to this forum. I didn't know about this new subforum hehe. Thanks for the warning. No, it wouldn't take the S/T slots. Just like the Xyz Material Monsters don't occupy the Monster Zone. It's on the lore. The cards are attached to the Field Spell card. If you guys have any idea of how to improve this new mechanic, just comment. Link to comment Share on other sites More sharing options...
KitoMP Posted January 25, 2015 Author Report Share Posted January 25, 2015 There were cards here. Moved to the first post. Link to comment Share on other sites More sharing options...
KitoMP Posted January 26, 2015 Author Report Share Posted January 26, 2015 That's a good idea... You can help this idea too! Support it! Create your own cards and let's expand this idea :D Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted January 26, 2015 Report Share Posted January 26, 2015 If you two are going to have a collaboration together, that's perfectly fine. Just make sure KitoMP and you agree to it (alongside dividing any card designs), and your names are both mentioned in main post. That way, we don't accidentally warn you for posting cards in another member's thread (well, in your case). Link to comment Share on other sites More sharing options...
KitoMP Posted January 27, 2015 Author Report Share Posted January 27, 2015 Forget this message... Link to comment Share on other sites More sharing options...
Radiant F.U.R.Y.™ Posted January 27, 2015 Report Share Posted January 27, 2015 I kinda like this concept. For the sake of making it easier to address mechanics without clogging the effect box, I would suggest a new spell type (normal, quickplay, equip, etc.) and call it Field Expander Spell Cards, or something to that effect. Here is a possible new symbol for this card type and a card template with the small version of that symbol. [spoiler=card and symbol] [/spoiler] This way, you also can clean up the text a bit. Maybe something like this for the effect of "Lavafall" Expand "Molten Destruction". When a FIRE monster you control inflicts Battle Damage to your opponent, inflict 150 damage to your opponent. In this instance, saying Expand "Molten Destruction" Adresses the mechanic of expanding the field spell by attaching the card to it, as well as implying that the following effect is what "Molten Destruction" gains. Just some ideas. I hope you like them Link to comment Share on other sites More sharing options...
Radiant F.U.R.Y.™ Posted January 27, 2015 Report Share Posted January 27, 2015 Also, It might be a good idea to create generic expanders as well...like some that dont specify a particular field spell...like: Expand a Field Spell Card you control. Warrior-Type monsters that would be destroyed by your opponent's card effects are shuffled into the owner's Deck instead. Link to comment Share on other sites More sharing options...
Radiant F.U.R.Y.™ Posted January 27, 2015 Report Share Posted January 27, 2015 The main idea was "Expand a Field Spell Card you control. " Link to comment Share on other sites More sharing options...
KitoMP Posted January 27, 2015 Author Report Share Posted January 27, 2015 I kinda like this concept. For the sake of making it easier to address mechanics without clogging the effect box, I would suggest a new spell type (normal, quickplay, equip, etc.) and call it Field Expander Spell Cards, or something to that effect. Here is a possible new symbol for this card type and a card template with the small version of that symbol. [spoiler=card and symbol] [/spoiler] This way, you also can clean up the text a bit. Maybe something like this for the effect of "Lavafall" Expand "Molten Destruction". When a FIRE monster you control inflicts Battle Damage to your opponent, inflict 150 damage to your opponent. In this instance, saying Expand "Molten Destruction" Adresses the mechanic of expanding the field spell by attaching the card to it, as well as implying that the following effect is what "Molten Destruction" gains. Just some ideas. I hope you like them Thank you so much, Fury! I loved that symbol! And that lore can suit well too... I'm making the changes right now!!! And it's a good idea Expand any Field Spell Card... Although it must be a general effect... I'll post some cards here. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.