Slinky Posted January 28, 2015 Report Share Posted January 28, 2015 2 Level 4 monstersOnce per turn: You can detach 1 Xyz Material from this card, thentarget 1 face-up monster your opponent controls; destroy it, unless your opponent pays 1000 LP to negate this effect. In retrospect, the effect is actually really good. They either lose 1000 life points or they lose a monster. The only thing that really holds it back is it's ludicrously bad stats. Discuss? Link to comment Share on other sites More sharing options...
goddamnit names are a pain Posted January 28, 2015 Report Share Posted January 28, 2015 If it, you know, had the Number clause, it would be so much better. But it doesn't. Not bad, just…a shit ton of better options. This /is/ rank fours we're talking about. Link to comment Share on other sites More sharing options...
Dementuo Posted January 28, 2015 Report Share Posted January 28, 2015 why did they remove the never-used 2nd effect Link to comment Share on other sites More sharing options...
Toffee. Posted January 28, 2015 Report Share Posted January 28, 2015 You know it just occurred to me that this card looks really damn similar to one of the unicorns in Robot Unicorn Attack 2... Link to comment Share on other sites More sharing options...
Darj Posted January 28, 2015 Report Share Posted January 28, 2015 Well, if it had like 2500 ATK or something then yes, it would have been a decent beater with a pseudo-burn/pop effect. Anyways, I think this has potential of becoming good someday. As a Beast it is compatible with Chain Dog and Closed Forest (in case Field Spells become dominant again in the future), so if Beasts ever get awesome support that they deserve or at least a more competitive archetype, this should become a cool option in their Rank4 arsenal. Link to comment Share on other sites More sharing options...
-kyo- Posted January 28, 2015 Report Share Posted January 28, 2015 why did they remove the never-used 2nd effect i wondered that to, that would have made more useful i was just thinking about this yesterday Link to comment Share on other sites More sharing options...
玄魔の王 Posted January 28, 2015 Report Share Posted January 28, 2015 why did they remove the never-used 2nd effect Animators often either throw on random effects for cards that won't be used, or add extra ones for the sake of making the card's lore longer. C6, 43, C9 and C5 are all in the same boat. Anyway, yeah, its effect is decent but its ATK is paltry, and being LIGHT instead of EARTH denied it Astral Force. Link to comment Share on other sites More sharing options...
heraldry_lord Posted January 28, 2015 Report Share Posted January 28, 2015 Animators often either throw on random effects for cards that won't be used, or add extra ones for the sake of making the card's lore longer. C6, 43, C9 and C5 are all in the same boat. This "random" effect actually made sense from a flavour perspective (it being a horse and everything), and it was one I actually hoped to see in action in the anime; Yuma making Hope ride this thing for a double attack would have been epic, and it'd show him using a different Number for a change while still using Hope, but nope. As for the IRL version, the LP payment should have been higher or the stats should have been higher IMO. Link to comment Share on other sites More sharing options...
~ P O L A R I S ~ Posted January 28, 2015 Report Share Posted January 28, 2015 Garbage card 2/10. I'd much rather have an extra monster (which, being Level 4, should have similar stats anyway) than deal 1000 damage, and if I wanted to deal damage I'd use Blackship or Cowboy anyway. Link to comment Share on other sites More sharing options...
newhat Posted January 28, 2015 Report Share Posted January 28, 2015 There's outplay potential with Horn of the Phantom Beast but this card has no utility at all. I wouldn't let it blow up a Batel. Link to comment Share on other sites More sharing options...
evilfusion Posted January 28, 2015 Report Share Posted January 28, 2015 This "random" effect actually made sense from a flavour perspective (it being a horse and everything), and it was one I actually hoped to see in action in the anime; Yuma making Hope ride this thing for a double attack would have been epic, and it'd show him using a different Number for a change while still using Hope, but nope. As for the IRL version, the LP payment should have been higher or the stats should have been higher IMO. Zexal's plot got really weird near the end, for better or worse. There are elements of certain plot ideas put into motion, only to be abruptly cut off, and this may have deliberate, in that when Don Thousand and Vector noticed things starting to go in that direction, they changed their own plans and altered the outcome. The Legendary Numbers were said to undo Don Thousand's memory curse on the Barian lords. No.44 would have been Durbe's. I'm guessing the writers decided that there was no point in having Durbe Duel and have his memory returned by involving No.44 because Durbe's backstory was laid out in the ruins where No.44 was found, with the only element not known being that Don Thousand had brainwashed his companions to kill him. And Nasch and Merag's backstories were uncovered via No.73 and No.94, again the element not known was Don Thousand had Merag kill herself...for some reason, which is how No.94 was recovered, and doesn't even explain how No.103 was linked to Merag's motivation/personality/whatever. I'm inclined to think the writers literally forgot No.94's significance, because it was never seen again or even referenced again. It would even have made sense for Nasch (who HAD No.94) to Duel Merag. That could have developed out more, since Nasch's memories weren't tampered with in the first place. But eh, that's a different subject entirely. Ultimately, No.44 just got shafted, just like Durbe himself did, both in character and in Deck. He Dueled twice on-screen, and almost none of his cards were really fleshed out much. He got more support in the OCG exclusives than the anime. Link to comment Share on other sites More sharing options...
Darj Posted January 28, 2015 Report Share Posted January 28, 2015 I was thinking on this card, and realized that if it had been given the "Rhapsody treatment" it would have been at a whole new level. I mean, retain the equip-to-other-Xyz effect AND use its effect up to twice per turn. That way, you could pop/damage the opponent before equipping it to another Xyz and proceed with double attacks. When a monster is threatened once, paying 1k LP should be easy for the opponent, but when it can be threatened twice, he/she may not be willing to pay 2k LP. Even the "twice per turn" would have been enough to make it good. Then again, most monsters would become stupid good if they had "twice per turn" clauses instead of OPTs. Link to comment Share on other sites More sharing options...
Slinky Posted January 28, 2015 Author Report Share Posted January 28, 2015 There's outplay potential with Horn of the Phantom Beast but this card has no utility at all. I wouldn't let it blow up a Batel So... You'd pay 1000 to protect your Batel, then take 1300 more damage when it rams it... as opposed to just letting it die and taking the 1800.. okayyy. Link to comment Share on other sites More sharing options...
newhat Posted January 29, 2015 Report Share Posted January 29, 2015 So... You'd pay 1000 to protect your Batel, then take 1300 more damage when it rams it... as opposed to just letting it die and taking the 1800.. okayyy. Batel's presence lets me use Spellbook of Wisdom/Fate, which is more than I can say for 1000 Life Points. Link to comment Share on other sites More sharing options...
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