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Merging CFV with YGO attempt #2 [Moonlight]


宇佐見 蓮子@C94

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[spoiler=cards]

[spoiler=Level 1s]

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This card is always treated as a «Moonlight» card. While this card is attached to a «Moonlight» monster, that card cannot be destroyed by battle or card effects. During either player's turn: You can detach this card attached to a «Moonlight» monster, add 1 «Moonlight» monster that was destroyed this turn from your graveyard to your hand. When this effect resolves, discard 1 card and attach the top card of your deck to 1 «Moonlight» monster you control.

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This card is always treated as a «Moonlight» card. If you control a level 4 or higher «Moonlight» monster, you can Special Summon this card from your hand or graveyard. If it is summoned this way: Banish this card when it leaves the field. Once per turn, you can target 1 «Moonlight» monster you control: attach this card to it. You can detach 2 cards attached to it; Draw 1 card and destroy 1 face-up card on the field.

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This card is always treated as a «Moonlight» card. During your Main Phase 1: You can reveal this card in your hand; shuffle it to your deck and add 1 level 4 or lower «Moonlight» monster from your deck to your hand. Once per turn: You can attach this card in your hand or field to a «Moonlight» monster you control. That card gains [ATK +500] and [It's effects cannot be negated] while this card is attached to it.

[/spoiler]

[spoiler=Level 4s]

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This card is always treated as a «Moonlight» card. When this card is summoned, if you only control «Moonlight» monsters: You can search the deck for 1 Level 1 «Moonlight» monster and attach it to this card. Once per turn, if this card is to be removed from the field, you can detach 1 card attached to it instead. During your Main Phase 1, if you control only «Moonlight» monsters: You can Special Summon 1 «Moonlight» monster attached to this card to your field.

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This card is always treated as a «Moonlight» card. Once per turn, if you control 1 other «Moonlight» monster: Attach the top card of your deck or 1 card from your graveyard to this card and discard 1 card; Add 1 «Moonlight» monster from your deck to your hand. You can only control 1 «Saving Grace, Erina.»

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This card is always treated as a «Moonlight» monster. If you control a face-up Level 8 «Moonlight» monster: you can attach this card to it from the graveyard. During either player's turn, when a Spell or Trap card is activated: You can attach this card to a «Moonlight» monster you control, then detach 2 cards from it; Negate the activation of that card.

[/spoiler]

[spoiler=Level 8s]

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This card cannot declare an attack if you control a non-«Moonlight» monster. If you control a «Moonlight» monster with 2 or more cards attached to it: You can Special Summon this card from your hand. When this card is Special Summoned by its own effect: attach 1 «Moonlight» monster you control to this card. (Any cards attached to it are also attached to this card). Once per turn, you can activate the effect of one of the cards attached to this card.

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This card cannot declare an attack if you control a non-«Moonlight» monster. If you control a «Moonlight» monster with 2 or more cards attached to it: You can Special Summon this card from your hand. When this card is Special Summoned by its own effect: attach 1 «Moonlight» monster you control to this card. (Any cards attached to it are also attached to this card). These effects are negated if you don't have at least 3 cards attached to this card: This card gains [ATK   1000] and [Can attack twice during the Battle Phase.

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Cannot be Normal Summoned/Set. Once per turn, when a «Moonlight» monster is summoned, you can reveal this card in your hand: Shuffle it to your deck. If you control a Level 8 or higher «Moonlight» monster, you can Special Summon this card from the deck and attach it to 1 «Moonlight» monster you control. If this card is attached to a «Moonlight» monster along with 3 other Level 1 «Moonlight» monsters with different names: You can detach this card, activate one of the following effects: (1) Destroy all other cards on the field. (2) Unoccupied monster zones cannot be used until the End Phase of your next turn.

[/spoiler]

[/spoiler]

Tried to adapt Soul Charging/Soul Blasting into YGO. Heck, even Legioning makes an appearance. Probably the worst designed archetype of mine, or maybe it isn't. CnC appreciated, I guess.

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I like the symbols you use, the [] and «»; they make the cards look so much better. Using the space between the art and text for quotes is cute, too. The artworks you used are gorgeous as well.

 

Anyways, the archetype looks dangerous and potentially unfair. You have some cards that on paper look fair, but among them are cards with really strong effects, plus after reading the cards you can more or less figure out deadly combos. For instance, Jolyne looks like a cheap hand fixer that searches for another Moonlight monster while recycling herself into the Deck at the same time; if you draw her and don't need her at the time, you can just swap her.

Also, Magdylone's last effect looks dangerous as a +2. Sure, technically it is a +0 because it takes 2 attach materials as cost, which once were actual cards, but when you have a couple of effects that can attach Moonlights from the deck or grave, including Magdolyne herself (revive her, then attach her to another Moonlight)... well, you can end up playing around that "cost" and get that +2.

 

Then, you have several effects that are either Quick Effects, trigger from the grave (and that means potentially turning into free advantage), or both. For instance, Casatiello.

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I like the symbols you use, the [] and «»; they make the cards look so much better. Using the space between the art and text for quotes is cute, too. The artworks you used are gorgeous as well.

 

Anyways, the archetype looks dangerous and potentially unfair. You have some cards that on paper look fair, but among them are cards with really strong effects, plus after reading the cards you can more or less figure out deadly combos. For instance, Jolyne looks like a cheap hand fixer that searches for another Moonlight monster while recycling herself into the Deck at the same time; if you draw her and don't need her at the time, you can just swap her.

Also, Magdylone's last effect looks dangerous as a +2. Sure, technically it is a +0 because it takes 2 attach materials as cost, which once were actual cards, but when you have a couple of effects that can attach Moonlights from the deck or grave, including Magdolyne herself (revive her, then attach her to another Moonlight)... well, you can end up playing around that "cost" and get that +2.

 

Then, you have several effects that are either Quick Effects, trigger from the grave (and that means potentially turning into free advantage), or both. For instance, Casatiello.

 

Yes, I did notice that some cards are somewhat unfair, notably Jolyne. Magdolyne, while being a +2, also renders the boss monsters useless, since you are likely to stack 2-3 cards on 1 Level 4 so you can use the bosses. The deck still suffers from a lot from inconsistency and dead hands, as they do burn through resources very quickly.

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welp, Alice OTK is a thing that's really easy to pull off. Just start with One for One, 2 Jolynes and Hermes and you pretty much win.

 

Maybe I should nerf Alice a bit, because as it stands it can easily be a 4000 Double Attacker. With Margaret, that's a confirmed win unless there's Threatening Roar/Battle Fader.

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