Atypical-Abbie Posted January 31, 2015 Report Share Posted January 31, 2015 Bottomless Trap Hole for Pendulum-based Decks. The Pit and the Pendulum Continuous Trap Card Once per turn, when your opponent Summons a monster(s) while you control 1 card in both of your Pendulum Zones: You can destroy that monster(s), and if you do, banish it. During each of your End Phases, unless you control a Pendulum Monster, destroy this card. Link to comment Share on other sites More sharing options...
Sir Yamiegg Posted February 4, 2015 Report Share Posted February 4, 2015 That's too much. A Continuous Bottomless with only 1 Scale occupied is just far too good, and it detracts MST attention from Pendulum Scales to boot. I would make it so you can use it if you have a Pendulum Summoned Pendulum monster. Link to comment Share on other sites More sharing options...
Marco Polo Posted February 6, 2015 Report Share Posted February 6, 2015 Maybe restrict it to only activate if you have 1 monster in both pendulum zones? Once per turn, when your opponent Summons a monster: Destroy that monster(s), and if you do, banish it. You must have only 1 card in both of your Pendulum Zones to activate and resolve this effect. That's more decent imo but there's still the problem of it being a splashable to continuous bottomless, something I'm not sure can be balanced. Link to comment Share on other sites More sharing options...
RedEmissaryofDarkness Posted February 6, 2015 Report Share Posted February 6, 2015 So Qliphorts Tier 0? a continuous Bottomless for these decks, while noble for support, is simply OP. It would be like me making this card for Fire Fists and using Fire Formation for the cards face-up. Either it needs a Both Scale occupied or needing a Pendulum Summoned Monster, or make it like a Vanity where if you control no Pendulum Spells, destroy this card. Link to comment Share on other sites More sharing options...
Atypical-Abbie Posted February 8, 2015 Author Report Share Posted February 8, 2015 In case you haven't seen, made some changes. Link to comment Share on other sites More sharing options...
TFMegamanlan Posted February 10, 2015 Report Share Posted February 10, 2015 I'd just make it a Normal Trap with the cost. But keep the "You can only resolve this effect if there is a Pendulum Card in your Pendulum Zone" so that it's not too hard to stop. Link to comment Share on other sites More sharing options...
Atypical-Abbie Posted February 11, 2015 Author Report Share Posted February 11, 2015 I'd just make it a Normal Trap with the cost. But keep the "You can only resolve this effect if there is a Pendulum Card in your Pendulum Zone" so that it's not too hard to stop. Not what I want, I always wanted it to be a Continuous Trap Card, not going to change. Link to comment Share on other sites More sharing options...
Sir Yamiegg Posted February 15, 2015 Report Share Posted February 15, 2015 Far too OP still. A discard cost?? Make it only banish 1 of the monsters Summoned? Link to comment Share on other sites More sharing options...
Atypical-Abbie Posted February 15, 2015 Author Report Share Posted February 15, 2015 Far too OP still. A discard cost?? Make it only banish 1 of the monsters Summoned? It's hardly OP. Strong, yes, OP not even close. Link to comment Share on other sites More sharing options...
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