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A Dark World Synchro Monster? Why, yes it is!


Radiant F.U.R.Y.™

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kLE9Y8Y.jpg

1 Tuner + 1 or more non-Tuner "Dark World" monsters
Once per turn, during either player's turn, when your opponent activates a card or effect: You can banish 1 "Dark World" monster from your Graveyard to have the effect of that card become "Each player discards 1 card (This is a Quick Effect)".
 
Name from the color ruby. I'm considering maybe bumping the level up to 11...not 100% sure.
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The environment looks so space-like, this artwork fits more to Xyz monsters, just an opinion...

 

Anyway, about its stats:

  Since the most usual Tuner monster people use with this deck is "Fabled Raven", which can adopt its Level (and trigger your monsters' effects), it doesn't really matter whether Rue is a Level 10 or 11 monster. Maybe if someone uses lvl 3 tuners like "Genex Ally Birdman" or "Dark Resonator" this would better be lvl 11. Let it be as it is for the time being.

  Its effect is quite supportive. I feel like it could be better but the high ATK almost nulifies that feel.

 

Oh and, an observation: By the time its effect can be activated during either player's turn, why add the "This is a Quick Effect" line?

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To be honest, a card created just to stop your effects from being negated is painfully narrow. Furthermore, the effect can't even stop one of the deck's best hosers, abyss dweller. Still dies to every form of removal, and doesn't have Grapha's ease of access. To be honest, this card needs to be able to actually DO something on its own for it to be worthwhile.

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 the effect can't even stop one of the deck's best hosers, abyss dweller.

Then it will be more worthy if it can negate an effect that prevents or negates the activation of your "Dark World" monsters' effects; may it be a continuous or OPT effect. Also, what do you mean by <doesn't have Grapha's ease of access>?

 

To be honest, this card needs to be able to actually DO something on its own for it to be worthwhile.

I was more concerned about its effect's cost rather than its protection. However, regarding this, it has much ATK so a light self-protection like "This card cannot be destroyed by Trap Cards that target it." will possibly be just fine.

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Then it will be more worthy if it can negate an effect that prevents or negates the activation of your "Dark World" monsters' effects; may it be a continuous or OPT effect. Also, what do you mean by <doesn't have Grapha's ease of access>?
 

I was more concerned about its effect's cost rather than its protection. However, regarding this, it has much ATK so a light self-protection like "This card cannot be destroyed by Trap Cards that target it." will possibly be just fine.


Making a boss that stops negation is bad design, and clunky in general. And for Grapha's ease of access, the concept is simple: Grapha is notoriously easy to summon. Discard Snoww, search Grapha, discard Grapha, pop a thing. Bounce a DW, now you have Grapha. If they kill Grapha, you bounce another things, and you have Grapha again. They kill this, and you are stuck wondering why you bothered teching a tuner.

Speaking of killing this, ATK value really has nothing to do with sturdiness, unless it is a specific number like 2200 on Midrash. Saying "This card cannot be destroyed by Trap Cards that target it" does virtually nothing. It boils down to "this cannot be destroyed by Burning Lake of the Fire Abyss". Whoop de do.

Wait. You aren't the card creator. Why are you the one responding to my criticisms?
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Oh sorry, I do this for education, and for the creator to have more material to read through... I didn't know this was wrong; I'll keep it in mind.

Feel free to do this on my threads. It helps IMO and I appreciate the differing views. It gives me a better since of what might need to be changed on the card

 

To be honest, a card created just to stop your effects from being negated is painfully narrow. Furthermore, the effect can't even stop one of the deck's best hosers, abyss dweller. Still dies to every form of removal, and doesn't have Grapha's ease of access. To be honest, this card needs to be able to actually DO something on its own for it to be worthwhile.

As far as it being to narrow, I meant for this guy to address that weakness specifically. I'll have to re-read dweller, because I thought this would stop it (among other things). The lack of protection was on purpose, but if you think it really needs it, I can probably tack on a clause that stops non-destruction removal...as far as ease of access goes, I'm not terribly worried about that, unless you think it's just not strong enough to deserve that in which case, I'm open to any suggestions you may have

 

By the time its effect can be activated during either player's turn, why add the "This is a Quick Effect" line?

That was a typo. I meant the quick effect line to be part of the new effect. It should have read:

have the effect of that card become "Each player discards 1 card (This is a Quick Effect)".

that way it's more difficult to chain to

 

 

Also, if you guys don't mind, I'm definitely open to any suggestions you might have for what to change any part of the effect to. Or do you think that maybe this particular card should be scrapped?

 

here are my other custom dark world monsters by the way

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The thing is, as both Cirrus and I are saying, using it only to stop hosers is incredibly weak. Like, absolutely terrible. Leo would simply be better.

Furthermore, this doesn't touch upon the fact that using some big boss monster merely as a hoser is both boring and, tbh, lazy. In Shaddolls, it works, because that is the point, but a deck like DW would rather just OTK then protect their silly effects.

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ok...well, it seems the idea is a bust. I may reuse the name on a different card, but I think that this guy is dead in the water. I appreciate all f your input. Please check out my other custom dark world monsters in the link on my previous post in this thread.

 

Any mods that stumble across this thread, feel free to lock

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Just make it a Spell/Trap/monster that was Special Summoned from the Extra Deck negation or something like that.

instead of 

"when a card or effect controlled by your opppnent..."

---

make it say 

"when the effect of a Spell or Trap Card controlled by your opponent..." 

or 

"when the effect a monster controlled by your opponent..."

 

Is that what you mean?

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Sorry, I wasn't very clear in my last post. Suggested effect:

 

Once per turn, during your turn, when a Spell/Trap card or monster effect is activated: You can banish 1 "Dark World" monster from your Graveyard; the effect of that card becomes "Each player discards 1 card" (This is a Quick Effect).

 

I would play around with something like that, but I nerfed it to only your turn because being able to trigger DW effects on your opponent's turn AND negate something is probably OP. Also make a tiny PSCT fix (in bold).

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