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Destiny HERO - Diver


(GigaDrillBreaker)

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If this card is sent to the Graveyard: You can add 1 "HERO" monster from your Graveyard to your hand, except "Destiny HERO - Diver". If this card is banished: Add 1 "Destiny" or "D-" card from your Deck to your hand. You can only use 1 "Destiny HERO - Diver" effect per turn, and only once that turn.

Basically, something to be discarded to Destiny draw that isn't terrible. Trying to make a Destiny engine that is played in modern HERO decks.

And, if you were wondering, it is based on The League of Extraordinary Gentlemen's own Captain Nemo.
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I Agree with Chi-Class.  A little correction, delete everything after "effect per turn":

 

If this card is sent to the Graveyard: You can add 1 "HERO" monster from your Graveyard to your hand, except "Destiny HERO - Diver". If this card is banished: Add 1 "Destiny" or "D-" card from your Deck to your hand. You can only use 1 "Destiny HERO - Diver" effect per turn.

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I Agree with Chi-Class.  A little correction, delete everything after "effect per turn":
 
If this card is sent to the Graveyard: You can add 1 "HERO" monster from your Graveyard to your hand, except "Destiny HERO - Diver". If this card is banished: Add 1 "Destiny" or "D-" card from your Deck to your hand. You can only use 1 "Destiny HERO - Diver" effect per turn.


First off, I would like to briefly note that posts containing OCG fixes do not adhere to the advanced clause rules.

Second, my OCG is correct, and taken from Dragon Rulers. What you suggest would allow the first or second effect to be used multiple times.
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First off, I would like to briefly note that posts containing OCG fixes do not adhere to the advanced clause rules.

Second, my OCG is correct, and taken from Dragon Rulers. What you suggest would allow the first or second effect to be used multiple times.

Okie dokie, I didn't catch that.

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Simple and effective, and not really open to abuse. Plus, being based on Capt. Nemo is really consistant with the D-HEROes' flavor, as they're based on literary figures, so... I'd say this is pretty much perfect? Well, maybe perfect's too much, but it's really sweet. I'm not an expert on HERO decks, but I did play Destiny HERO a few times and I'd say this would be a great hand for the archetype - even if it doesn't search out Clock Tower Prison, as it's possible to make D-HERO decks without it.


What this does search is Destiny Draw, which is a generally wonderful card. A decent engine can be put in HERO decks consisting of three of this card, 2 Diamond Dude, and 3 Destiny Draw. Diamond Dude pulls his weight in HERO decks quite well, as there is a large variety of Normal Spell cards for him to play, including Reinforcement of the Army, E - Emergency Call, Raigeki, and the previously mentioned Destiny Draw (which then becomes a mindblowing +2).
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