~Faytl~ Posted February 15, 2015 Report Share Posted February 15, 2015 Quick-play Target 1 monster on the field; that target's ATK becomes 100 until the end of this turn, but it cannot be destroyed by battle this turn. So it's basically a Half-Shut that's actually viable. This would combo crazily with Machu Mech. Discuss? Link to comment Share on other sites More sharing options...
BlackBeartic Posted February 15, 2015 Report Share Posted February 15, 2015 I forgot about machu mech shenans I love this Link to comment Share on other sites More sharing options...
heraldry_lord Posted February 15, 2015 Report Share Posted February 15, 2015 I'd prefer to use Number 36 for Machu Mech (greater synergy), but this is an amusing card indeed, and I can see it seeing play in something viable. Link to comment Share on other sites More sharing options...
Northern Sage Posted February 15, 2015 Report Share Posted February 15, 2015 Very easy indeed. Looks wonderful in all sorts of Battle Phase shenanigans ways. Link to comment Share on other sites More sharing options...
玄魔の王 Posted February 15, 2015 Report Share Posted February 15, 2015 So I can use it offensively to beat over another monster for game, or defensively to wall for a turn? Not bad. I always like these Forbidden Lance-like effects. Link to comment Share on other sites More sharing options...
Toffee. Posted February 15, 2015 Report Share Posted February 15, 2015 Too bad this is too much of a plot device... Link to comment Share on other sites More sharing options...
TheTurtleOnceCalledGod Posted February 15, 2015 Report Share Posted February 15, 2015 Too overpowered, definitely would be weaker if printed. Link to comment Share on other sites More sharing options...
Pchi Posted February 16, 2015 Report Share Posted February 16, 2015 Dupe comes into mind. Link to comment Share on other sites More sharing options...
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