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Mighty flame


ShimoHkun1

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Mighty Flame and Red Dragon Knight both violate the max. 5000 ATK/DEF rule.

Fix them.

 

A note about Ceberum; its effect blows itself up as well.

Did you intend for this to happen?

 

 

Either way, it's a revivable 4K monster that can still deal a lot of damage; even if it is held back by the mandatory 2 other Mighty Flame requirement.

I suggest you lower its stats accordingly; 3300-3500 is an acceptable range.

 

Armorless Warrior making Mighty Flame-Red Dragon is too easy to accomplish, especially with Dragon on a 3.8k body.

Lower Dragon's ATK to 3300-3500 and DEF to 2000-2500; also you must specify WHERE you are summoning it from.

 

Then again, it's just a beater vulnerable to Exciton, 101 and every form of monster removal in existence.

 

Dissentium essentially gives all Mighty Flames blanket immunity to everything, and considering this is a 3.1k body monster, it'll be like that for a LONG time.

Just because removal exists doesn't mean you should do this kind of thing.

 

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This is better suited for Casual though.

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