Slinky Posted March 1, 2015 Report Share Posted March 1, 2015 Pay 2000 Life Points and reveal all cards in your hand. Look at your opponent's hand and select 1 card. Remove that card from play until the End Phase of your opponent's next turn. Why is this card not used? its like a mini Trap Dustshoot. And its drawback isnt even really a drawback if you only have 1 card in your hand. Link to comment Share on other sites More sharing options...
Sleepy Posted March 1, 2015 Report Share Posted March 1, 2015 Doesn't really seem like that amazing of a card. You pay 1/4th of your initial LP to get rid of a card temporarily. Then the revealing part is one of 3 scenarios: -You are revealing your own hand and that's often not worth this. -You don't have much to reveal so you are low on resources. This is probably not the best thing to do in that scenario. -You are investing too much into the field to not get your resources peeked at, and that's iffy. I'd rather do a Mind Crush any day. It might not banish but there's enough searching for key cards in the game nowadays to make it live with low risks and it doesn't just temporarily get it off the hand. The card almost looks like you'd be better off using Lightforce Sword, which banishes face-down and lasts twice the amount without having to show your cards or pay any LP. The only downside is being random... which makes the choice of Appointer of the Red Lotus over it valid enough but.... Link to comment Share on other sites More sharing options...
Expelsword Posted March 1, 2015 Report Share Posted March 1, 2015 Why is this card not used? its like a mini Trap Dustshoot. And its drawback isnt even really a drawback if you only have 1 card in your hand. Pay 2000 Life Points reveal all cards in your hand Until the End Phase of your opponent's next turn. My hunch is that it's one of these. Link to comment Share on other sites More sharing options...
evilfusion Posted March 1, 2015 Report Share Posted March 1, 2015 I'd say it's the LP cost. 2000 for a temporary banish from the hand is way too steep. A well-timed Warning can win the game by stopping your opponent's play short, or outright defeating their comeback. While this CAN do that, it's not consistent because it only hits a card in the hand, and you can only do it if you have at least 1 card in hand. Warning is more versatile by stopping either a Summon itself, or an effect that Summons. Link to comment Share on other sites More sharing options...
ihop Posted March 1, 2015 Report Share Posted March 1, 2015 2k is a lot and it hardly does anything, it might set them back a bit but you're using up a card too which will be irrelevant in a turn, plus revealing your hand, and having 1 card in hand is a best-case scenario that you don't often have, plus if you have 1 card in hand you might be in a bit of trouble and don't want to take 2k for no reason. Link to comment Share on other sites More sharing options...
newhat Posted March 3, 2015 Report Share Posted March 3, 2015 It would be playable if it were a Rank 4 Xyz. As a Trap Card it's outclassed by Mind Crush in situations where your opponent telegraphs their combo. You can use it as Trap Dustshoot but you need to win right then to avoid the -1. Link to comment Share on other sites More sharing options...
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