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Negator X RENegator [Archetype Discussion]


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Yes, cards that negate. Wincon is to summon Luquier with 2 or more materials and laugh at your opponent while they futilely attempt to get over it.

[spoiler=Messiah Negator]
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While this card is face-up on the field: It is treated as having no attributes. Once per turn: This card cannot be destroyed by battle or by card effect(s). When this card's effect(s) is Un-negated; Add 1 "Negator" card from your deck to your hand. During either player's turn: You can banish this face-up card; Special Summon 1 "Negator" monster from your hand.

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While this card is face-up on the field: It is treated as having no attributes. Once per turn, you can discard this card; Negate the effects of all monsters on the field, until the end of the Battle Phase. (If no battle phase occurs, it is negated until the End Phase) When this card's effect(s) are un-negated: Special Summon 1 "Negator" monster from your deck, but its effect(s) are negated, and it cannot attack until the end of that turn.

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While this card is face-up on the field: It is treated as having no attributes. During either player's turn: You can Fusion Summon 1 "Negator" Fusion Monster from your extra deck by using monsters from your field or hand as Fusion Materials. Once per turn, during either player's turn: Discard 1 card; When the effect(s) of a monster is negated, you can flip that monster face-down. Return it to its original position at the end of that turn.

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While this card is face-up on the field: It is treated as having no attributes. Once per turn: You can target 1 monster on both player's field; Negate the effects of both of those monsters until the End Phase. When this card battles a monster whose effect(s) are negated: Destroy that monster without damage calculation.

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While this card is face-up on the field: It is treated as having no attributes. Negate the effect(s) of any monster that battles with this card, until the End Phase. During either player's End Phase, if an effect of one of their monsters would no longer be negated: Negate that monster's effect(s), until the next End Phase.

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While this card is face-up on the field: It is treated as having no attributes. While this card is in your hand, if you control a "Negator" monster with negated effects: You can Special Summon it. If you do, target 1 "Negator" monster you control; Un-negate its effect(s).

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While this card is face-up on the field: It is treated as having no attributes. When this card's effect(s) is Un-negated: Target 1 card on the field; negate its effect(s) until the End Phase. Once per turn: target 1 "Negator" monster you control and negate its effect(s) until the End Phase; Send 1 "Negator" monster from your deck to the graveyard.

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While this card is face-up on the field: It is treated as having no attributes. Once per turn, while this card is in your graveyard or hand while you control a "Negator" monster with negated effects: You can Special Summon it, then Un-negate the effect(s) of a "Negator" monster you control. If you do: banish it when it leaves the field. Once per turn, if a "Negator" monster you control would be destroyed: You can tribute this card; Those card(s) are not destroyed.

[/spoiler]
[spoiler=ED Bosses]
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1 "Negator" monster + 1 WIND, FIRE, EARTH or WATER monster
Once while this card is face-up on the field, during either player's turn: you can negate the Special Summon of a monster or a card effect that would Special Summon a monster, and destroy it. When this effect resolves: Change this card to face-up defense position. If this card leaves the field due to the effect of a Spell or Trap card: Special Summon 1 of its fusion materials to your side of the field in face-up defense position. Its effect(s) are negated.
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1 "Negator" monster + 1 DARK or LIGHT monster
Once per turn, during either player's turn: If a card effect is activated, a Spell/Trap card is activated: you must negate its activation. Change this card to face-up defense position when this effect resolves. If this card leaves the field either by battle or by monster effect: Special Summon 1 of its fusion materials to your side of the field in face-up defense position. Its effect(s) are negated.
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1 or more "Negator" monsters 1 Level 8 or higher monster
Can only be Special Summoned by Fusion Summon. While this card is face-up, up to the number of "Negator" monsters used to Fusion Summon this card per turn; you must negate the activation of any card effect, and if you do, negate the effect(s) of those card(s). When a card effect is resolved, other than the effect of "The Negator, Singularity Queen": Destroy this card.
[/spoiler]

 

[spoiler=RENegator cards]

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Cannot be Special Summoned. While this card is face-up on the field, it is treated as having no attributes. Negate the effects of all monsters on the field with attributes. When this card is destroyed by an opponent's card, except by battle: Target 1 card on the field; banish it. Return it to the owner's hand at the end of their next turn. During your Main Phase 1: You can discard 1 card and banish this card in your graveyard; Fusion Summon 1 "Negator" Fusion monster from your Extra deck using monsters from either player's field as the Fusion Materials.

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Cannot be Special Summoned. While this card is face-up on the field, it is treated as having no attributes. Trap Cards cannot be activated, and the effects of all Trap Cards on the field are negated. When this card is destroyed by an opponent's card, except by battle: Until the End Phase of that turn, your opponent cannot Special Summon monsters from the Extra Deck.

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Cannot be Special Summoned. While this card is face-up on the field, it is treated as having no attributes. Spell Cards cannot be activated, and the effects of all Spell Cards on the field are negated. When this card is destroyed by an opponent's card, except by battle: Until the End Phase of that turn, your opponent cannot add cards from their deck to their hand, except by drawing them.

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Cannot be Special Summoned. While this card is face-up on the field, it is treated as having no attributes. Neither player can Special Summon monsters. When this card is destroyed by battle: Target 1 Special Summoned monster on the field; Banish it. When this card is destroyed by an opponent's card, except by battle: Negate the effects of cards that would remove a card(s) from the field without targeting them, until the End Phase of that turn.

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While this card is face-up on the field: This card is treated as having no attributes. Once per turn, during either player's turn if a "Negator" monster is to be destroyed: You can destroy 1 other "Negator" monster instead. When this card is destroyed, except by battle: You can target 1 "RENegator" monster in your graveyard with less than 1500 ATK; Add that target to your hand

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While this card is face-up on the field: This card is treated as having no attributes. When this card is destroyed, except by battle: You can destroy 1 card on the field. When this card battles: You can Banish 1 "Destiny RENegator - World Line" from your graveyard; Send the battling monsters to the graveyard, then Special Summon 1 Level 8 or lower "Negator" Fusion Monster from your extra deck. End the Battle Phase when this effect resolves.

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1 "RENegator" Monster + 1 DARK or LIGHT monster
This card gains the effect(s) of the "Negator" Fusion Materials used for its Fusion Summon.

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1 "RENegator" Monster + 1 FIRE or WIND Monster
This card gains the effect(s) of the "Negator" Fusion Materials used for its Fusion Summon.

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1 "RENegator" Monster + 1 "Negator" Monster
Once per turn, this card cannot be destroyed by card effects. This card is unaffected by the effects of other "Negator" monsters. Once per turn, you can tribute 1 "Negator" monster you control; This card gains the effect(s) of the tributed monster. You can tribute this face-up card: Special Summon 1 "Negator - OMEGA Lock" from your Extra Deck. If you do: The Special Summoned monster gains this card's effect(s) and the effects of the monsters tributed by this card(s) effect.

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1 "Negator" Fusion Monster + 1 or more "RENegator" Monster
When this card is Fusion Summoned: Attach Monsters from your graveyard to this card, equal to the number of the Fusion Materials used. This card gains the effect(s) of the cards attached to it. During either player's turn: You can Detach 1 card from this card; Banish 1 card on the field face-down.


[spoiler=S/T]
Negator Fusion
Quick-play spell
Discard 1 card, Fusion Summon 1 "Negator" fusion monster from your extra deck by sending the fusion materials from your hand or field to the graveyard. If the materials are face-up on the field, it can be treated as any Attribute. The effects of "Negator" monsters cannot be activated in response to this card.
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Activate only when a "Negator" monster leaves the field, except by the effect of a "Negator" spell card: Special Summon 1 Level 4 or lower "Negator" monster from your deck or graveyard with a different name than that monster. Its effect(s) are negated, then, during the End Phase of the turn this card is activated: You can tribute that monster; destroy 1 card on the field. You can only activate 1 "Negator - First Gate Entrance" per turn.
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Special Summon 1 level 4 or lower "Negator" monster from your graveyard. During either player's turn, while this card is in the graveyard: You can change the activation cost of 1 "Negator" monster you control to "Banish 1 "Negator - Second Gate Conception" from your graveyard". This effect cannot be activated the turn this card is sent to the graveyard. The effects of "Negator" monsters cannot be activated in response to this card.
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Once per turn, during either player's turn: You can activate the effect of 1 "Negator" monster you control without paying the activation cost. Place 1 X Counter each time this effect is activated. During your draw phase, instead of conducting your normal draw, you can reveal the top 3 cards of your deck: If 1 or more "Negator" cards are revealed by this effect, you must add 1 of them to your hand. If not, your opponent selects 1 of the cards and adds the selected card to your hand. Shuffle the rest of the revealed cards to your deck. When this card is destroyed: Your opponent can Special Summon monsters from their hand equal to the number of X Counters on it when it was destroyed.
[/spoiler]

[/spoiler]
link joker card art is pretty, i wanna be like luquier when i'm older

also, just remembered Recurring Nightmare is a thing. might bump the DEFs by 100 if it does become a problem :V
for now, focus on the effs on the lore, not the card image. the ones on there is massively outdated

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"Cannot be Special Summoned. While this card is face-up on the field, it is treated as having no Attributes. When a spell card is activated, you must tribute this card; negate the activation and destroy it. If this card was sent to your graveyard by this effect: When a card(s) are to be destroyed, you can banish it; negate the effect(s) of that card."

This card is splashable.

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"Cannot be Special Summoned. While this card is face-up on the field, it is treated as having no Attributes. When a spell card is activated, you must tribute this card; negate the activation and destroy it. If this card was sent to your graveyard by this effect: When a card(s) are to be destroyed, you can banish it; negate the effect(s) of that card."This card is splashable.


Yes, you are correct. It is splashable.
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  • 2 weeks later...
  • 3 weeks later...

Alright. Main Deck Negators are now completed, at least for now. I'm still gonna do some changes, mostly making Leyline be treated as a World Line monster. Now the deck has 2 other sub-archetypes in it, hehe~

 

oh. I still need ideas on the Extra Deck bosses, though. I'll try to make them focused around Serene Saber, at least flavor-wise.

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