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Valiant Knights (my own elemental hero sort of deck) (41 cards all monsters)


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[spoiler=Cards]

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As long as their is another face up 'Valiant Knight' monster on your side of the field this monster can attack your opponent directly.

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As long as their is another face up 'Valiant Knight' monster on your side of the field this monster causes piercing battle damage.

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As long as their is another face up 'Valiant Knight' monster on your side of the field this monster can attack whilst in defense position.

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Once per turn as long as their is another face up 'Valiant Knight' monster on your side of the field you can negate the activation of a spell or trap card and destroy it.

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As long as their is another face up 'Valiant Knight' monster on your side of the field any monster that battles this card and is not destroyed is then banished.

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Once per turn as long as their is another face up 'Valiant Knight' monster on your side of the field you can randomly discard 1 card from your opponents hand to the graveyard than activate the following effect based on what card type was discarded   Trap - your opponent takes 500 points of damage   Spell - you gain 500 life points    Monster - your opponent must discard all copies of that monster from their deck and hand

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Once per turn as long as there's a face up 'Valiant Knight' monster on your side of the field you can special summon this monster from the graveyard in face up attack position.

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As long as there's a face up 'Valiant Knight' monster on your side of the field you can tribute summon this monster for 1 tribute instead of 2.

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As long as there's a face up 'Valiant Knight' monster on your side of the field any facedown monster this monster battles is instantly destroyed (flip effects don't activate). 

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This monster can be special summoned from the hand by banishing one fire attribute 'Valiant knight' monster from your graveyard.

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This monster can be special summoned from the hand by banishing one water attribute 'Valiant knight' monster from your graveyard.

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This monster can be special summoned from the hand by banishing one light attribute 'Valiant knight' monster from your graveyard.

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Once per turn when a 'Valiant Knight' monster besides 'Valiant Knight Dreadscythe' is destroyed as a result of battle you can special summon one 'Valiant Knight' monster from your graveyard with the same attribute as the destroyed monster.

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Once per turn if a 'Valiant Knight' monster on your side of the field deals battle damage to your opponent your opponent must banish the top card of their deck.

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Once per turn during your battle phase you can tribute 1 'Valiant Knight' monster from your hand to have this monster make a second attack.

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Once per turn you can equipped this monster from your side of the field to another face up 'Valiant Knight' monster as an equip spell card , the equipped monster gains 1000 attack and deals piercing battle damage.

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When this monster is special summoned from the graveyard by the effect of a 'Valiant Knight' monster both its attack and defence are doubled.

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As long as this card is face up on the field 'Valiant Knight' monsters you control are all treated as water attribute monsters as well as their original attribute.

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As long as this card is face up on the field 'Valiant Knight' monsters you control are all treated as light attribute monsters as well as their original attribute.

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As long as this card is face up on the field 'Valiant Knight' monsters you control are all treated as fire attribute monsters as well as their original attribute.

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As long as this card is face up on the field 'Valiant Knight' monsters you control are all treated as dark attribute monsters as well as their original attribute.

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As long as this card is face up on the field 'Valiant Knight' monsters you control are all treated as earth attribute monsters as well as their original attribute.

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As long as this card is face up on the field 'Valiant Knight' monsters you control are all treated as wind attribute monsters as well as their original attribute.

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'Valiant Knight Crossfire' + one warrior type water monster  
If all your opponents monsters are in defence position this monster can attack your opponent directly.
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'Valiant Knight Zweilight' + one warrior type water monster
When this monster attacks a defence position monster it deals piercing battle damage at the same time you gain life points equal to the piercing battle damage your opponent received .
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'Valiant Knight Ebonsteel' + one warrior type water monster
When a 'Valiant Knight' monster is banished you can special summon 1 'Valiant Knight' monster of the same level or lower from your deck.
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'Valiant Knight AXENADO' + one warrior type fire monster
When this monster is successfully fusion summoned destroy all spell and trap cards on your opponents side of the field.
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'Valiant Knight Frostguard' + one warrior type earth monster
When this monster is successfully fusion summoned discard 1 'Valiant Knight' monster from your hand , your opponent cannot attack with any monster whose level equals or is lower than the discarded monster as long as 'Valiant Knight Plateshard' is face up.
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'Valiant Knight Gaialance' + one warrior type wind monster
Once per turn you can reveal a 'Valiant Knight' monster card in your hand then draw one card , if the card you drew was a 'Valiant Knight' monster equal to or lower than the level of the monster you revealed special summon the monster you drew. if not place the drawn card in your hand then shuffle your deck.
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'Valiant Knight Gaialance' + one warrior type dark monster
Once per turn you can reveal a 'Valiant Knight' monster card in your hand to have your opponent send 1 card in their hand to the graveyard , if its not the same attribute as the card you revealed your opponent takes 500 points of damage.
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'Valiant Knight Gaialance' + one warrior type fire monster
Whenever a player activates a spell or trap card they must either discard a card from their hand of the same type or reveal a 'Valiant Knight' Monster and discard that instead.
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'Valiant Knight Sabremax' + two 'Valiant Knight' Monsters
This Monster can attack once for every 'Valiant Knight' Monster on the field (including itself).
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'Valiant Knight ObsidianMace' + one warrior type fire monster
Once per turn you can banish one 'Valiant Knight' monster from the field to destroy all face up monsters on your opponents side of the field with less attack than the banished monster.
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'Valiant Knight Greatabysse' + one warrior type water monster
If this monster would be destroyed as a result of battle instead banish it and in 3 turns special summon it in attack position.
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Valiant Knight Greatabysse' + one warrior type fire monster
When this monster is successfully fusion summoned select 3 unused card zones on the field , as long as this monster is face up these zones cannot be used
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'Valiant Knight Greatabysse' + one warrior type light monster
When a 'Valiant Knight' monster is destroyed as a result of battle increase this monsters attack by 500 points and defense by 300 points
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'Valiant Knight Vorgaxe' + 'Noble Beast Fenrir'
Any battle damage your opponent receives from battles involving this card is doubled.

'Valiant Knight Sharpsky ' + 'Noble Beast Unicorn'
Whenever a monster is destroyed as a result of battle your opponent must roll a dice and banish cards from the top of their deck equal to the result of their roll.
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'Valiant Knight Dragspear ' + 'Noble Beast Avalon Soul' + 'Noble Beast Griffin'
When this monster destroys an opponents monster you can equip the destroyed monster to this card as an equip spell card.(max 5)
This monster gains the effects of all the monsters equipped to it.
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'Valiant Knight Dreadscythe' + 'Noble Beast Black Dragon'
When a 'Valiant Knight' monster you control is sent to the graveyard by battle or by your opponents card effects you can special summon 1 'Valiant Knight' monster from your deck,hand or graveyard whose attribute is the same as the monster sent to the graveyard.
 
 
'Valiant Knight Vermillionblade' + 'Noble Beast Phoenix'
This monster gains 500 attack and defence every time a monster is special summoned from the graveyard.
 
[/spoiler]
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just a recemondation, make some spells and traps, and if you want, i can make some for you, but you need to double check them to make sure that the cards i make arent too over powered

Keep in mind that you also need to comment on the existing cards that TC already posted.

If you two want to collaborate with each other on this, talk it over with each other via PM or over here.

 

Make sure you note that the two of you are working on this together, otherwise my colleague might assume that you're breaking the rules.

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You should've given them a read before coming in, though, but no harm done. (Generally speaking, Nai really doesn't do much in this section)

 

As for the TC, you have a habit of capitalizing all of the letters in a card's name; there's no need for you to do that.

Capitalize letters when needed, but not all of them.

 

Also, keep cards in spoiler if you have 10+.

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Sick decdk yo :P question tho. Where did u get the pics for these cards?


Cool deck :D , where did u get the pics for these cards?

 
Both of you, please follow the Advanced Clause. (Look at the rules thread if you need to)
It's nice that you like the Deck, but that doesn't help the user improve his craft; nor does it help either of you learn how to critique properly.
 
In Custom Cards, we want users to improve their skills; both in card design and critiquing the designs others come up with.
 
I'm not saying you need to give a textbook review, like you'd see in Advanced Cards, but at least 2-3 sentences explaining your opinion on the existing cards and their design.
What do you like/dislike about them? Do they work nicely with one another? Would you recommend any fixes, and if so, why should they implemented?
 
Asking where you got the pictures DOES NOT count as a valid review.
I would assume TC found his images on Google/Photobucket.

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