Guest Posted March 9, 2015 Report Share Posted March 9, 2015 Meilong, Foundation of the Yang Zing Monster/WIND/Wyrm/Synchro/Effect/Level 5/2400 ATK/2100 DEF 1 Tuner + 1 or more non-Tuner monsters When this card is Summoned: You can return 1 Wyrm-Type monster you control to your hand, except this card, and if you do, you can target 1 card your opponent controls; shuffle that target into the Deck. You can only use this effect of "Meilong, Foundation of the Yang Zing" once per turn. During either player's Battle Step or Damage Step, if this card is battling your opponent's monster: You can Tribute 1 "Yang Zing" monster you control and discard 1 card; destroy that monster, then end the Battle Phase. Once per turn: You can target 2 "Yang Zing" monsters in your Graveyard; shuffle those targets into the Deck. Fenghuang, Phoenix of the Yang Zing Monster/FIRE/Wyrm/Synchro/Effect/Level 6/2700 ATK/1500 DEF 1 Tuner + 1 or more non-Tuner Wyrm-Type monsters If this card leaves the field: You can Special Summon 1 Wyrm-Type monster from your Deck in face-up Defence Position. You cannot Special Summon any other monsters, except Wyrm-Type monsters, the turn you activate this effect. Once per turn: You can target 1 "Yang Zing" monster in your Graveyard; Special Summon it. You can only use each effect of "Fenghuang, Phoenix of the Yang Zing" once per turn. Tianxia, Emperor of the Yang Zing Monster/EARTH/Wyrm/Synchro/Effect/Level 10/3000 ATK/2500 DEF 1 Wyrm-Type Tuner + 1 or more non-Tuner "Yang Zing" monsters Your opponent cannot Special Summon more than twice per turn. Once per turn: You can target 1 "Yang Zing" monster you control and 2 cards your opponent controls; destroy the first target, then banish the other two targets. You cannot conduct your Battle Phase, or Special Summon any monsters (except this card), the turn you activate this effect. If this card is targeted by your opponent's card effect: You can draw 1 card, then declare 1 Attribute; if the drawn card is the declared Attribute, negate that effect, and if you do, destroy that card. Cards and effects cannot be activated in response to this effect's activation. You can only control 1 face-up "Tianxia, Emperor of the Yang Zing". Zhuhou, Barrier of the Yang Zing Monster/WATER/Wyrm/Synchro/Effect/Level 11/3200 ATK/1200 DEF 2 "Yang Zing" Tuners + 1 or more non-Tuner "Yang Zing" monsters with different names While this card is the only face-up monster you control, it is unaffected by other card effects, but you must pay 1000 Life Points during each of your End Phases. When this card is Summoned: You can shuffle all other cards on the field into the Deck, then your opponent can Special Summon monsters from their Deck up to the number of their cards shuffled into the Deck by this effect, whose combined ATK is less than or equal to the combined ATK of their monsters shuffled into the Deck by this effect. When this card leaves the field: If you control more cards than your opponent, destroy all cards on the field, then if your LP are higher than your opponent's, halve both players' LP. Azure, Legend of the Yang Zing Monster/LIGHT/Wyrm/Synchro/Effect/Level 12/5000 ATK/1000 DEF 1 Tuner + 1 or more non-Tuner monsters This card cannot attack or activate its effects during the turn it is Summoned. This card's effects can only be applied/resolved if 3 or more "Yang Zing" monsters were used as Synchro Material to Synchro Summon this card. During either player's turn, if a monster would be Summoned, or if a card or effect would be activated: You can discard 1 card OR destroy 1 monster you control; negate the Summon or activation, and if you do, destroy that card. Void Jumpstart Spell/Normal If you control no monsters: Send up to 2 "Infernoid" monsters from your Deck to the Graveyard, then you can add 1 "Infernoid" monster from your Deck to your hand. You cannot Special Summon monsters, except "Infernoid" monsters, the turn you activate this effect. Timing Chain Spell/Quick-Play This turn, effects of cards in your possession cannot Miss the Timing. Malevolent Psychosis Trap/Counter If you control a face-up Psychic-Type monster: The ATK of all monsters your opponent controls becomes 0 until the end of this turn, also your opponent cannot activate more than 2 card effects this turn. Chain Reaction Spell/Normal If this is your first turn, and your opponent controls 3 or more Spell/Trap cards, but you control none: Destroy all Spell/Trap cards on the field. Tyrant's Desperate Tactics Trap/Normal Tribute 2 monsters you control; your opponent cannot Special Summon monsters until the end of their 2nd turn after activation. Curse of the Forbidden One Trap/Continuous If your opponent would win the Duel by an Alternate Victory Condition: You can activate this effect (ignoring the fact that Conditions do not start a Chain); they do not win the Duel by that Condition, also destroy that card. While this card is face-up on the field, neither player can win the Duel by an Alternate Victory Condition. If you inflict 2000 or more battle damage to your opponent: Destroy this card. Sealing Ceremony of Darkness Trap/Continuous Once per turn, during either player's turn: You can target 1 DARK monster you control and up to 2 cards in your opponent's Graveyard; banish all targets. Override!! Spell/Quick-Play If you have 1000 or less LP: Return all cards on the field to the hand. You can only activate 1 "Override!!" per Duel. Mystical Windgate Spell/Quick-Play If a Spell/Trap card is activated: Negate the activation, and if you do, shuffle that card into the Deck. You can only activate 1 "Mystical Windgate" per turn. Capacity Restriction Spell/Continuous Neither player can Summon a monster(s) if they currently control 2 or more monsters. Forced Reversal Spell/Quick-Play If a monster you control, except a monster that was Special Summoned from the Extra Deck, leaves the field: You must activate this effect (if you have not previously activated "Forced Reversal" this turn); Special Summon that monster. Its effects cannot be activated. You can only activate 1 "Forced Reversal" per turn. Evo-Return Trap/Continuous Target 1 "Evoltile" or "Evolsaur" monster you control, and 1 "Evoltile" or "Evolsaur" monster in your Graveyard; Special Summon 1 "Evolzar" Xyz Monster from your Extra Deck, then attach those targets to it as Xyz Materials. When this card leaves the field: Return that Xyz Monster to the Extra Deck. Aquamirror Insight Spell/Normal When this card is activated: Draw 1 card. You must control a "Gishki" monster to activate and resolve this effect. This turn, your opponent cannot target "Gishki" Ritual Monsters you control with their card effects, and they cannot activate cards or effects in response to the activation of "Gishki" Ritual Spell Cards. Hieratic Seal of Connection Spell/Normal If you control no monsters: Special Summon 1 "Hieratic" monster from your hand. During your turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then Tribute 1 "Hieratic" monster you control; Special Summon a "Hieratic" monster with a different name from your Deck. Advance and Regain Spell/Continuous Each turn, the first time you Tribute Summon a monster that turn: Draw 1 card for each monster you Tributed for that Tribute Summon. Illusion Barrier Trap/Normal Target 1 monster on the field; this turn, it cannot be destroyed by battle or card effects, also neither player takes any battle damage from battles involving it. Token Gesture Spell/Quick-Play Tribute up to 3 "Mecha Phantom Beast Tokens" you control; destroy that many cards on the field. You cannot conduct your Battle Phase the turn you activate this effect. Extreme Sacrifice Trap/Normal Target 1 monster on the field; take damage equal to half its ATK, and if you do, destroy it. You can only activate 1 "Extreme Sacrifice" per turn. Overshot Spell/Quick-Play If your oppponent controls 8 or more cards, but they have no cards in their hand: Destroy all cards they control, then they draw 2 cards. Forbidden Memory Spell/Quick-Play Target 1 monster you control; this turn, its attacks and effects cannot be negated. Dimensional Wormhole Spell/Quick-Play Target up to 2 banished monsters; Special Summon those targets to the sides of the field of their controllers when they were banished. Arrival of the Monarchs Spell/Normal If you have a "Monarch" Spell/Trap Card, but no "Monarch" monsters, in your hand: Add 1 monster with 2400 ATK and 1000 DEF from your Deck to your hand. Trap Boost Trap/Normal Target 1 Trap Card in your Graveyard, except a Limited Trap Card; Set that card to your side of the field, and if you do, banish it when it leaves the field. Spirit Drain Trap/Continuous If your opponent Special Summons a monster: Its ATK and DEF become 0 and its effects are negated. These changes last until the end of the turn. If this face-up card is destroyed by your opponent's card effect: You can target 1 monster on the field; its ATK and DEF are halved until the end of this turn. Constellar Andromeda Monster/LIGHT/Warrior/Xyz/Effect/Rank 4/2300 ATK/2600 DEF 2 Level 4 LIGHT monsters Once per turn: You can detach 1 Xyz Material from this card; add 1 "Constellar" card from your Deck to your hand. Once per turn: You can detach 2 Xyz Materials from this card; Xyz Summon 1 Xyz Monster from your Extra Deck whose Rank is higher than this card's Rank, by using this card as the Xyz Material. (Xyz Materials attached to this card also become Xyz Materials on that Xyz Monster.) When a "Constellar" Xyz Monster you control, except this card, leaves the field: You can draw 1 card. You can only use this effect of "Constellar Andromeda" once per turn. Mecha Phantom Beast Turbotortoise Monster/WIND/Machine/Effect/Level 4/1700 ATK/1600 DEF Once per turn: You can Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). While you control a Token, this card cannot be destroyed by battle or card effects, also its Level is increased by the combined Level of all Tokens you control. Once per turn: You can Tribute 1 "Mecha Phantom Beast Token"; activate 1 of these effects. - Target 1 card your opponent controls; destroy it. - Special Summon 1 "Mecha Phantom Beast" monster from your Deck. Ritual Contract Spell/Ritual Banish any number of monsters from your Graveyard; Ritual Summon 1 Ritual Monster from your hand whose Level is less than or equal to the combined Level of those banished monsters. During either player's turn: You can banish this card from your Graveyard, then target 1 Ritual Monster you control and 1 Ritual Monster in your Graveyard; the first target cannot be destroyed by battle or card effects this turn, also shuffle the second target into the Deck, and if you do, add 1 Ritual Monster or Ritual Spell Card from your Deck to your hand. Light Conscription Spell/Normal Tribute all LIGHT monsters you control (min. 2); Special Summon 1 Level 7 or higher LIGHT monster from your hand or Deck. You cannot Special Summon any other monsters, except LIGHT monsters, the turn you activate this effect. Ignition Key Trap/Normal Target 1 monster you control; until the end of this turn, double its ATK and halve its DEF, and if you do, during the next Standby Phase, send it to the Graveyard, then draw 1 card. Bujintegration Spell/Normal If all the "Bujin" monsters in your hand (if any) are non-Beast-Warrior-Type: Add 1 Beast-Warrior-Type "Bujin" monster from your Deck to your hand. Numbers MAX Spell/Quick-Play If you control no monsters: Special Summon 1 "Number" Xyz Monster from your Extra Deck or Graveyard, then you can attach 1 monster from your hand to it as an Xyz Material. That Xyz Monster cannot attack and is destroyed during the End Phase. Final Face-Off! Spell/Quick-Play If you have 1000 or less LP, and have not paid more than 2000 LP to activate a card effect during this Duel: Send all cards on the field to the Graveyard, then both players Special Summon 1 monster from their Deck. If your opponent did not Special Summon a monster by this effect: Take 2000 damage. If your opponent Special Summoned a monster by this effect: Your monster attacks your opponent's monster, then if one player controls a monster after that attack, but their opponent does not, that player wins the Duel, otherwise, the Duel becomes a DRAW. Seven Emperors Unleashed Trap/Normal Target 1 Xyz Monster you control; Xyz Summon 1 Xyz Monster from your Extra Deck with the same Attribute as that target, by using it as the Xyz Material. (Xyz Materials attached to that target also become Xyz Materials on the Xyz Monster Xyz Summoned by this effect.) During the End Phase, if the Xyz Monster Xyz Summoned by this effect does not have the same Type as the Xyz Monster used as Xyz Material to Xyz Summon it, destroy it. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted March 10, 2015 Report Share Posted March 10, 2015 Next time, please look at the section names before posting stuff. We DO have a separate area for Multiples if you haven't already noticed by now. Link to comment Share on other sites More sharing options...
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