hellraiser94 Posted March 12, 2015 Report Share Posted March 12, 2015 HI! I've made some zombie cards. What do you think? Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted March 12, 2015 Report Share Posted March 12, 2015 I'll give some brief comments on the cards individually: Classic Zombie is a vanilla, so not much to say here. 17/12 stats on a Level 4 are decent though Fat Zombie requires monster tributes to be much of a threat, though I should say the power creep essentially put it out of business for most intents/purposes. Infection Grenade has the potential to deal massive damage based on the field setup; although multiple copies per turn will turn deadly after a while. I'd advise either lowering the damage per monster OR putting a hard OPT clause on it. I'd prefer the latter option. Then again, Zombies are capable of swarming so I can definitely see this doing at least 1K damage or something. Master/Poison Zombie are again Vanillas, so nothing that stands out Radioactive kills the monster that takes it down in battle; seems logical enough. Raptor Zombie hits the hand, and basically sends the card to the Graveyard; which bypasses Dark Worlds and whatever else likes to benefit from discarded things. (In that regard, pretty sure they'd have options to circumvent it). 1500 ATK is decent, but given most L4s are 1700+, probably won't happen as often. Ritual Virus needs to be worded properly + follow standard Ritual procedures. Remember, this is NOT the anime/early games where 2 monsters are needed. "This card is used to Ritual Summon "Nemesis". You must offer monsters from the field or your hand whose total Levels equal 8 or more." Reinforcing Claw doesn't work the way you intended; remember that it's a Quick-Play and will NOT equip to the monster. A better way to phrase it is "Target 1 Zombie-Type monster; it gains 500 ATK until the End Phase." Real Graveyard is slow revival, and the ATK bonus isn't really noticeable for the most part. Mezuki and Book of Life sorely outclass this card's revival capacities for being instant; or just use Call of the Haunted. Snark deals menial damage, but can hit directly if that means anything. Of course, it'll require Equip Cards and plenty of support to be a legitimate threat. Nemesis is just a power booster in all senses of the word. Keep in mind Yugioh has evolved past the stage where ATK/DEF mean everything; and things such as Castel, 101/Exciton (not as much as in the past, but still) and effect removal get rid of this before it has a chance to do anything. Also, Mutant Zombie isn't a real Type; fix it (Regular Zombie is fine) Keep in mind that in this section, you MUST abide by all set standards Konami has made (23 official Types, 6 Attributes [7 with DIVINE, but more on this later], follow the max 5000 ATK/DEF rule and so on). As a whole, they're good for a new member, but keep in mind power doesn't mean everything now in this age. Link to comment Share on other sites More sharing options...
nyctodarkmatter Posted March 19, 2015 Report Share Posted March 19, 2015 Personally, besides what above states about rules, my only complaint is that the pictures are very simple. A few are good (Call of the Graveyard, Snark, and Reinforcing Claw are awesome), but the rest could see improvement on pictures. Link to comment Share on other sites More sharing options...
MetalRock547 Posted March 19, 2015 Report Share Posted March 19, 2015 You could make an archetype. It could be based of getting out the boss (which would be the ritual monster). Yugioh evolved. If you are designing your cards off of Gen 1 anime then good luck with that. The design it's self is good though, keep it up! Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted March 19, 2015 Report Share Posted March 19, 2015 Personally, besides what above states about rules, my only complaint is that the pictures are very simple. A few are good (Call of the Graveyard, Snark, and Reinforcing Claw are awesome), but the rest could see improvement on pictures. You can comment on the pictures, but you also need to reference playability and design. Remember, this isn't Showcase. Keep this in mind for next time. @TC: Fix the Type for Nemesis within 24 hours; all you really have to do is change it to a regular Zombie. Link to comment Share on other sites More sharing options...
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