ÆƵ– Posted March 18, 2015 Report Share Posted March 18, 2015 I don't know how to insert videos onto the forums but here [spoiler=Deck List] 3x Crashbugs X, Y, & Z because makes quick xyz and fodder for allure 3x Fiendish Rhino Warrior for getting Crashbugs/ Scarm in grave 3x Tour Guide to the Underworld for obvious reasons 3x Scarm same as Tour Guide 3x Super Crashbug because who doesn't like a nice 3k wall/ beater? Allure of Darkness helps draw 2x Creature Swap to give opponent get monster and rid of Crashbug, which is likely going to grave anyways 2x Double Summon because Crashbugs need it and Tour Guides love it Foolish Burial for Scarm and Rhino Raigeki 3x Veil of Darkness thins deck and sets up crashbugs scarm and rhino BTH CED 3x D Prison for anti-destructors 3x Mirror Force for anti-targeters Solemn Warning 3x Dante mills for crashbugs scarm and rhino, possability to becoma a 4k beater with super crashbug 3x Giga-brilliant because who doesn't like a nice 300 ATK boost? 3x Fortune Tune for recycling and stalling 3x Caesar Shark because beater 3x Zenmaines because Zenmaine[/spoiler] Questions? Comments? Critiques? Let me know! Link to comment Share on other sites More sharing options...
The Warden Posted March 18, 2015 Report Share Posted March 18, 2015 Alrighty, after some quick testing, allow me to present the new improved Virus Alert. -1 Crashbug X (2 is more than enough, any more and it gets cloggy) -1 Crashbug Y (See X) -1 Crashbug Z (See X) -1 Super Crashbug (See X) -1 Rhino (With Crane Crane, you recycle him ad nauseum, 2 is sufficient) -1 Scarm (See Rhino) -2 Creature Swap (It's better if you run Tomato, otherwise, kinda pointless) -2 Double Summon (It's cloggy as all hell, and very impractical) -3 Veil of Darkness (Tried it before, it's NOT a good idea and you mill the wrong stuff) -1/3 D Prison (Take 2 of this, or MF) -1/3 Mirror Force (See MF) +3 Crane Crane (TGU's best friend. This guy is BRILLIANT at re-using Rhino and Scarm) +1 Genex Birdman (Re-using TGU and Crane, what's not to love?) +2 RUM Astral Force (Ranks 3s are WAY too weak on their own, so why not give them some Rank 5s?) +2 Pot of Dichotomy (Good for reloading your Extra Deck, and great for when you need to stall) +1 Soul Charge (It's Soul Charge, it's abusable by default) +2 MST (You always need MST) +3 Supply Squad (Always is a great card for benefiting off losing cards. It's usually better with Tomato though) +2 Fiendish Chain/Breakthrough Skill (Negation is a high priority against douchey decks nowadays) -1/2 Dante (You only need 1, since Rhino is all the mill you'll need) -3 Brilli-Ant (Yeah, he's really crap. 300 barely does anything) -2 Fortune Tune (You only need 1) -3 Shark Caesar (Geargiagear XG is superior) -3 Zenmaines (He's really lame) +1 Pleiades (AF from Dante, and, well, he's freaking Pleiades) +1 Volcasaurus (AF from Grenosaurus, and, same as Pleiades, he's awesome) +1 Vampire Bram (AF from Alucard, and he can be useful sometimes. Doesn't hurt to have him) +1 C69 (4k beater, that's it really) +0/1 Tiras (AF from Angineer, and, feel free to swap him out of BW Nothung or something else) +1 Chronomaly Chrononaut (To be AFed into C69, otherwise, shite) +1 Geargiagear XG (This guy is freaking brutal. An absolutely devastating Rank 3) +1 Nightmare Shark (For a cheap direct attack, which is always nice) +1 Grensaurus (To be AFed into Volc, otherwise, meh) +1 Mechquipped Angineer (An excellent defensive card, and my go-to in lieu of Fortune) +1/2 Ghostrick Alucard (A nice card to pop backrow, and also to be AFed into Bram) +1 Leviair (To reclaim banished Crashbugs) Link to comment Share on other sites More sharing options...
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