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Lightspeed (Xyz Tuners)


Number IV

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Xyz Tuners have always appealed to me and a few simple words can actually make them viable for Synchro Summoning. That being said, here they are.

 

[spoiler=Monsters]

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[/spoiler]

 

[spoiler=Extra Deck Monsters]

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2 Level 4 Monsters
If this card is used as material for a Synchro Summon: Return it to the Extra Deck. Once per turn, you can add 1 "Lightspeed" monster from your Deck or Graveyard to your hand. This card is also treated as Level 4 for a Synchro Summon
 
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2 Level 4 Monsters
If this card is used as material for a Synchro Summon: Draw cards equal to the amount of Xyz Material attached to this card. Once per turn, you can discard 1 "Lightspeed" monster, gain 800 Life Points. This card is also treated as Level 4 for a Synchro Summon
 
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1 Tuner Xyz Monster + 1 non-Tuner Xyz Monster
This card gains 300 ATK for every Xyz and Synchro monster in your Graveyard. Up to twice per turn, you can banish 1 Synchro or Xyz monster from your Graveyard: Target 1 card on the field, regardless of its effects, destroy it. If the destroyed card was a Synchro or Xyz monster: Gain Life Points equal to the ATK of the destroyed monster or your opponent takes damage equal to the DEF of the destroyed monster.

[/spoiler]

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So close for the last of the boss monsters. Even though you've thought ahead far enough to have an Xyz Tuner treat itself as having a level for Synchro Summoning, you'll need to do the same with the Xyz non-Tuner, either with its own effect or with a separate card.

 

I'm not keen on how Lightspeeds Water and Wind can link up to a chain of Summons, though. Maybe you can restrain the effects to only when they're Normal Summoned?

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So..... You took Satellarknights, and removed their once-per-turn clauses, and even buffed some of them? And for added absurdity, they even have Gigant X going for them.
I mean, if you DO compare these to the mentioned Archetype, you can see what I'm getting at. Plus, given the fact you can stack a few of these, specifically Water, it will just lead to a bunch of crazy pluses, literally out of thin air.

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Devlog 

-> Fixed text for Moon

-> Restricted LS Water and LS Wind effect to reduce spammability.

 

@Gadj: Thanks for that. Upon further review, Water and Wind are kinda of dangerous in the right hands. With enough prep, Water and Wind can churn out 86 faster than Number 79 or tellarknights can and as a user of 86, that is wanted yet unacceptable

 

@Armz: Same as above. I actually wasn't thinking at all about tellarknights when making these. Sorry if that offended you.

 

@All reading: Any suggestions for better effects or new cards?

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