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PERSONA BLAST! STAND! [Toyo Single]


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[AUTO](VC):Limit Break 4[Soul Blast 2 and retire 1 of your rear-guards]When this unit's attack did not hit an opponent's Vanguard and they have less than 4 Damage, you may pay the cost. If you do, your opponent places the top card of his/her deck on their damage zone.

[ACT](VC):Limit Break 5[Retire 1 of your rear-guards & Choose a card named "The End Phantom Dragon Abyss" from your Hand, and Discard it] This unit gains [Power]+3000 and "[AUTO](VC):[Counter Blast(2) and retire 1 of your rear-guards] At the end of the battle in which this unit's attack hits an opponent's Vanguard, you may pay the cost. If you do, retire all your opponent's rear-guards on the back row and [Stand] this unit, and it loses [Power]+3000"

11000 Power

Cray Elemental/Abyss Dragon

or
[spoiler=YGO eff for plebs]2 Level 6 Monsters
Once per turn: You can Detach 1 Xyz Material; Inflict 500 Damage to your opponent. Once while this card is face-up on the field: You can banish 1 ""The End" Phantom Dragon Abyss" from your Extra Deck and tribute 1 monster you control; Until the End Phase, this card gains 1500 ATK and the following effect •When this card's attack destroys an opponent's monster by battle: you can flip 2 face-up cards in your Extra Deck face-down; Destroy all Spell/Trap cards your opponent controls and this card can make a second attack in a row, but it loses its ATK gain.
[/spoiler]
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Bad toyo.

This being a generic R6 Cowboy is hella good, but you make it be a 5k beater that could allow you to OTK stupidly easily.

Also, the flip cards in ED face down could get some weird rulings if you flip maindecked pendulums face down, so ehh on that.

But yeah, a game-ender like this needs actual restriction, and the 2.5k gain should be reduced.

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Bad toyo.

This being a generic R6 Cowboy is hella good, but you make it be a 5k beater that could allow you to OTK stupidly easily.

Also, the flip cards in ED face down could get some weird rulings if you flip maindecked pendulums face down, so ehh on that.

But yeah, a game-ender like this needs actual restriction, and the 2.5k gain should be reduced.

 

K nerf burn to 500 and reduce ATK gain to 1500. And I'll give it an actual cost too for the gain. Pls don't crucify me immediately

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