Blacklion65 Posted March 25, 2015 Report Share Posted March 25, 2015 Alright! Let's start things off with a brief intro to the archetype. The Ancient archetype consists on level 3 LIGHT tuners and level 4 DARK monsters that focus on field spells mostly, granted it is still a work in progress. Side note, this deck is meant to be used with the existing Ancient synchro dragons. Ancient Spellbreaker, Shala LIGHT Level 3 Spellcaster/Tuner/Effect Once per turn, you can destroy 1 field spell card on the field; add 1 "Ancient" card from your deck to your hand. If this card is destroyed by the effect of a field spell; gain 1000 life points. 1200/2000 What ties this archetype together, also combos rather well with certain cards. Ancient Knight, Sin DARK Level 4 Warrior/Effect If this card destroys a monster by battle, if you control a field spell card; gain life points equal to the destroyed monster's ATK. If this card destroys a monster by battle, if you do not control a field spell card; add 1 field spell card from your deck to your hand. 1800/1000 Field spell searcher/life point gainer, nuff said. Ancient Assassin, Rihat DARK Level 4 Warrior/Effect If you control a field spell, you can Special Summon this card (From your hand). 1100/1000 Pretty much, Rihat exists just to speed up the synchro summoning. Ancient Wizard, Bel LIGHT Level 3 Spellcaster/Tuner/Effect You can discard this card; add 1 field spell from your deck to your hand. 1300/2100 Clearly a field spell searcher, nuff said. Ancient City - Babylon Field spell Once per turn, you can destroy all "Ancient" monsters you control; gain 500 life points for every monster destroyed. You must have these many life points to activate and resolve these effects. ● 1000+: This card cannot be destroyed by your opponent's card effects. ● 4000+: Once per turn, you can inflict damage to your opponent equal to the number of "Ancient" monsters you control x 500, you cannot gain life points the turn you activate this effect. ● 8000+: Once per turn, you can Special Summon a "Ancient" monster from your graveyard. ● 16000+: Once per turn, you can halve both player's life points. ● 30000+: You win the duel. Link to comment Share on other sites More sharing options...
Tinkerer Posted March 25, 2015 Report Share Posted March 25, 2015 All I could think of is using Shala with Geartown. Easy +1 with a summon of a 3000 Ancient Gear + A search for an Ancient Gear monster (or Bel to set up a Geartown for next turn). *cough* Outside the uses with Ancient Gears, these things are really dependent on field spells. They are also Dark & Light so they could be used for some kind of Chaos deck using Chaos Zone as the field. In any case, I would like to see more from this! Good luck! Link to comment Share on other sites More sharing options...
Blacklion65 Posted March 25, 2015 Author Report Share Posted March 25, 2015 Well. Shala actually was originally meant to be used with Ancient Forest. as for how dependent they are on field spells, I figured that they might be a good support archetype for similar archetypes such as Malefics. Link to comment Share on other sites More sharing options...
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