Tinkerer Posted March 27, 2015 Report Share Posted March 27, 2015 This Archetype is one that I'd been sitting on for a while. Basically, the entire deck is full of single-attribute Catastors. As always, hope you enjoy and CnC is appreciated! Ground Tattacker EARTH *** Machine/Effect At the start of the Damage Step, if this card battles an EARTH monster, destroy it. ATK 1100 DEF 1600 Space Tattacker WIND *** Machine/Effect At the start of the Damage Step, if this card battles a WIND monster, destroy it. ATK 1400 DEF 1300 Sea Tattacker WATER *** Machine/Effect At the start of the Damage Step, if this card battles a WATER monster, destroy it. ATK 1200 DEF 1500 Vulcan Tattacker FIRE *** Machine/Effect At the start of the Damage Step, if this card battles a FIRE monster, destroy it. ATK 1600 DEF 1100 Shadow Tattacker DARK *** Machine/Effect At the start of the Damage Step, if this card battles a DARK monster, destroy it. ATK 1500 DEF 1200 Justice Tattacker LIGHT *** Machine/Effect At the start of the Damage Step, if this card battles a LIGHT monster, destroy it. ATK 1300 DEF 1400The Elemental Catastors. Pair 'em up with DNA Transplant and you got yourself an indestructible (by battle) set of monsters. Pair Tattacker EARTH * Machine/Tuner Once per turn: you may change this card's Attribute. If another Pair Tattacker is on your side of the field, this card cannot be targeted. If this face-up card is destroyed by battle and sent to the Graveyard, you may add 2 level 3 or lower "Tattacker" monsters with the same name from your deck to your hand. This card cannot declare an attack if it is the only monster you control. ATK 0 DEF 1000A Super-Searcher. I'm wondering if this is too much though... Tattacker General EARTH **** Machine/Tuner Once per turn: you may discard a card to change this card's Attribute. If you do, you may increase or decrease this card's level by 1 until the End Phase. This card's ATK and DEF are equal to the number of different Attribute "Tattacker" monsters you control x 600. While you control another face-up "Tattacker" monster, you choose the attack targets for your opponent's attacks. ATK ? DEF ?A lvl 4 boss monster. A Patrician of Darkness for the Tattackers, allowing you to determine what monster attacks which Tattacker. Of course, it being a level changing tuner allows for its use outside "Tattacker" decks. Also wondering if it is too powerful... (Not exactly Tattacker specific support but...) Rainbow Summon Continuous Spell Once per turn, you may Normal Summon a monster with a different Attribute than the monsters you control in addition to your Normal Summon/Set.A continuous Double Summon with a condition. Helps get out multiple Tattackers for a XYZ/Synchro Tattacker Bombardment Trap When a "Tattacker" monster is Summoned, you may activate this card. Destroy all Spell/Trap cards your opponent controls then take 500 damage for each. If this card is destroyed, negate its effect. A conditional, nerfed Harpie's Feather Duster. Funnily enough, this card's effect can be neg'd by an MST Tattacker Trade Counter Trap When your opponent declares an attack on a "Tattacker" monster you control, you can activate this effect. Return the targeted Tattacker monster to your deck then special summon 1 "Tattacker" monster with a different Attribute from your hand or deck. The attacking monster must attack the Special Summoned monster. A counter trap that helps trigger Pair Tattacker or gets out a more beneficial Tattacker Attribute. A quick 0 regardless of what's chosen. Tattacker Construction Zone Field Spell Once during either player's Main Phase: target 1 monster on the field. Excavate the top 5 cards of your deck. Special Summon any revealed "Tattacker" monsters with the same attribute as the targeted monster, then shuffle the rest of the cards into your deck. If no "Tattacker" monsters were revealed that has the same Attribute, send the bottom card from your deck to the graveyard, then shuffle the revealed cards into the deck. Another means of summoning Tattackers. In this case, EARTH is probably the Attribute to target since 3/8 of the Tattackers are (initially) Earth. I don't know why, but this doesn't fit the "field spell vibe", though to be honest... Link to comment Share on other sites More sharing options...
Tinkerer Posted March 28, 2015 Author Report Share Posted March 28, 2015 Bump? Link to comment Share on other sites More sharing options...
Tinkerer Posted March 29, 2015 Author Report Share Posted March 29, 2015 Bump! Link to comment Share on other sites More sharing options...
Tinkerer Posted March 30, 2015 Author Report Share Posted March 30, 2015 Bump. Link to comment Share on other sites More sharing options...
Tinkerer Posted March 31, 2015 Author Report Share Posted March 31, 2015 Bump... Link to comment Share on other sites More sharing options...
Tinkerer Posted April 8, 2015 Author Report Share Posted April 8, 2015 Bump~ Link to comment Share on other sites More sharing options...
lecc_XD Posted April 8, 2015 Report Share Posted April 8, 2015 now fuse them with charmers (? xD Link to comment Share on other sites More sharing options...
MasterMelkz Posted April 8, 2015 Report Share Posted April 8, 2015 I think they need a bit of spell and trap support, like a way to special summon them. You could also do, since they are all level 3, a rank 3 xyz maybe that destroys a monster on the field with the same attribute as a tattacker. Also, a trap that forces the opponents monsters to attack would be nice, but only if it does more to the archetype than that. Cool Archetype though! Link to comment Share on other sites More sharing options...
Tinkerer Posted April 8, 2015 Author Report Share Posted April 8, 2015 Thanks! Made a spell for them to be summoned quicker. Might make Extra deck support, but I really wanted a lvl 4 boss monster simply because it sounds silly. I will make trap support though and maybe a field spell. Link to comment Share on other sites More sharing options...
lecc_XD Posted April 8, 2015 Report Share Posted April 8, 2015 I like the spell card, it works with my Colorfull Mages xD I want 3 :v Link to comment Share on other sites More sharing options...
Tinkerer Posted April 13, 2015 Author Report Share Posted April 13, 2015 Update with some final touches. 2 traps and a field spell. Link to comment Share on other sites More sharing options...
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