Jump to content

Tacticians, the Precise Soldiers (Written) [6/?]


Tinkerer

Recommended Posts

Ok, this is an archetype that focuses on putting specific cards in specific locations. As there aren't many cards that involve card location (at least at the precision I'm thinking), I will need a bit of help making their effects understandable. As always, enjoy and CnC!

Tactician Romulus
EARTH ****
Warrior/effect
If this card is in the center monster zone, all monsters you control gain 300 ATK. Once per turn, you may discard a card to add 1 "Tactics" card from your Deck to your Hand.
1600/1800


Tactician Remus
EARTH ****
Warrior/effect
If this card is in the center monster zone, all monsters you control gain 500 DEF. If this card deals damage to your opponent, you can send 1 Continuous Spell from your Deck to your Graveyard to add a Continuous Spell from your Deck to your Hand with the same name.
1600/1800


Tactician Hannibal
EARTH ****
Warrior/effect
When this card is Summoned to the center monster zone, add 1 "Tactician" Beast-warrior-type monster from your Deck to your Hand. If this card is in the second or fourth monster zone (from your right), once per turn, you may increase1 monster's ATK by 500 until the End Phase.
1400/2100


Tactician Temujin
EARTH ****
Warrior/Effect
This card cannot be destroyed by battle with a monster that is in a different column. If this card moves from 1 monster zone to another, destroy1 spell or trap card on the field.
1900/1400


Tactician Alexander
EARTH ****
Warrior/Effect
Move a "Tactician" monster to an adjacent monster zone to Special Summon this card. "Tactician Alexander" may only be Special Summoned once per turn this way and it cannot be used as a material for an Extra Deck monster this turn. If this card is next to another monster, increase the ATK and DEF of both monsters by 200. If a "Tactics" spell is activated, you may return this card to your Hand to gain 800 LP.
1700/1600


Pikeman's Tactics
Equip Spell
The equipped monster gains 600 ATK. A monster you control that is in the same column as this card gains 400 ATK.


Phalanx Tactics
Equip Spell
the equipped monster cannot be destroyed while a monster exists in an adjacent monster zone. You take no damage from a monster you control that is in the same column as this card.


Division Tactics
Continuous Spell
You may only have 1 face-up "Division Tactics" on your side of the field. When this card is played, move all cards in the same column as this card to an adjacent empty card zone. If you cannot, destroy it. Cards cannot be played in the same column as this card. If a card would be moved into the same column as this card, return it to the hand instead.

Link to comment
Share on other sites

I guess I can try it if I find the time to get on my computer.

Anyway, these are probably the least confusing of the cards. A couple more of my cards (i'll try to post em later) have effects that work "in the second and fourth monster zones" or the "first and fifth" monster zones. I think that's where it could get confusing and where I'd need help shortening.

Link to comment
Share on other sites

Only Hannibal wants you to place it initially in the center zone to trigger (or at least, that's what I was going for). The others can be moved into the center for their continuous abilities to kick in while their secondary abilities don't require a specific position.

Link to comment
Share on other sites

yeah, you should make a Spell or trap card that enlist the zones, so it would be easier to understand, or explain it in the monster itself,

because most of the player just place their monsters in random positions cuz it doesnt really affect the game.

Link to comment
Share on other sites

what if instead of affect all others when it is in the center, affect the ones of each side? i mean, just the 2 monsters it's between

and all of them can change the position with another monsters, so you dont have to suffer for adyacents spaces

besides, idk why Hannibal still looking for Beast-Warrior if all of them are Warriors lol

Link to comment
Share on other sites

I kinda wanted the Roman brothers to work like that specifically. Not all of them can effect everyone. In fact, I made Alexander work with the ones on either side.

As for Hannibal's search, after I finished with the commanders, I was going to make the units (Calvary, Pikeman, Archers, etc.) and they were going to be beast-warrior-type.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...