Tinkerer Posted March 28, 2015 Report Share Posted March 28, 2015 Ok, this is an archetype that focuses on putting specific cards in specific locations. As there aren't many cards that involve card location (at least at the precision I'm thinking), I will need a bit of help making their effects understandable. As always, enjoy and CnC! Tactician Romulus EARTH **** Warrior/effect If this card is in the center monster zone, all monsters you control gain 300 ATK. Once per turn, you may discard a card to add 1 "Tactics" card from your Deck to your Hand. 1600/1800 Tactician Remus EARTH **** Warrior/effect If this card is in the center monster zone, all monsters you control gain 500 DEF. If this card deals damage to your opponent, you can send 1 Continuous Spell from your Deck to your Graveyard to add a Continuous Spell from your Deck to your Hand with the same name. 1600/1800 Tactician Hannibal EARTH **** Warrior/effect When this card is Summoned to the center monster zone, add 1 "Tactician" Beast-warrior-type monster from your Deck to your Hand. If this card is in the second or fourth monster zone (from your right), once per turn, you may increase1 monster's ATK by 500 until the End Phase. 1400/2100 Tactician Temujin EARTH **** Warrior/Effect This card cannot be destroyed by battle with a monster that is in a different column. If this card moves from 1 monster zone to another, destroy1 spell or trap card on the field. 1900/1400 Tactician Alexander EARTH **** Warrior/Effect Move a "Tactician" monster to an adjacent monster zone to Special Summon this card. "Tactician Alexander" may only be Special Summoned once per turn this way and it cannot be used as a material for an Extra Deck monster this turn. If this card is next to another monster, increase the ATK and DEF of both monsters by 200. If a "Tactics" spell is activated, you may return this card to your Hand to gain 800 LP. 1700/1600 Pikeman's Tactics Equip Spell The equipped monster gains 600 ATK. A monster you control that is in the same column as this card gains 400 ATK. Phalanx Tactics Equip Spell the equipped monster cannot be destroyed while a monster exists in an adjacent monster zone. You take no damage from a monster you control that is in the same column as this card. Division Tactics Continuous Spell You may only have 1 face-up "Division Tactics" on your side of the field. When this card is played, move all cards in the same column as this card to an adjacent empty card zone. If you cannot, destroy it. Cards cannot be played in the same column as this card. If a card would be moved into the same column as this card, return it to the hand instead. Link to comment Share on other sites More sharing options...
Tinkerer Posted March 29, 2015 Author Report Share Posted March 29, 2015 Bump? Link to comment Share on other sites More sharing options...
Tinkerer Posted March 30, 2015 Author Report Share Posted March 30, 2015 Bump! Link to comment Share on other sites More sharing options...
Tinkerer Posted March 31, 2015 Author Report Share Posted March 31, 2015 Bump. Link to comment Share on other sites More sharing options...
Heinken111 Posted April 2, 2015 Report Share Posted April 2, 2015 Â I think maybe you should make the cards, with the pictures having photos of their statues so we could understand. And i think they are pretty understandable effects. Link to comment Share on other sites More sharing options...
Tinkerer Posted April 2, 2015 Author Report Share Posted April 2, 2015 I guess I can try it if I find the time to get on my computer. Anyway, these are probably the least confusing of the cards. A couple more of my cards (i'll try to post em later) have effects that work "in the second and fourth monster zones" or the "first and fifth" monster zones. I think that's where it could get confusing and where I'd need help shortening. Link to comment Share on other sites More sharing options...
Heinken111 Posted April 2, 2015 Report Share Posted April 2, 2015 Can you do Winfield Scott? His plan won the US in the Civil War, AKA the Anacoda Plan. Link to comment Share on other sites More sharing options...
lecc_XD Posted April 8, 2015 Report Share Posted April 8, 2015 Unless konami make a rule that your can change the posiotion or the cards or the order they should be summoned, this deck is just an idea Link to comment Share on other sites More sharing options...
Tinkerer Posted April 8, 2015 Author Report Share Posted April 8, 2015 There is a card called Senet Switch that allows you to move the positions of your monsters. Anyway, this isn't the first time specific order is a necessity in yugioh. Destiny Board, anyone? Link to comment Share on other sites More sharing options...
lecc_XD Posted April 8, 2015 Report Share Posted April 8, 2015 yeah, but the card itself says that it should be placed in that order still, there are more cards that cand change their positions in the mat/monster zone like Rampaging Rhynos or Alien Infiltrator Link to comment Share on other sites More sharing options...
Tinkerer Posted April 8, 2015 Author Report Share Posted April 8, 2015 Only Hannibal wants you to place it initially in the center zone to trigger (or at least, that's what I was going for). The others can be moved into the center for their continuous abilities to kick in while their secondary abilities don't require a specific position. Link to comment Share on other sites More sharing options...
lecc_XD Posted April 8, 2015 Report Share Posted April 8, 2015 yeah, you should make a Spell or trap card that enlist the zones, so it would be easier to understand, or explain it in the monster itself, because most of the player just place their monsters in random positions cuz it doesnt really affect the game. Link to comment Share on other sites More sharing options...
Tinkerer Posted April 8, 2015 Author Report Share Posted April 8, 2015 ... Aaaand it seems we've come full circle. Fact is, that is precisely what I need help with. Anyway, added a couple more Tacticians. Link to comment Share on other sites More sharing options...
lecc_XD Posted April 8, 2015 Report Share Posted April 8, 2015 what if instead of affect all others when it is in the center, affect the ones of each side? i mean, just the 2 monsters it's between and all of them can change the position with another monsters, so you dont have to suffer for adyacents spaces besides, idk why Hannibal still looking for Beast-Warrior if all of them are Warriors lol Link to comment Share on other sites More sharing options...
Tinkerer Posted April 8, 2015 Author Report Share Posted April 8, 2015 I kinda wanted the Roman brothers to work like that specifically. Not all of them can effect everyone. In fact, I made Alexander work with the ones on either side. As for Hannibal's search, after I finished with the commanders, I was going to make the units (Calvary, Pikeman, Archers, etc.) and they were going to be beast-warrior-type. Link to comment Share on other sites More sharing options...
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