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Magic Dolphin of the Polar Star Wall


Sleepy

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You can Normal Set this card with no Tributes. When this card is flipped face-up, except Flip Summoned, you can activate this effect: Destroy all other monsters on the field, and if you do, you cannot Summon monsters for the rest of the turn.

 

The concept is that it comes from very salty water :v

 

-Field nuke when your opponent attacks it. You can also nuke the field with Book of Taiyou or anything that happens during your turn, but that'll make the drawback kick in.

-Competitively speaking, The stupidly high DEF is very slightly above Destiny HERO Defender, but that card is not really common and its drawback is bypassable. 

-Yes Salvage abuse (probably).

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This card is kind of powerful, not only is it a 2800 wall with a nuke effect, but it doesn't have drawback to it other than taking your other monters with it, but that's not really a problem since you are probably not gonna Set this if you have things you want to keep. You know, Ryko the Lightsworn Hunter only destroys one card, yet people still played that a lot, even outside of Lightsworn, this card is simply too splashable for such a field nuke with such high DEF, as it both provides a giant wall and leaves the opponent's field open for your next turn. The fact that you can Set it at ANY time is also very good, since most high Level monsters can only be Summoned when you don't have certain things on field.

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This card is kind of powerful, not only is it a 2800 wall with a nuke effect, but it doesn't have drawback to it other than taking your other monters with it, but that's not really a problem since you are probably not gonna Set this if you have things you want to keep. You know, Ryko the Lightsworn Hunter only destroys one card, yet people still played that a lot, even outside of Lightsworn, this card is simply too splashable for such a field nuke with such high DEF, as it both provides a giant wall and leaves the opponent's field open for your next turn. The fact that you can Set it at ANY time is also very good, since most high Level monsters can only be Summoned when you don't have certain things on field.

 

On its defense, Ryko only pops 1 card but it is any card so it is more flexible, you can also flip it yourself without using up other card effects for it (and will let you move offensively the turn you use it), it has milling that furthers the goal of the deck, has support from an archetype,

 

 It is supposed to be about on the same levels as how Old Vindictive Magician, Man-Eater Bug, and Snowman Eater were each during their time, you know, relevant. Just adjusted to power creep. So thought it'd be a cool experiment, besides it is technically a more uncertain and slower Dark Hole that might not let you go offensive after using it.

Though I can see how it could look probletic when combining those stats with that effect....

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