宇佐見 蓮子@C94 Posted April 1, 2015 Report Share Posted April 1, 2015 ★★★★★★★★ LIGHT/Aqua/2700/2700 Design notes: A generic big beater for all decks of all types! Well, except decks that don't run monsters. 2700 ATK, can be used in quite literally anything, and is sure to put the pressure on your opponent. Link to comment Share on other sites More sharing options...
VCR_CAT Posted April 1, 2015 Report Share Posted April 1, 2015 I really like this card; it takes the concept of a BLS-style monster that's more easily splashed, yet not a gigantic game-changer. You can use this card strategically, but by no means is it something that's way too powerful to take out.Only thing I would change is the wording on the ATK gain. Right now it's a little confusing, but I think I get what you're trying to do so maybe try this:If this card is Special Summoned by its own effect and battles while your LP is lower than your opponent's: This card gains ATK equal to the difference until the end of the Damage Step.The triple-requirements for the attack gain makes a little sticky, though. I'm not sure how many cards can Special Summon LIGHT Aqua monsters, so if there's really no super good support for that maybe it can just say "When this Special Summoned card" instead? It would clean it up a little.Other than that, I really like the design! Link to comment Share on other sites More sharing options...
宇佐見 蓮子@C94 Posted April 1, 2015 Author Report Share Posted April 1, 2015 I really like this card; it takes the concept of a BLS-style monster that's more easily splashed, yet not a gigantic game-changer. You can use this card strategically, but by no means is it something that's way too powerful to take out. Only thing I would change is the wording on the ATK gain. Right now it's a little confusing, but I think I get what you're trying to do so maybe try this: If this card is Special Summoned by its own effect and battles while your LP is lower than your opponent's: This card gains ATK equal to the difference until the end of the Damage Step.Nah, not really what I'm going for, at least flavor-wise. When it's summoned, it gains the ATK and it keeps the gain until it battles. As such, it's either a gigantic beater or a gigantic wall if you choose not to attack with it. The triple-requirements for the attack gain makes a little sticky, though. I'm not sure how many cards can Special Summon LIGHT Aqua monsters, so if there's really no super good support for that maybe it can just say "When this Special Summoned card" instead? It would clean it up a little.Again, flavor-wise I like that it only gains the ATK when it's summoned by its own effect. Other than that, I really like the design! Link to comment Share on other sites More sharing options...
VCR_CAT Posted April 2, 2015 Report Share Posted April 2, 2015 Oh okay, I see!Maybe something like this, then:When this card is Special Summoned by its own effect while your LP is lower than your opponent's: This card gains ATK equal to the difference until the end of the damage step in which this card battles.A lot more minor of a change, but it cleans up the effect a little and (hopefully) makes it easier to understand. Hope this helps!Also now that I get what effect is actually, I really like the strategy behind this card. It makes you pick and choose what battle it should take part in, if any at all. A thinking man's BLS! Link to comment Share on other sites More sharing options...
宇佐見 蓮子@C94 Posted April 3, 2015 Author Report Share Posted April 3, 2015 Bump~! Might turn this to be an archetype, tbh. Bunch of generic big beaters splashable in anything with a common theme of assisting the player if their LP is lower than the opponent when summoned. Link to comment Share on other sites More sharing options...
Cirrus Posted April 3, 2015 Report Share Posted April 3, 2015 no toyo nodon't make it into an archetype generic cards are good ;_;This card is just a beatstick, which is fine. I would consider possibly lowering the attack / def by 200 (to make it join the ranks of the 2500 beaters) but that's not necessary. Link to comment Share on other sites More sharing options...
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