CLG Klavier Posted April 3, 2015 Report Share Posted April 3, 2015 So, seeing as Toons are getting new stuff, everyone will throw themselves to play them. With Toon Kingdom being there and being in essentially 9 copies (3 Terra, 3 Toon Table) how would the classic Toon World fare in the deck now? I imagine running 2-3 RotA/3 Arma Knight/1 Zephyros for Number 66 to protect Toon World/Kingdom will be a must-have so your field doesn't suddenly die out of nowhere. Comic Hand makes Zephyros better since you can bounce it and lose nothing, but if it goes for bouncing World and Kingdom, we have steps. World needs you to pay 1000 life, so activating it, bouncing, and activating again is a total of 2400 life loss with Zephyros. That's steep. But probably way less steep than losing 6 cards from your deck because of Toon Kingdom. Thoughts? Link to comment Share on other sites More sharing options...
(GigaDrillBreaker) Posted April 3, 2015 Report Share Posted April 3, 2015 If the deck runs Monk (which i feel it will, for various reasons) running 0-2 of this to push up spell count isn't the worst plan. Link to comment Share on other sites More sharing options...
Slinky Posted April 3, 2015 Report Share Posted April 3, 2015 I run 3 Kingdom, and 1 This. It isn't uncommon for you to actually play this. Link to comment Share on other sites More sharing options...
evilfusion Posted April 3, 2015 Report Share Posted April 3, 2015 I think it'll still be run, purely because you REALLY need Toon World's name for the deck to function. Link to comment Share on other sites More sharing options...
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