MasterMelkz Posted April 5, 2015 Report Share Posted April 5, 2015 I created this archetype today. Most the drawings are from this guy http://thedurrrrian.tumblr.com. I am new around here, tell me what you think. [spoiler=Monsters] If this card is Summoned, you can target 1 monster on the field; destroy that target. Then, this card gains attack equal to the target's original attack. If this card is Summoned, you can target 1 monster on the field; that monster's attack becomes 0 and this card gains attack equal to the target's original attack If this card is Summoned, you can inflict 1000 damage to both players, and if you do, this card gains 2000 attack. If this card is Summoned, you can target 1 monster on the field; Banish that target. Then, this card gains attack equal to the banished monster's original attack. You can banish this card from the field and 1 other "Apocalypse" card from your graveyard; Special Summon 1 "Apocalypse Knight - Death" from your deck. You must control another face-up "Apocalypse" monster to activate and resolve this effect. You can pay 500 Life Points and tribute this card; Special Summon 1 "Apocalypse Knight - Famine" from your deck When an opponent's monster declares a direct attack, you can banish this card from your graveyard; Special Summon 1 "Apocalypse Knight - Conquest" from your deck. If a monster on the field is destroyed, you can send this card from your hand to the graveyard; Special Summon 1 "Apocalypse Knight - War" from your deck. If this card is Normal Summoned; banish 1 "Apocalypse Knight" from your graveyard, and if you do, Special Summon 1 "Apocalypse Knight Token" (Fiend-Type/DARK/Level 7/ATK 0/DEF 0) in Attack Position. If this card is Normal Summoned; return 1 "Apocalypse Knight" from your banished zone to the graveyard, and if you do, Special Summon 1 "Apocalypse Knight Token" (Fiend-Type/DARK/Level 7/ATK 0/DEF 0) in Defense Position. [/spoiler] [spoiler=Spells] Once per turn, you can shuffle 1 "Apocalypse Knight" monster from your hand to your deck to add 1 "Apocalypse Horse" monster from your deck to your hand. If this card is destroyed, you can send 1 "Apocalypse" card from your deck to the graveyard. Once per turn, if you control no monsters, you can discard 1 "Apocalypse" card from your hand to the graveyard; Special Summon 1 "Apocalypse Horse" from your deck. You cannot Special Summon any other monsters during the turn you use this effect, except for "Apocalypse" monsters. If you control a "Apocalypse Horse" monster(s); Special Summon 1 "Apocalypse Knight" monster from your hand or graveyard, but it's effects are negated. Banish 3 "Apocalypse" monster from your graveyard; draw 2 cards If you control a "Apocalypse Knight" or a "Apocalypse End Knight" monster(s) on the field: negate the effects of all other face-up cards on the field until the end of this turn, except "Apocalypse" cards. Target 1 "Apocalypse" Xyz monster you control; Special Summon from your Extra Deck 1 "Apocalypse End Knight" that is one Rank higher than that monster you control, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.) If this card in your graveyard is banished, you can add 1 "Apocalypse" card from your graveyard to your hand. [/spoiler] [spoiler=Traps] When an opponent's monster declares an attack, you can send 1 "Apocalypse" card from your deck to the graveyard; end the Battle Phase. During your turn, if this card is in your graveyard, you can banish it and one other "Apocalypse" card from your graveyard; send 1 "Apocalypse" card from your deck to the graveyard If a "Apocalypse" monster you control is destroyed by an opponent's card effect: target 1 card your opponent controls and 1 card you control; banish the first card, and if you do, destroy the second card. If this card in your banished zone returns to the graveyard, you can add 1 "Apocalypse" card from your deck to your hand. Special Summon this card as an Effect Monster (Fiend-Type/DARK/Level 7/ATK 0/DEF 0). You can tribute this card to Special Summon a "Apocalypse Horse" or a "Apocalypse Harbinger" from your banished zone. [/spoiler] [spoiler=Extra Deck] 1 Tuner + 1 or more non-Tuner "Apocalypse" monsters When this card is summoned, you can target a number of cards equal to the number of monsters used for the synchro summon of this card; banish them. You cannot conduct your Battle Phase for the rest of the turn that you use this effect. 2 Level 7 DARK monsters When this card is summoned: target any number of "Apocalypse" cards that are banished; return them to the graveyard. For each card returned, this card gains 500 ATK and DEF points. Once per turn, you can detach 1 Xyz Material from this card and banish 1 card from your graveyard to destroy 1 card on the field. 4 Level 8 DARK monsters This card cannot be destroyed by card effects. Once per turn, you can have this card lose 1000 ATK points to return 1 card from your banished zone to the graveyard, and if you do, draw 1 card. Once per turn, during either player's turn, you can detach 1 Xyz Material from this card and banish 2 cards from your graveyard to banish 1 card on the field. 5 Level 9 DARK monsters This card's effects are only applied while it has Xyz Materials. Once per turn, you can select a number of cards on the field up to the number of Xyz Materials attached to this card; banish them. Once per turn, during either player's turn, when a card or effect is activated, you can return 2 "Apocalypse" cards from your banished zone to the graveyard; Negate that effect and banish the card. During each End Phase: detach 1 Xyz Material from this card. 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lecc_XD Posted April 8, 2015 Report Share Posted April 8, 2015 Pretty balanced, i really like the idea, but i think it would be pretty slow if you cant get the horses in hand or the big monster on graveyard if you put on the big ones the condition "this card cannot be normal summon" you can easily play them with "Monster Gate" and "Reasoning" like the "Infernoid" Archtype i would play it with "Sacred Sword of Seven Stars" and "Hand Destruction" and the Dark Worl Engine so i can get them easily 6/10 (until you fix them or get more support) Link to comment Share on other sites More sharing options...
MasterMelkz Posted April 8, 2015 Author Report Share Posted April 8, 2015 Yeah, I think it might clog, and it gets a bit too dependant on the field spell. May create something similar to Infernity Inferno... I shall ponder on it, thanks for the feedback Link to comment Share on other sites More sharing options...
lecc_XD Posted April 8, 2015 Report Share Posted April 8, 2015 more than infernity Inferno, something like the Dark World engine to draw and sent to graveyard easily and fast, if not the deck would really clog a lot change the effect of the Harbringers to any Apocalypse card and the horses effects' to something easier to fulfill, add some secondary effect or a self-summon condition or effect to the big ones and some cards to summon thems from the deck or graveyard that might help a lot Link to comment Share on other sites More sharing options...
MasterMelkz Posted April 8, 2015 Author Report Share Posted April 8, 2015 I get where you are coming from, but the deck has real firepower and I feel like if I make it too easy to summon them, their effects could be abused. The Harbingers are a real cool point of the deck, I felt like they switch up from usual plays, but banishing 2 cards from your opponent is too good to allow for even more plusing with cards like Rank-Up-Magic Apocalypse Force. However, based on what you said and also a bit on what I previously wanted to create, I made three cards that I feel will help the deck out. I feel like Apocalypse Rites helps out a lot on the speed front as well as giving more protection to the player. Apocalypse Riders gives the deck a decent monster reborn, without the ability to abuse effects of the Knights. And Apocalypse Might is just a power card that is really useful to ensure effects of the Knights going off and protecting them from other stuff. Thanks for the feedback! Link to comment Share on other sites More sharing options...
lecc_XD Posted April 8, 2015 Report Share Posted April 8, 2015 Might and Rites are Good but Riders still a little incomplete because doesnt fix the problem of getting the horse in the field, you need something to search them to get more speed, if not the deck still kinda cloggy Link to comment Share on other sites More sharing options...
MasterMelkz Posted April 8, 2015 Author Report Share Posted April 8, 2015 Gotcha. Link to comment Share on other sites More sharing options...
lecc_XD Posted April 8, 2015 Report Share Posted April 8, 2015 officially its Consistent, now with some external draw engine its pretty functional~ some Dark World, Kuribandit and tour guide would be good, Dante and Malenbranche to get some Grave filling and search engine 8/10 cuz need some effect abuse, but ist pretty competitive now XD i hope you can check my deck i uploaded, its on my signature~ i think i need some fixes and help xD Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted April 8, 2015 Report Share Posted April 8, 2015 MasterMelkz, keep any and all updates to your set in the MAIN POST. Don't post them elsewhere in the thread; otherwise it'll prove hard to see them. Also put your existing cards in spoiler tags, because they are causing page lag for some users. Link to comment Share on other sites More sharing options...
MasterMelkz Posted April 8, 2015 Author Report Share Posted April 8, 2015 Ok Link to comment Share on other sites More sharing options...
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