MassHell Posted April 5, 2015 Report Share Posted April 5, 2015 Many cards on the game already have the effect of changing names but only the "rlanders" actually can take full advantage of that aspect! Based on the way Carroll plays with words, those cards' concepts bring a new twist to the game. P.S.: I don't know how to use the show/hide button. I can't find the option to use it =/ I'll edit once I find out! ___________ Monsters: Curiouserlander Alice Wonderlander Cheshire Cat Wonderlander Mad Hatter Wonderlander White Rabbit Mirrorlander Humpy Dumpty Mirrorlanders Tweedles Spells: Wonderlanders' Tea Party Wonderlanders' Pool of Tears Wonderlanders' Food Through the Looking-glass Down the Rabbit Hole Crowning the Queen We Are All Mad Here Traps: Mirrorlanders' Board Off With Their Heads Extra Deck: Wonderlander Caterpillar Wonderlander Alice Mirrorlander Jabberwocky Mirrorlander Alice Curiouserlander Alice of Dreams _______ Hope you enjoy! Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted April 5, 2015 Report Share Posted April 5, 2015 I like the premise; both on the source material (Alice in Wonderland) and treating monsters on the field with different names. However, it seems a bit slow. A large dependence on Curiouserlander Alice doesn't really help. Maybe improve upon the other Main Deck monsters, as opposed to improving the Spell/Trap Cards. It just needs to be a little faster. It's still a good premise. Link to comment Share on other sites More sharing options...
MassHell Posted April 5, 2015 Author Report Share Posted April 5, 2015 I like the premise; both on the source material (Alice in Wonderland) and treating monsters on the field with different names. However, it seems a bit slow. A large dependence on Curiouserlander Alice doesn't really help. Maybe improve upon the other Main Deck monsters, as opposed to improving the Spell/Trap Cards. It just needs to be a little faster. It's still a good premise. Oh, thanks! Don't worry, there are plenity of characters that I can use! I only used 6 up to now ^_^ What kind of effects/stats do you suggest? Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted April 5, 2015 Report Share Posted April 5, 2015 I'd suggest monsters that can Special Summon other "rlander" monsters or themselfves, so that you won't leave your field exposed for attacks. For example: While you control a face-up "rlander" Monster, you can Special Summon this card from your hand." or "When this card is destroyed by battle, you can Special Summon 1 "rlander" monster from your hand or Graveyard." or something similar. Also, you seem to have low ATK Level 3 and lower monsters. Perhaps have more Level 3 and 4 monsters with subtle ATK such as a Level 4 with 1800 or 1700 and a Level 3 with 1500 or so. If you still want to make Level 5 montsters, make sure they don't have much trouble being Summoned, such as with "Hieratic Dragon of Nuit" or "Power Invader". Sorry that this reply was so long. Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted April 5, 2015 Report Share Posted April 5, 2015 On a quick note, I just noticed that you made the card in similar fashion to real cards, such as the 1996, the 1st Edition, WMSE-0, and even the addition of Kazuki Takahashi. Link to comment Share on other sites More sharing options...
Red_X Posted April 5, 2015 Report Share Posted April 5, 2015 I like the deck, though I'm curious about your end game. Is this just protect the castle grind, or is theior something I'm missing. Additionally, because of the name switch abilities of all the alices the only one "Alice" monster clause doesn't do much (Summon the first, switch names with another card, summon second, etc.) I'd be curious about a hybrid running a hero engine to get prisma to copy alice,but that's for another post. Additionally, are you intentionally making it so ALice can't search all of the Spell/Traps? That just seems to limit the toolboxing of an already slow deck. Final Comment, I'm confused on what "Down the Rabbit hole" does. Does it make it so you can have Face-down attack position monsters, or what? Overall original idea, like the concept. Link to comment Share on other sites More sharing options...
MassHell Posted April 5, 2015 Author Report Share Posted April 5, 2015 I'll work on another monsters, yes. The original idea of the deck was a "Bujin-like" deck, focused on Alice and her fusion forms, that's why the effects are like this. The win condiction here is Fusion Summon Curioserlander Alice of Dreams and just play with her. She has a good field presence and controlling effect. And about the Alice clause, and the non-searchble Spells and Traps, that's proposital. I may change "Through the Looking-glass" and "Off With Their Heads" to make them be searchble, but "Crowning the Queen" is out of question. I think it would be too much OP to Special Summon my boss with no minus and in a searchble way... And yes, the effect of "Through the Looking-glass" is to being able to have face-down Attack Position monsters :D Thanks, guys. Link to comment Share on other sites More sharing options...
MassHell Posted April 9, 2015 Author Report Share Posted April 9, 2015 New card added: "We Are All Mad Here" Link to comment Share on other sites More sharing options...
MassHell Posted April 12, 2015 Author Report Share Posted April 12, 2015 "Mirrorlander Jabberwocky" and "Wonderlander Caterpillar" added! "Mirrorlander's Playfield" errata'ed and changed to "Mirrorlanders' Board" Link to comment Share on other sites More sharing options...
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