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Alice-based Archetype - "rlanders"


MassHell

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Many cards on the game already have the effect of changing names but only the "rlanders" actually can take full advantage of that aspect! Based on the way Carroll plays with words, those cards' concepts bring a new twist to the game.

P.S.: I don't know how to use the show/hide button. I can't find the option to use it =/

I'll edit once I find out!

 

 

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Monsters:

 

Curiouserlander Alice

 

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Wonderlander Cheshire Cat

 

17299_805282956230566_756083436354365022

 

 

Wonderlander Mad Hatter

 

10984461_805283179563877_721624388132537

 

Wonderlander White Rabbit

 

11133675_805283279563867_561488683037645

 

Mirrorlander Humpy Dumpty

 

11095354_805282046230657_280745607211247

 

Mirrorlanders Tweedles

 

11091328_805282566230605_337221892710944

 

 

Spells:

 

 

Wonderlanders' Tea Party

 

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Wonderlanders' Pool of Tears

 

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Wonderlanders' Food

 

19810_810253899066805_381151558168163266

 

Through the Looking-glass

 

10996002_805282879563907_742091112090614

 

Down the Rabbit Hole

 

11133797_805281739564021_592000607514927

 

Crowning the Queen

 

11103036_805281316230730_853052426665602

 

We Are All Mad Here

 

11102789_808382199253975_215408107489201

 

Traps:

 

 

Mirrorlanders' Board

 

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Off With Their Heads

 

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Extra Deck:

 

Wonderlander Caterpillar

 

11684_810253715733490_863842287448727334

 

Wonderlander Alice

 

11102961_805282979563897_211743717093826

 

 

Mirrorlander Jabberwocky

 

10250281_810253652400163_697884784860320

 

Mirrorlander Alice

 

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Curiouserlander Alice of Dreams

 

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Hope you enjoy!

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I like the premise; both on the source material (Alice in Wonderland) and treating monsters on the field with different names. However, it seems a bit slow. A large dependence on Curiouserlander Alice doesn't really help. Maybe improve upon the other Main Deck monsters, as opposed to improving the Spell/Trap Cards. It just needs to be a little faster. It's still a good premise.

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I like the premise; both on the source material (Alice in Wonderland) and treating monsters on the field with different names. However, it seems a bit slow. A large dependence on Curiouserlander Alice doesn't really help. Maybe improve upon the other Main Deck monsters, as opposed to improving the Spell/Trap Cards. It just needs to be a little faster. It's still a good premise.

 

Oh, thanks!

Don't worry, there are plenity of characters that I can use! I only used 6 up to now ^_^

What kind of effects/stats do you suggest?

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I'd suggest monsters that can Special Summon other "rlander" monsters or themselfves, so that you won't leave your field exposed for attacks. For example: While you control a face-up "rlander" Monster, you can Special Summon this card from your hand." or "When this card is destroyed by battle, you can Special Summon 1 "rlander" monster from your hand or Graveyard." or something similar. Also, you seem to have low ATK Level 3 and lower monsters. Perhaps have more Level 3 and 4 monsters with subtle ATK such as a Level 4 with 1800 or 1700 and a Level 3 with 1500 or so. If you still want to make Level 5 montsters, make sure they don't have much trouble being Summoned, such as with "Hieratic Dragon of Nuit" or "Power Invader". Sorry that this reply was so long.

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I like the deck, though I'm curious about your end game.  Is this just protect the castle grind, or is theior something I'm missing.  Additionally, because of the name switch abilities of all the alices the only one "Alice" monster clause doesn't do much (Summon the first, switch names with another card, summon second, etc.)  I'd be curious about a hybrid running a hero engine to get prisma to copy alice,but that's for another post.  Additionally, are you intentionally making it so ALice can't search all of the Spell/Traps?  That just seems to limit the toolboxing of an already slow deck.  Final Comment, I'm confused on what "Down the Rabbit hole" does.  Does it make it so you can have Face-down attack position monsters, or what?  Overall original idea, like the concept.

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I'll work on another monsters, yes. The original idea of the deck was a "Bujin-like" deck, focused on Alice and her fusion forms, that's why the effects are like this. 

 

The win condiction here is Fusion Summon Curioserlander Alice of Dreams and just play with her. She has a good field presence and controlling effect. And about 

the Alice clause, and the non-searchble Spells and Traps, that's proposital. I may change "Through the Looking-glass" and "Off With Their Heads" to make them be searchble, but "Crowning the Queen" is out of question. I think it would be too much OP to Special Summon my boss with no minus and in a searchble way...

 

 

And yes, the effect of "Through the Looking-glass" is to being able to have face-down Attack Position monsters :D

 

Thanks, guys.

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