Darjeeling Posted April 25, 2015 Report Share Posted April 25, 2015 First time posting here, so I bet I am not too good at making cards. I drew heavily off the "Aesir" designs, and this is essentially what I Came up with when I decided to make an archetype circling around the Greek Gods. If anyone can make suggestions to a newcomer, that'd be appreciated. [img]http://i.imgur.com/GAi6402.jpg[/img] [img]http://i.imgur.com/bnpKB8s.jpg[/img] [img]http://i.imgur.com/akpPM19.jpg[/img] [img]http://i.imgur.com/WiLPz0r.jpg[/img] [img]http://i.imgur.com/OOCwAYl.jpg[/img] [img]http://i.imgur.com/gRDWpTs.jpg[/img] [img]http://i.imgur.com/Sj8p4PF.jpg[/img] [img]http://i.imgur.com/5LuFgMp.jpg[/img] Link to comment Share on other sites More sharing options...
Lee Cheng Men Posted April 26, 2015 Report Share Posted April 26, 2015 Cool! an Olympian God version of the "Aesir" monsters! I like their artworks and their revival effects! XD Link to comment Share on other sites More sharing options...
Lumin567 Posted April 26, 2015 Report Share Posted April 26, 2015 Hello! Not being good at making cards at first is completely fine. I'll dive right in. Your archetype has some problems. First, none of the monsters are actually synchro summonable since no monsters that fit their requirements actually exist. Even if they did, it would take an enormous amount of effort to get them out. But let's assume you have a monster summoned. They're immune to literally everything except for battle, and they have 4000 attack, which makes it flat-out impossible for some decks to defeat them. But even if they get killed, they can be reanimated and activate powerful effects simeltauneously. Yes, the Aesir could be resurrected easily as well but they had effects that you could deal with. These guys are massive in comparison. Also, the Aesir could be bounced back to the deck or banished to defeat them or evade them. The only way to get rid of these guys is to banish them from the grave or extra deck, a feat anyone besides Infernoids will have huge trouble with. Finally, one last problem exists that totally unbalances these gods. They're ridiculously hard to summon, so I can kind of handle them being this strong. But they have no Special Summoning restrictions from the grave. Just play Gale Dogra (an obscure card that lets you send a monster from your extra deck to the grave for 3000 LP), don't die next turn, and presto! Level 12 monster, at your service. About as fun as a turn 5 Eramakul the Aeons Torn in MTG. I would recommend you: A. Restrict them so they can't be summoned from the grave outside of their own effects B. Maybe make them harder to summon or tone them down a little C. Release the cards necessary to summon them Sorry for the negative review. Link to comment Share on other sites More sharing options...
Darjeeling Posted April 26, 2015 Author Report Share Posted April 26, 2015 Well, now that I know Gale Dogra is a thing, that graveyard thing is probably going away. Thanks for telling me! I really thought about how to model this deck I am making into resembling the actual Greek gods. Link to comment Share on other sites More sharing options...
Darjeeling Posted April 27, 2015 Author Report Share Posted April 27, 2015 Hello! Not being good at making cards at first is completely fine. I'll dive right in. Your archetype has some problems. First, none of the monsters are actually synchro summonable since no monsters that fit their requirements actually exist. Even if they did, it would take an enormous amount of effort to get them out. But let's assume you have a monster summoned. They're immune to literally everything except for battle, and they have 4000 attack, which makes it flat-out impossible for some decks to defeat them. But even if they get killed, they can be reanimated and activate powerful effects simeltauneously. Yes, the Aesir could be resurrected easily as well but they had effects that you could deal with. These guys are massive in comparison. Also, the Aesir could be bounced back to the deck or banished to defeat them or evade them. The only way to get rid of these guys is to banish them from the grave or extra deck, a feat anyone besides Infernoids will have huge trouble with. Finally, one last problem exists that totally unbalances these gods. They're ridiculously hard to summon, so I can kind of handle them being this strong. But they have no Special Summoning restrictions from the grave. Just play Gale Dogra (an obscure card that lets you send a monster from your extra deck to the grave for 3000 LP), don't die next turn, and presto! Level 12 monster, at your service. About as fun as a turn 5 Eramakul the Aeons Torn in MTG. I would recommend you: A. Restrict them so they can't be summoned from the grave outside of their own effects B. Maybe make them harder to summon or tone them down a little C. Release the cards necessary to summon them Sorry for the negative review. How does it look now? Support cards are yet to be made. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted April 27, 2015 Report Share Posted April 27, 2015 Cool! an Olympian God version of the "Aesir" monsters! I like their artworks and their revival effects! XD Anything else that you like about the cards, or specifically what do you like about the revival effects? But that being said, if your cards require customs to be summoned/used, you must post them FIRST or concurrently with these cards. Otherwise, it proves very difficult to grade properly. Link to comment Share on other sites More sharing options...
Lumin567 Posted April 29, 2015 Report Share Posted April 29, 2015 I like the changes on the gods themselves. Lets go over Zeus now that he has support. Zeus himself is fine, well balanced for the cost. Good job. Sacrificial Horse is balanced, if a little confusing theme-wise. Aries and Athena are a little nuts. They basically turn the gods into generic level 8 Synchros. This is because you can summon either, activate it's effect, and summon Zeus. Due to how they're currently generic (or at least I assume they are; they have no summoning requirments bar) any deck can easily summon Zeus. The two need to be nerfed and made slightly less splashable. Otherwise, good stuff! Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted April 30, 2015 Report Share Posted April 30, 2015 Merged the posts with cards. In the future, keep all of your updates in the main post; DO NOT post them in separate ones, otherwise it proves hard to grade them. Also, post the card lore underneath each of them. It makes it easier for us to read effects + fix OCG if need-be. Link to comment Share on other sites More sharing options...
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