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Gear Soul Archetype.


PaladinMarth

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This is what happens when you're bored over a long period of time with too many ideas in your head and access to this place, so..
 
Basically, I just decided to put my ideas to virtual paper and make these for the hell of it. They're a sort of upgrade/rehash/enhancement/alternative/whatever to my favourite archetype, the Ancient Gears. In the fantasy scenario going on in my head when I made these, these cards were used by the central antagonist in his final duel, relating to the story and blah blah blah.
 
Obviously I don't own any of the art of whatever, since most of these just use differently-hued Ancient Gear artwork, since I don't have a single artistic bone in my body.
 
They lack the specific focus of the original Ancient Gears, ideally going for a more balanced spread, gearing up towards summoning Daedalos through Soul Gear Mechanism, and by extension, Antikythera. (sorrynotsorryforthatpun)
 
Anyway, here you go. Better to let some people acknowledge they exist rather than having them rot in some forgotten folder in my computer somewhere!
 

[spoiler='000 - 010']

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This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with the effect of 'Daedalos, Lord of the Gears'. This card cannot be destroyed by the effects of Monster, Spell or Trap cards. The original ATK and DEF of this card are equal to the original ATK and DEF of 'Daedalos, Lord of the Gears' at the point of its destruction x2. Once per turn, you may target one face-up Trap card on the field; destroy that card.

 

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This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with the effect of 'Gear Soul Mechanism'. The original ATK and DEF of this card are equal to the number of Gear Soul Counters used to Special Summon this card x 300. This card cannot be destroyed by the effects of Monster, Spell or Trap cards. When this card is destroyed and sent to the graveyard as a result of battle, Special Summon 1 'Antikythera, God of the Gears' from your hand or deck.

 

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You must pay 500 Life Points to activate this card. Increase the ATK and DEF of all face-up "Gear Soul" monsters on your side of the field by 400. The activation of this card cannot be negated, and once it is on the field, it cannot be removed except by its own effect. Every time a monster is sent from the field to the graveyard, place 1 "Gear Soul Counter" on this card. You can tribute this card during either either players turn to Special Summon 1 "Daedalos, Lord of the Gears" from your hand. 

 

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Discard one card from your hand. Select one face-up "Gear Soul" monster on your side of the field; select and activate one of the following effects:
* Increase the ATK of the selected monster by 700.
* Increase the DEF of the selected monster by 700.

 

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Once per turn, you may discard one card from your hand; depending on the type of card discarded, activate the following ability:
* Monster: Increase this card's ATK by 100.
* Spell: Increase this card's DEF by 200.
* Trap: Draw one card.
 

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This card may attack your opponent's Life Points directly. If this face-up Attack Position monster battles with an opponent's monster, the opponent's monster is destroyed during their next End Phase.

 

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You must pay 500 Life Points to activate this card. Increase the DEF of all face-up "Gear Soul" monsters on your side of the field by 500. If a face-up "Gear Soul" monster on your side of the field would be destroyed as a result of battle, you may remove 1 "Gear Soul Remnant" Counter from this card to negate the attack that would have destroyed the "Gear Soul" monster. Battle damage is applied normally. If this card is removed from the field, all "Gear Soul Remnant" Counters must also be removed from the field.

 

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This card can only be activated while "Fortified Gear Soul Outpost" is active on your side of the field. Select up to three Machine-type monsters in your graveyard; banish them; place "Gear Soul Remnant" Counters on "Fortified Gear Soul Outpost" equal to the number of banished monsters.

 

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When this card is Normal Summoned successfully, you may add 1 Trap card from your graveyard and shuffle it into your deck. When this card is destroyed and sent from the field to the graveyard, you may add 1 Spell card from your graveyard and shuffle it into your deck.

 

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You may only activate this card during your turn. Select one unoccupied Monster, Spell or Trap zone on either side of the field; place one "Gear Soul Landmine" Counter in that zone. If a card is placed in that zone, remove the "Gear Soul Landmine" Counter; destroy the card in that zone, inflict 700 points of Direct Damage to your opponent's Life Points, and send this card to the graveyard. Only one "Gear Soul Landmine" may be active on the field at a time.

 

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Select one "Gear Soul" monster on your side of the field; activate one of the following abilities:
 
* Increase the level of the selected monster by 1.
* Decrease the level of the selected monster by 2.

 

[/spoiler]

 

[spoiler='011 - 022']

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Equip only to a "Gear Soul" monster on your side of the field. If the equipped monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. 

 

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If this monster is in face-up Attack position at the beginning of your Battle Phase, you must attack each of your opponents monsters with this card. This card cannot be destroyed while battling this with effect, but battle damage is applied normally. 

 

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While this card is face-up on your side of the field, no "Gear Soul" monsters can be selected as an attack target by your opponent, except for "Gear Soul - Sovereign Wyrm". If this monster destroys an opponents monster by battle, your opponent must discard 1 card from their hand.

 

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Discard three cards from your hand to activate this card's ability during your Main Phase. Select one monster on your side of the field; that monster may attack twice during your Battle Phase, but only that monster may declare an attack. 

 

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Discard one card from your hand to activate this card's effect during either player's turn. Until the End Phase of the current turn, switch the ATK and DEF of this card.

 

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Perhaps the most common sight in the Gear Soul army. While rather generic and mass-produced, each soldier is a formidable foe in its own right.

 

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If a "Gear Soul - Infantry Mk.I" on your side of the is destroyed and sent to the graveyard as a result of battle, you can Special Summon this card from your hand. 

 

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When this monster is Normal Summoned successfully, you may activate one of the following abilities:
* Look at the top 3 cards of your Deck and return those cards to the top of the Deck in any order.
* Select and see one card in your opponent's hand.

 

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Select any three "Gear Soul" cards from your graveyard; do not show them to your opponent. Your opponent must then pick one of these cards at random; that card is banished. You may then add one of the remaining cards to your hand; the remaining card is shuffled into your deck.

 

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When this card is destroyed and sent to the graveyard as a result of battle, select one card at random in your opponent's hand and discard it.

 

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When this card is destroyed and sent to the graveyard as a result of battle, select one card in your graveyard and shuffle it into your deck.

 

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When this card is destroyed and sent to the graveyard as a result of battle, select one card on the field and return it to the owner's hand.

 

[/spoiler]

 

[spoiler='023 - 028']

 

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You may Special Summon this card directly from your hand. If you choose to do so, during each player's Main Phase, you must toss a coin and declare an outcome. If you choose incorrectly, the ATK and DEF of this card are switched. If you consecutively incorrectly declare an outcome three times, this card is banished, and you take 1000 points of Direct Damage.

 

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Activate only when a Machine-type monster on your side of the field is destroyed by battle during your opponent's turn. Destroy the attacking monster, and inflict Direct Damage equal to half of the attacking monster's original ATK to yourself and your opponent.

 

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Once per turn, during your Main Phase, you may discard any number of cards from your hand; increase the DEF of all face-up Machine-type monsters on your side of the field equal to the number of discarded cards x100.

 

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Select one face-up Machine-type monster on your side of the field. If it is in Attack position, change it to face-up Defense position, and vice-versa.

 

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You must pay 500 Life Points at each of your Standby Phases to keep this card on the field. If you do not, it is destroyed and sent to the graveyard. Once per turn, you may negate a Spell of Trap card effect which targets a face-up "Gear Soul" monster on your side of the field, and if you do, destroy it.

 

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Increase your own Life Points by 300 for each "Gear Soul" monster card in your graveyard.

 

[/spoiler]

 

So, yeah. Let me know what you guys think! Also yeah, no xyz/synchro/tuner/pendulum/whatever here because I'm still stuck in the first/second generation of the Yu-Gi-Oh! franchise and I just can't deal with change.

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Thanks for adding the Lore! I decided to read them backwards from the bottom to the top. In general, some of these could use re-wording since some of the grammar used is outdated (unfortunately I'm no good at that so I can't really help you there

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