Radiant F.U.R.Y.™ Posted May 4, 2015 Report Share Posted May 4, 2015 Not too terribly long ago, I released a set of Dark World monsters with mixed results. I've seen a couple of other users post DW cards since then, so I thought it might be time to try this again. This time around, I'll be providing some insight as to why I designed each card the way I did. I have plenty already made, but I want to touch up the artwork on some of them, so I'll be starting with just 3 and adding cards as time moves on. TL;DR: NEW DARK WORLD MONSTERS!!! Extra Deck [spoiler=Dyumon, Guardian of Dark World] 2 Level 8 DARK monsters Cannot be destroyed by battle. When an opponent's card or effect that would cause this card to leave the field is activated: You can detach 1 Xyz Material from this card; the effect of that card becomes "Your opponent discards 1 card" (This is a Quick Effect). When this card is targeted by a card effect controlled by your opponent while it has no Xyz Materials: Return this card to the Extra Deck.[/spoiler] What happens as carbon is compressed? It becomes stronger...denser...going through several stages (including Graphite) but the road ends when it reaches Diamond. The punishment that diamonds can withstand is why i gave it the battle protection and the conversion of removal effs to discard effs. Also...because diamonds are forever...he just goes back to the extra deck...this guy is all flavor and I love it! [spoiler=Rue, Oppressor of Dark World] 1 "Dark World" Tuner + 1 or more non-Tuner monsters Once per turn, during either player's turn, when your opponent activates a card or effect: You can banish 1 "Dark World" monster from your Graveyard to have the effect of that card become "Both players discard 1 card (This is a Quick Effect)".[/spoiler] Before you ask, the quick effect parenthetical is meant to be a part of the assigned effect. This is intended to limit what can be chained to its activation. This guy is meant to serve as an Extra Deck Boss, alongside Dyumon. Aside from its effect changing, it really has no protection. It's a beater at 3300 (w/gates) and it forces your opp to think strategically and (ideally) make sacrifices in order to get around him. Not to mention, if you draw into another Tuner, you can bounce this guy for grapha (who was probably a mat for this guy, anyway) and Synchro again for double the effect changing fun. Main Deck [spoiler=Blaak, Scribe of Dark World] When this card is added to your hand by the effect of a "Dark World" card: You can target 1 Spell or Trap Card in your Graveyard with an effect that discards a card(s) from your hand; If this card is discarded from your hand to the Graveyard by a card effect: Special Summon this card, and you can activate the effect of the targeted card (if any) as this card's effect[/spoiler] The idea behind giving her this effect is partly flavor (scribe records things so can copy them) and partly to give Dark Worlds some speed to make up for any shortage of consistency (which often comes to bite DW players in the assets). This card combos beautifully with snoww and works well with things like Dealings and Gates, if you draw into it with their effects. [spoiler=Bluu, Magnate of Dark World] If this card is discarded to the Graveyard by a card effect: Special Summon 1 level 4 or lower "Dark World" monster from your Graveyard, except "Bluu, Magnate of Dark World", then, that monster gains 300 ATK until your next Standby Phase.[/spoiler] The effect of Bluu is meant to be a more versatile, and possibly more efficient, card than beiige (which is only a staple because it's level 4). This guy is level 4 and can give an atk boost to things already in the Grave...like snoww, which you can then bounce for Grapha or swing for 2300 ATK if Gates is also out (and let's face it, it probably is). Not to mention DW arent gonna be hurting by getting a Lv 4 1800 ATK (without Gates). [spoiler=Ebonivore, Warhound of Dark World] If this card is discarded from your hand to the Graveyard by a card effect, Special Summon it in face-up Attack Position. Once per turn: You can discard any number of "Dark World" cards, and if you do, this card gains 1 Level and 300 ATK and DEF for each discarded card in your Graveyard, until the End Phase.[/spoiler] Originally, this card was just a Fabled Raven clone, but I didn't want to do that, so I revised the effect and (hopefully) balanced it fairly well. I admit, it's still pretty derivative, but I tried to make it its own thing. It can still reach 2k ATK with Gates and 1 discard, BUT the discarded card has to stay in grave for the Lv/ATK boost to happen. So Star Eater and Leo arent going to hit your field on turn 1 (probably). This does make Lv 8 Synchro plays viable without having to leave the archetype (which was my overall goal for this guy)...pure Dark World Main Deck that can get to your Synchros. [spoiler=Transparr, Envoy of Dark World] When this card is Normal Summoned, you can shuffle 1 of your banished "Dark World" monsters into your Deck. If this card is discarded from your hand to the Graveyard: Declare 1 card type (Monster, Spell, or Trap), then your opponent selects 1 "Dark World" card of that type from your Graveyard; add the selected card to your hand.[/spoiler] Transparr is the first custom dark world I made with an ignition effect. It was also the first I made that could recover banished DW's (a glaring weakness of the archetype). It also has a handy graveyard recovery effect, which can add a little strategy to what you're sending to the Grave on top of the effects of the dark world monsters, themselves. [spoiler=Fyre, Archduke of Dark World] You can Special Summon this card (from your Graveyard) by sending 1 of your banished "Dark World" monsters to the Graveyard, except "Fyre, Archduke of Dark World". If this card is discarded to the Graveyard by a card effect: Target 1 other "Dark World" card in your Graveyard; add that target to your hand, then, if this card was discarded from your hand to your Graveyard by an opponent's card effect, you can discard 1 card or Special Summon Summon 1 level 4 or lower Fiend-Type monster from your Graveyard.[/spoiler] This card is meant to be the answer to all of the "but what if the opponent does this?" questions you might have about Grapha. I call him Big Sexy. That's all I really need to say about Fyre. I tested this guy on DN and he is beautiful. [spoiler=Redd, Blood Letter of Dark World] If this card is discarded to the Graveyard by a card effect: Special Summon 1 Level 4 or lower "Dark World" monster from your Graveyard. During your next Standby Phase after this card was sent to your Graveyard: Return that Special Summoned monster to your hand (This card must be in your Graveyard to activate and resolve this effect).[/spoiler] The idea behind Redd is to open up more combos to alleviate some of the consistency issues that Dark Worlds have. This guy can ss himself so grapha can recycle, or can bring snoww or one of the other level 4's I have here. I know, speaking for myself, there are plenty of times I'd like to get a DW from my grave back in my hand for discarding purposes. As always: Constructive criticism is very much welcome. I eagerly wait your comments and if you have ideas or suggestions for future cards, please feel free to leave them here. I'll be updating this post in the next few days. Link to comment Share on other sites More sharing options...
nickredace Posted May 5, 2015 Report Share Posted May 5, 2015 they look nice and balanced Link to comment Share on other sites More sharing options...
chaoticjexak Posted May 5, 2015 Report Share Posted May 5, 2015 'nice and balanced' *creis* war hound is....wow...... Link to comment Share on other sites More sharing options...
Radiant F.U.R.Y.™ Posted May 6, 2015 Author Report Share Posted May 6, 2015 'nice and balanced' *creis* war hound is....wow...... Do you have any tips for balancing it? In what ways is it abusable? Link to comment Share on other sites More sharing options...
Nightmare Stomper Posted May 6, 2015 Report Share Posted May 6, 2015 The hound is fine, it just needs a bit of OCG work. TBH, I would totally play it over Raven because of the fact that it's a Darkworld monster. Which makes it crazy good. As you know though, most Darkworld monsters punish your opponent for negging you, so you should perhaps also incorporate this into the cute wittow doggie :D Dark World doesn't seem to have a burn card, so I'll assume you'll implement that for the purposes of OCG. The card really isn't OP. I don't know what PPP is talking about. D If this card is discarded to the Graveyard by a card effect: Special Summon it from the Graveyard, then, if this card was discarded from your hand to your Graveyard by your opponent's card effect, inflict 1000 damage to them. Once per turn: You can discard any number of "Dark World" cards, and if you do, this card gains 1 Level and 300 ATK and DEF for each card discarded, until the End Phase. Now, to discuss its impact upon the meta: None. Ok, it's searchable, yes, and it's a tour guide target, yes. Buuuut tourguide is at one, so tbh I think this card would be a nice addition to the Dark World collective of misery and pain. BLUU - Bluu is an excellent card for mixing up your Sp Summoning, though I am not too keen on it not being able to bring back other copies of itself. Perhaps you have a personal idea that contradicts this; feel free to stick to it. Once again, you're not taking advantage of the punish-the-neg ability of Dark World monsters! :) If this card is discarded to the Graveyard by a card effect: You can target 1 other Level 4 or lower "Dark World" monster in your Graveyard; Special Summon it, then, if this card was discarded from your hand to your Graveyard by your opponent's card effect, that monster gains 1000 ATK. Besides that, this card doesn't do much, so you could leave it as-is or give it another component to its effect. If this card is discarded to the Graveyard by a card effect: You can target 1 other Level 4 or lower "Dark World" monster in your Graveyard; Special Summon it, then, if this card was discarded from your hand to your Graveyard by your opponent's card effect, that monster gains 1000 ATK. At the start of your opponent's Battle Phase: You can Banish this card and 1 "Dark World" Spell/Trap card from your Graveyard; this turn, face-up attack position "Dark World" monsters you control cannot be destroyed by battle this turn. I would play 1-2 of it. Unless it has its additional effect. Then I shall play 3. As it sets up for Blaak without the need to search Blaak. BLAAK - Blaak is gonna be our money card. It's gonna be a super rare, and it's gonna merit that pricetag. It's gonna be infinite-recyclable. Hell yeah. Because of the weird conscribing effect, I would suggest that you use it to Banish 1 Dark World Spell/Trap card, and then, when it is discarded, you can set it to your side of the field. I feel as if that would just make more Yu-Gi-Oh! sense. Remember, just suggesting here. I would also personally suggest that you make Blaak level 1 and have 0 ATK and DEF. A Crush Card target that can be 1 for 1'd into a Synchro Summon could just save your life. I've added a searching effect for "Dark World" monsters (other than the card itself) to speed up the deck more. You know, make it tier 2. I've removed the second neg to make the card look nicer in the Card Maker. If this card is added to your hand by the effect of a "Dark World" card: You can reveal this card from your hand; Banish 1 "Dark World" Spell/Trap Card from your Graveyard. If this card is discarded to the Graveyard by a card effect: Target 1 of your Banished "Dark World" Spell/Trap cards; set it to your side of the field. When this card is Summoned: You can discard 1 card and add 1 "Dark World" card from your Deck to your hand. You can only activate this effect of "Blaak, Scribe of Dark World" once per turn. --- Anyway that's my feed back, tell me how you feel about it. Link to comment Share on other sites More sharing options...
Radiant F.U.R.Y.™ Posted May 6, 2015 Author Report Share Posted May 6, 2015 A far as Ebonivore (ebony/ivory) and Bluu (Blue) not having a secondary eff that works with opp discard, the idea is simply that some DW cards dont have it. Besides that, I really feel like some of them just dont need the ones they have. But that's just my opinion. I dont know about burn...not sure if that really fits them...they're more swarm thatn anything...maybe I'll add a piercer...something like Aromage Bergomot... As far as Blaak...She is my baby...but my favorite is still not on this thread yet...im working on it tonight, tho. However, I am adding an Extra Deck Boss Monster to the thread. When I add my fav custom Dark World, tonight's addition will suddenly seem VERY nice EDIT Added Dyumon Link to comment Share on other sites More sharing options...
chaoticjexak Posted May 6, 2015 Report Share Posted May 6, 2015 im saying that hound is op in the same way that morphing jar was banned becase of stuff like dws- sure you dont get a recyc- but you get effects for days; which would open up some pretty mean OTK's- personally im against the idea of any deck that can otk so easily- hound ad blakk would make this far too easy- as two blakk plus two lvl 5s- go into black roses and other things- then you can make draccosack or big eye out of those- steal and pop stuff- then go for game. i know as a dw player myself that the aim is to be a scumbag..but this would lift them far more than 'tier 2' in my opinion. Link to comment Share on other sites More sharing options...
Radiant F.U.R.Y.™ Posted May 6, 2015 Author Report Share Posted May 6, 2015 do you have any suggestions for balancing them...keeping in mind, that to be worth anything in the meta, theyll have to keep up with the Konami Power Creep Link to comment Share on other sites More sharing options...
Radiant F.U.R.Y.™ Posted May 6, 2015 Author Report Share Posted May 6, 2015 BUMP Added Transparr! Link to comment Share on other sites More sharing options...
chaoticjexak Posted May 6, 2015 Report Share Posted May 6, 2015 its got to be made more situational.. and in allhonsety id say f the meta... becuase i remember when dws were tier 0.... it was wonderful for money matches.. but boring for me as a dw player to make it good- id say transspar and blakk would be all you need- anything else would break them... i like however that you have focused one the 'level 4 or lower' subsection. Link to comment Share on other sites More sharing options...
Radiant F.U.R.Y.™ Posted May 7, 2015 Author Report Share Posted May 7, 2015 i like however that you have focused one the 'level 4 or lower' subsection. Then you're not going to like what's coming... But all the same...Im not trying to reach tier 1 or 0...I just want them to be an archetype that people would seriously consider for tourney play...tier 2...maybe even 3...in the meta tho I hate the meta too...power creep is a pain in the assets but to be competitive, it's a necessary evil Link to comment Share on other sites More sharing options...
chaoticjexak Posted May 7, 2015 Report Share Posted May 7, 2015 nah i like the fives too :D I'm saying its good to focus one one fr a time.. cue b4 all we had was beiige, brow, bronn and snow really Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted May 7, 2015 Report Share Posted May 7, 2015 they look nice and balanced Follow the Advanced Clause. Why do you think they are nice and balanced? Keep in mind that you have to explain your thought process. Link to comment Share on other sites More sharing options...
Radiant F.U.R.Y.™ Posted May 8, 2015 Author Report Share Posted May 8, 2015 I got excited for a second, when I saw you had posted here, Sakura...then I realized why... EDIT: ADDED BIG SEXY! AKA Fyre, Archduke of Dark World Link to comment Share on other sites More sharing options...
chaoticjexak Posted May 8, 2015 Report Share Posted May 8, 2015 i like fyre a lot- he solves the major problem with level as well as banished. also- WoW's lich king as the art... perfect Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted May 9, 2015 Report Share Posted May 9, 2015 I got excited for a second, when I saw you had posted here, Sakura...then I realized why... Yeah, I was posting on my mod responsibilities/AC checking during that time. This time, I'll grade the cards (although bear in mind that Dark Worlds aren't something I'm overly familiar with). In terms of the Xyz Monster, I know DWs have Grapha as a Level 8 option (and now Fyre here); but to me, I don't see it as a monster that DWs can feasibly run. Same logic would apply to Kali Yuga in D/D/D's (for comparative reasons). Granted, there are other DARK Decks that can run this card (including the aforementioned and Puppets, though they don't have much use for it aside from Grave setup fodder). Detach effect is nice, and forces your opponent to make you discard a card of your choosing; which does help the Deck out with its combos. --- Fyre is nice for recovering smaller DWs in the Graveyard, and then reviving stuff if opponent is careless. In terms of its SS condition, again not too familiar with how the Deck runs (I could likely see you returning stuff that gets banished for Dark Armed; assuming they run it). So yeah, it's another monster that can help make Dyumon; but overall that's it. (Won't comment on the other cards, since again DWs aren't a Deck that I'm good at) Link to comment Share on other sites More sharing options...
Radiant F.U.R.Y.™ Posted May 11, 2015 Author Report Share Posted May 11, 2015 Added Redd! Share your thoughts! Also...@Sakura Haruno Fyre's from-grave SS is similar to Grapha's, in that the cost to perform the SS is an action that benefits the overall strategy of DW. Gates banishes your DW monsters as a cost to discard and draw, as well as opp loves to banish DW as they dont have an in-archetype means of recovering banished cards. The discard eff and opp discard eff are both meant to grant speed and consistency. Hope that helps Link to comment Share on other sites More sharing options...
chaoticjexak Posted May 11, 2015 Report Share Posted May 11, 2015 Redd is actually pretty decent and balanced- i love his recyc effect. however tiny niggle- as a chaos player- bloodletter is all one word :P Link to comment Share on other sites More sharing options...
Radiant F.U.R.Y.™ Posted May 11, 2015 Author Report Share Posted May 11, 2015 Thanks for the compliment. Not sure yet whether or not I'm too lazy to fix the spelling...lol I'll probably fix it when I get home from work tonight Link to comment Share on other sites More sharing options...
Radiant F.U.R.Y.™ Posted May 12, 2015 Author Report Share Posted May 12, 2015 Bump. More cards coming soon. Mainly monsters, but I am thinking about possible S/T support Link to comment Share on other sites More sharing options...
Radiant F.U.R.Y.™ Posted May 13, 2015 Author Report Share Posted May 13, 2015 Added Level 10 Synchro "Rue, Oppressor of Dark World" Link to comment Share on other sites More sharing options...
Radiant F.U.R.Y.™ Posted May 14, 2015 Author Report Share Posted May 14, 2015 Tested these and will have a few updates in the coming days. Expect Rue's effect to change, blakk to become level 2, more Extra Deck monsters, and possible S/T support. Link to comment Share on other sites More sharing options...
nickredace Posted May 14, 2015 Report Share Posted May 14, 2015 I think that "Fyre, Archduke of Dark World" could be quite abuse-able, mostly because of his cost. Since his cost is to return a banished dark world to the grave, it makes for a hard wall to stop. First being since it is a "Cost, its return most to the grave effect is impossible to negate. Though if some card makes you unable to activate in grave it would stop it. Maybe you should change it to this wording ,"Target one banished "Dark World" monster, then special summon this card from the graveyard, if you do, send that target to the graveyard" Its other Effect is fine, but its summon cost is dangerous, That would make this card a butt-buddy with Dark armed Dragon, and could be quite a pain to an already tough deck. (Got the wording from Earth Vassal Landrobe, since that's how his effect works) Link to comment Share on other sites More sharing options...
Radiant F.U.R.Y.™ Posted May 15, 2015 Author Report Share Posted May 15, 2015 Well, the DAD synergy was an accident. What if, instead of losing it as a cost, I did this: If all monsters you control (if any) are "Dark World" monsters: You can Special Summon this card (from your Graveyard) by sending 1 of your banished "Dark World" monsters to the Graveyard, except "Fyre, Archduke of Dark World". Link to comment Share on other sites More sharing options...
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