Expelsword Posted May 5, 2015 Report Share Posted May 5, 2015 "All "Infernoid" monsters you control with original Levels of 2 or higher become Level 1, also any battle damage they inflict to your opponent is halved. You can send this face-up card from the field to the Graveyard; Fusion Summon 1 "Infernoid" Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials. If your opponent controls a monster(s) that was Special Summoned from the Extra Deck while you do not, you can also use up to 6 monsters in your Deck as Fusion Materials do whatever you want." Back when this card was first revealed, everyone was completely shocked at how powerful it appeared to be. After playing around with this card, I can indeed confirm: it is complete horse hockey. There's not too many decks that can get away without the using the Extra, and there are plenty that require it; this card punishes them for merely existing. I'm sure there's no need to explain the finer points of why fusing from the deck (especially in this particular achetype) is absurd. The real question is, "Why?" Why did they make this card for an archetype that was seemingly all about the maindeck? Did they have this planned from the beginning? Or did they pull it out of their, erm...hat to sell tons of Infernoid cards when they saw that the deck was overall mediocre? Konami seems to really be pushing the Arc V angle, with lots of newer decks getting Synchros or Xyz, and the resurgence of Fusions to allow all the summoning methods to exist on equal footing, but how far will they go? Will Pendulum eventually become the most common, as the anime clearly wants it to be? Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted May 5, 2015 Report Share Posted May 5, 2015 card honestly sucks against decks that mattered. though against decks where it can trigger, you'll always run 2 at most. running 3 is a death sentence. But yes, it's a horrendously made card that will put you far ahead just by resolving it. Link to comment Share on other sites More sharing options...
Wildflame Posted May 5, 2015 Report Share Posted May 5, 2015 1- It works the best at 2 2- Yeah, even if Tierra is not the strongest bost ever, it's pretty ridiculous when it resolves 3- I've always find its artwork intriguing Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted May 5, 2015 Report Share Posted May 5, 2015 It's good since it instantly dumps 8 noids to the graveyard minimum on resolution. Link to comment Share on other sites More sharing options...
Expelsword Posted May 5, 2015 Author Report Share Posted May 5, 2015 You can obviously side it out against decks it doesn't work on... Link to comment Share on other sites More sharing options...
CLG Klavier Posted May 5, 2015 Report Share Posted May 5, 2015 You can obviously side it out against decks it doesn't work on... But it doesn't work against a big part of the game. Nekroz? Only Extra Deck monster they might have out at any moment is Lavalval Chain, but that means they probably Djinn locked you. Yonseju? No Extra Deck at all. Ritual Beasts? They can de-fuse in response to this. BA? Fire Lake. Shaddolls are like the only thing this will actually work against. Same reason why Shaddoll Fusion isn't that insane anymore: contrary to the popular belief, it's actually quite hard to fulfill the condition. Link to comment Share on other sites More sharing options...
ihop Posted May 5, 2015 Report Share Posted May 5, 2015 If you're a Shaddoll player with any shred of intelligence you can make your fusion plays so you either end with a set Beast or a set Book of Moon or Vanity's. It's not even good against Shaddoll, it's probably best against BA because they really only have Lake to avoid this happening. Link to comment Share on other sites More sharing options...
CLG Klavier Posted May 5, 2015 Report Share Posted May 5, 2015 I'll just point out that in OCG, Infernoids are starting to pick up more and more play...but no one runs this. That says a lot. Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted May 5, 2015 Report Share Posted May 5, 2015 OCG infernoids also have 3 Gate and Card Destruction so don't compare DNCG or TCG noid to them atm. Also, unlike Shaddoll Fusion, this is total ass if you can't get the fusion from deck eff. Yes the level to 1 effect is good but it requires prior setup. A lot of prior setup to be of any use if you can't fuse, and most of the time this would just sit there as an additional dead card in hand. Link to comment Share on other sites More sharing options...
CLG Klavier Posted May 5, 2015 Report Share Posted May 5, 2015 OCG infernoids also have 3 Gate and Card Destruction so don't compare DNCG or TCG noid to them atm. Clearly that's not enough, seeing as they started to appear in huge number only now that Dekatron got printed. Link to comment Share on other sites More sharing options...
Blake Posted May 5, 2015 Report Share Posted May 5, 2015 Clearly that's not enough, seeing as they started to appear in huge number only now that Dekatron got printed. But Nai's reasoning still stands. With the limited Card Des, 3 each of Gate/Reasoning, AND Dekatron, they have a lot in their favor. TCG has 4 combined Gate/Reasoning and no des. So this is, arguably, better in projected DN/TCG decks. Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted May 5, 2015 Report Share Posted May 5, 2015 OCG Infernoids uses Dekatron as an out to locks. Many builds didn't max it, or and a sizable builds only side it. Compared to pre-CORE, they didn't get that much increase in tops since the deck is still really similar at the core of how the OCG players run it. Link to comment Share on other sites More sharing options...
玄魔の王 Posted May 5, 2015 Report Share Posted May 5, 2015 But Nai's reasoning still stands. With the limited Card Des, 3 each of Gate/Reasoning, AND Dekatron, they have a lot in their favor. TCG has 4 combined Gate/Reasoning and no des. So this is, arguably, better in projected DN/TCG decks. But the lack of these cards make the deck overall much worse than the OCG. This alone doesn't make up forr the lost consistency, and Still suffers the same issues as the OCG. Also, Dark Law makes this card cry. Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted May 5, 2015 Report Share Posted May 5, 2015 In TCG/DNCG, there's always the option of using the Void-based build. Slower but reaaaaaaaaaaallly consistent. It doesn't even have to be actually pure, as I've seen people running maindecked Raiden/Lumina/Lyla/Trooper/RaiOh/etc in these kind of build. OCG didn't bother because between Card Des, Reasoning, and Gate, they have all the deckthin they need. And yes, Darklaw is a pain. Pretty much one of the biggest reason why Noids didn't top much in OCG imo. Link to comment Share on other sites More sharing options...
CLG Klavier Posted May 5, 2015 Report Share Posted May 5, 2015 In TCG/DNCG, there's always the option of using the Void-based build. Slower but reaaaaaaaaaaallly consistent. It doesn't even have to be actually pure, as I've seen people running maindecked Raiden/Lumina/Lyla/Trooper/RaiOh/etc in these kind of build. OCG didn't bother because between Card Des, Reasoning, and Gate, they have all the deckthin they need. Yeah, stuff like Void Launch isn't too bad, plus there's Void Vanishment to tutor up that, Seer, now Dream you can play as a 1-of etc. Link to comment Share on other sites More sharing options...
Expelsword Posted May 5, 2015 Author Report Share Posted May 5, 2015 Why does the OCG allow Card Destruction? Did Dark Worlds never appear over there? Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted May 5, 2015 Report Share Posted May 5, 2015 Why does the OCG allow Card Destruction? Did Dark Worlds never appear over there? Who knows what OCG people are thinking tbh. And Card Des is far from the most questionable card there. Link to comment Share on other sites More sharing options...
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