Flare909 Posted May 8, 2015 Report Share Posted May 8, 2015 Lore (edited): 2 Level 3 WATER monsters This card cannot be destroyed by battle from monsters whose original ATK is less than total ATK of Xyz materials attached to this card. When a WATER monster is Special Summoned to your field (from your Deck), you can attach 1 Level 7 WATER monster (from your Graveyard) to this card. You can detach 3 Xyz Materials from this card; draw 3 cards (from your Deck). Link to comment Share on other sites More sharing options...
Monarch King Posted May 8, 2015 Report Share Posted May 8, 2015 <<you can attach 1 Level 8 WATER monster>> if you would change it to Level 7, i would surely put this in my Extra for Mermails. Link to comment Share on other sites More sharing options...
Flare909 Posted May 8, 2015 Author Report Share Posted May 8, 2015 Sure :) why not, am open to any suggestions, have weak knowledge in water decks ^^ Link to comment Share on other sites More sharing options...
Flare909 Posted May 8, 2015 Author Report Share Posted May 8, 2015 Bump :) Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted May 8, 2015 Report Share Posted May 8, 2015 Please remember that the bump rule in this section is 24+ hours, not 3 hours like you just did. Yeah, CC is dead right now, but it's that time of the day when activity isn't great. ---- Anyway, even with the restriction, 2300 ATK is still high for a Rank 3 without restrictions. I'd advise lowering it to 2000-2100 (See Black Ray Lancer). In most cases, Mermails can run this (assuming their Field isn't up, or they opt not to) or some early Shark Decks. As above user mentioned, you can use this effect for recycling their dead high-Levels (though I'm not familiar with the Deck, so can't say if having said Level 7s is optimal). Luckily, Tidal just got banned, so... Mermails are a SS-heavy Archetype, but unless it's late game or something, I don't see the attach effect activate too often. And then the draw effect, while it maintains a one-time use, is still too strong. I'd lower it to 2. With that in mind, you basically have a 2.3K monster that can't really die to any monsters in battle (save for larger bosses; depending on the materials), and nets a +3 draw by detaching all materials. Link to comment Share on other sites More sharing options...
Flare909 Posted May 9, 2015 Author Report Share Posted May 9, 2015 1. This is my first bump on post. 2. The ATK isn't high. 3. That's if your lucky to fuse level 3 water monsters with both 1500 ATK (which would make this card unable to be destroyed by monsters with 3000 ATK or less). Finally it can easily be destroyed by trap or spell, and realistically you'd fuse 2 lvl 3 monsters that would have around 800 - 1000 ATK each, this would mean any monster with the 1900 ATK + can destroy captain Blu sea and most XYZ monsters are stupidly overpowered, captain blue sea is just a bit overpowered, but he's useless outside Aqua deck. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted May 9, 2015 Report Share Posted May 9, 2015 1. That may be so, but just remember that the rule is 24 hours before bumping things. Also, if you need to add another thought that's not a bump, just edit the previous post. DON'T make another one, unless you're bumping it after the time period has elapsed. (That's why your last two posts got merged.) 2. While yes, there exists another Rank 3 with even stronger stats (Number 30), keep in mind that both of its effects are negative. Or Abysstrite with 2800 DEF, but she's fine since she requires a 3rd material. In this card's case, if you had made it a 3-mat monster, then the 2300 ATK would be fine as is. Of course, that would make it too easy for you to trigger the draw effect (since the required materials are there). 3. Let's look at the Mermail Archetype. The current targets that can make this card are 1100-1400 ATK. Assuming you use stuff from there (and recall that they are capable of SSing), you can block 2200-2800 ATK, which is still a fair amount. There are other things that you can use to make them, but moreso using Mermail/Atlanteans as an example here, since they already can make Rank 3s rather easily (See Abysstrite) 4. Yes, it can be destroyed by effect removal, but that's already the case for many other cards so you can't use it as justification. 5. Some Xyz are stronger than usual, because it's supposed to be hard to summon them in the first place (although certain Decks make the difficulty moot due to their summoning conditions and other things). Yes, even Deltateros for blocking opponent effects when you N/S (and that in mind, 'tellars and other Level 4 spam Decks don't really help). While yes, you can say that the WATER restriction is a deterrent, bear in mind that there are Decks that can get the necessary requirements out quickly. Link to comment Share on other sites More sharing options...
Flare909 Posted May 9, 2015 Author Report Share Posted May 9, 2015 Look at “Brotherhood of the fire fist lion – emperor” this card has no negative effects, and its ATK is 2200, my knowledge is weak in XYZ monsters, I thought there would be rank 3 monsters with 2300 ATK or more; therefore I will reduce this card ATK to 2200. (With the exception of 2 rank 3 cards that have 2300 ATK+) Link to comment Share on other sites More sharing options...
Astolfo Posted May 21, 2015 Report Share Posted May 21, 2015 Lore (edited): 2 Level 3 WATER monstersThis card cannot be destroyed by battle from monsters whose original ATK is less than total ATK of Xyz materials attached to this card. When a WATER monster is Special Summoned to your field (from your Deck), you can attach 1 Level 7 WATER monster (from your Graveyard) to this card. You can detach 3 Xyz Materials from this card; draw 3 cards (from your Deck).> Rank 3 and 2200 attack> first effect pretty much guarantees nothing below at least 2800ish or so will be able to destroy it in battle> detach 3 to draw 3wat Link to comment Share on other sites More sharing options...
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