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DragoMiku Deck series


Tenshou Yoku

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Miku stands for Witches, in a cuter way IMO.

 

This is a series that circulates around girls with dragon-like ldentities on their bodies, such as tails, wings or scales. As their level goes up they gets more mature and their clothings gets more gorgeous.

Drawing is still in progress.

 

The main stragety is around rapid summons like BlackWings, and have similar effects like the Wyrms when used for synchro summoning.

 

All of them have an effect in common - This card is also considered as a Spellcaster type monster (This effect cannot be negated).

 

EDIT: the picture-less cards are replaced by text unless they have pictures.

 
[spoiler=Monsters]
1. DragoMiku - Ember 
FIRE/Dragon/Effect/Tuner    ATK/DEF: 400/400  Level: 2   
(1) This card is also treated as Spellcaster type (this effect cannot be negated).
(2) If this card is Normal Summoned or Special Summoned; Add one "DragoMiku" monster with the same attribute, but with a different name from your deck to your hand.
(3) If this card is used as a Synchro summon material; The summoned monster gains 500 ATK.
 
2. DragoMiku - Flare 
FIRE/Dragon/Effect   ATK/DEF: 1800/400  Level: 4   
(1) This card is also treated as Spellcaster type (this effect cannot be negated).
(2) If there is a FIRE-attribute "DragoMiku" monster on your side of the field; You can special summon this card from your hand.
(3) If this card is used as a Synchro summon material; When the summoned monster attacks, the summoned monster deals piercing damage to monster in defense position.
 
3. Fiery DragoMiku - Pyro 
FIRE/Dragon/Synchro/Effect    ATK/DEF: 2400/1200  Level: 6   
1 Tuner + 1 or more non-Tuner monsters
(1) This card is also treated as Spellcaster type (this effect cannot be negated).
(2) When this card is Synchro summoned; Destroy one card on the field.
(3) This card gains the following effects, regarding to the monsters used as the material for the Synchro summon of this card. 
    -FIRE attribute: This card gains 500 ATK.
    -"DragoMiku" monster: When this card attacks, your opponent cannot activate card effects.
(4) If this card is destroyed by battle or by card effect, you can add one non-Synchro "DragoMiku" Monster from your graveyard to your hand.
 
4. DragoMiku - Droplet 
WATER/Dragon/Effect/Tuner    ATK/DEF: 400/400  Level: 2   
(1) This card is also treated as Spellcaster type (this effect cannot be negated).
(2) If this card is Normal Summoned or Special Summoned; Add one "DragoMiku" monster with the same attribute, but with a different name from your deck to your hand.
(3) If this card is used as a Synchro summon material; You can shuffle one "DragoMiku" monster from your graveyard to your deck, and if you do, gain LP equal to the ATK of that monster.
 
5. DragoMiku - Water 
WATER/Dragon/Effect   ATK/DEF: 1400/1000  Level: 4   
(1) This card is also treated as Spellcaster type (this effect cannot be negated).
(2) If there is a WATER-attribute "DragoMiku" monster on your side of the field; You can special summon this card from your hand.
(3) If this card is used as a Synchro summon material; You can shuffle one "DragoMiku" card from your graveyard to your deck, and if it is a monster card, gain LP equal to the ATK of that monster.
 
 
6. Aqua DragoMiku - Lake 
WATER/Dragon/Synchro/Effect    ATK/DEF: 2000/1800  Level: 6   
1 Tuner + 1 or more non-Tuner monsters
(1) This card is also treated as Spellcaster type (this effect cannot be negated).
(2) When this card is Synchro summoned; Destroy 2 Magic/Trap cards on the field.
(3) This card gains the following effects, regarding to the monsters used as the material for the Synchro summon of this card. 
    -WATER attribute: You can destroy one additional Magic/Trap card on the field when this card is Synchro summoned.
    -"DragoMiku" monster: Your opponent cannot activate cards in response to the activation of this card's effect.
(4) If this card is destroyed by battle or by card effect, you can add one non-Synchro "DragoMiku" Monster from your graveyard to your hand.
 
7. DragoMiku - Gust
WIND/Dragon/Effect/Tuner   ATK/DEF: 400/400   Level: 2
(1) This card is also treated as Spellcaster type (this effect cannot be negated).
(2) If this card is Normal Summoned or Special Summoned; Add one "DragoMiku" monster with the same attribute, but with a different name from your deck to your hand.
(3) If this card is used as a Synchro summon material; You can target one monster on the field, return it to the hand.
 
8. DragoMiku - Storm 
WIND/Dragon/Effect   ATK/DEF: 1600/800  Level: 4   
(1) This card is also treated as Spellcaster type (this effect cannot be negated).
(2) If there is a WIND-attribute "DragoMiku" monster on your side of the field; You can special summon this card from your hand.
(3) If this card is used as a Synchro summon material; You can target one card on the field, return it to the hand.
 
9. Wind DragoMiku - Hurricane 
WIND/Dragon/Synchro/Effect    ATK/DEF: 2200/1000  Level: 6   
1 Tuner + 1 or more non-Tuner monsters
(1) This card is also treated as Spellcaster type (this effect cannot be negated).
(2) When this card is Synchro summoned; Return 2 cards on the field to the hand.
(3) This card gains the following effects, regarding to the monsters used as the material for the Synchro summon of this card. 
    -WIND attribute: Once per turn, you can target one "DragoMiku" monster you control and one card on the field, return them to the hand.
    -"DragoMiku" monster: The cards returned to the hand by this card is sent to the deck instead.
(4) If this card is destroyed by battle or by card effect, you can add one non-Synchro "DragoMiku" Monster from your graveyard to your hand.[/spoiler]
 
[spoiler=Magics]
1. Noviciation of the DragoMiku
Normal Spell card
(1) Add one "DragoMiku" monster from your deck to your hand.
 
2. Supports from the DragoMiku
Normal Spell card
(1) This card can only be activated when there is a "DragoMiku" monster(s) on the field. Special summon one "DragoMiku" monster from your deck. You cannot activate monster effects nor special summon monsters, except "DragonMiku" monsters, during the turn you activated this card.
 
3. DragoMiku Altar
Continuous Magic card
(1) As long as this card is face up on the field, the Synchro summon of "DragoMiku" monsters cannot be negated.
(2) Once per turn, you can send the appropiate "DragoMiku" monsters from your side of the field to the graveyard, special summon one "DragoMiku" Synchro monster from you deck (This special summon is treated as a Synchro summon. This is a quick effect.) . The monster special summoned by this effect cannot be destroyed by card effects until the end of the turn.
(3) As long as this card is face up on the field, you cannot special summon monsters, except "DragoMiku" monsters.
 
4. Sacked DragoMiku
Magic card
(1) Send one "DragoMiku" Monster from your hand to the graveyard; Draw two cards. You can add one "DragoMiku" Monster from your deck to your hand with the same attribute, but with a different name to the sent monster.
 
5. Teachings of the DragoMiku
Magic card
(1) This card can only be activated when there is a "DragoMiku" Monster face-up on your side of the field. Target one "DragoMiku" monster on the field; Show one "DragoMiku" Monster from your hand with a different name. The targeted monster gains the "If this card is used as a Synchro summon material" effect. The monster showed by this effect cannot be summoned until the end of this turn.
 
6. Shifting of the DragoMiku
Speed-Spell
(1) Shuffle one "DragoMiku" monster from your side of the field to the deck; Special summon one "DragoMiku" monster with a different name. As long as the monster special summoned by this effect is face-up on the field, you cannot special summon monsters, except "DragoMiku" monsters.
 
7. Revival of the DragoMiku
Quickplay Spell card
(1) Special one "DragoMiku" monster from your graveyard. Send it to the graveyard during the end phase. You cannot special summon monsters, except "DragoMiku" Monsters.
[/spoiler]
 
[spoiler=Traps]
1. Swarming of the DragoMikus
Trap card
(1) WHen a "DragoMiku" monster is battling; That monster gains ATK equal to the sum of the ATF of other "DragoMiku" monsters on your side of the field. Other monsters you control cannot attack for the rest of the turn.
 
2. Sacrifice of the DragoMiku
Trap card
(1) Target one DragoMiku on your side of the field; Destroy it, then both players take damage equal to the half of the ATK of the destroyed monster.
 
[/spoiler]
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In the future, just type the card effects out instead of using the cardmaker to generate picture-less cards.

Looks a lot cleaner if you do.

 

Also, post the card's effects underneath; it makes it easier for us to read them, especially with the Synchro, as it is hard to read.

Uh, right, I am kinda dumb. Sorry.

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Don't worry about it; happens to all of us.

I mention this since some members access YCM on a mobile device, and the effect text on the card may be hard to read off of the screen there.

 

-----

In any case, Novication is basically an RoTA/Emergency Call for this Archetype.

So far, you only have 2 monsters that are valid targets.

 

Although once you get more, we'll see how much more potent it gets.

 

Looking forward to the rest of them :)

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More coming in.

 

5. DragoMiku - Droplet 
WATER/Dragon/Effect/Tuner    ATK/DEF: 400/400  Level: 2   
(1) This card is also treated as Spellcaster type (this effect cannot be negated).
(2) If this card is Normal Summoned or Special Summoned; Add one "DragoMiku" monster with the same attribute, but with a different name from your deck to your hand.
(3) If this card is used as a Synchro summon material; You can shuffle one "DragoMiku" monster from your graveyard to your deck, and if you do, gain LP equal to the ATK of that monster.
 
6. DragoMiku - Water 
WATER/Dragon/Effect   ATK/DEF: 1400/1000  Level: 4   
(1) This card is also treated as Spellcaster type (this effect cannot be negated).
(2) If there is a WATER-attribute "DragoMiku" monster on your side of the field; You can special summon this card from your hand.
(3) If this card is used as a Synchro summon material; You can shuffle one "DragoMiku" card from your graveyard to your deck, and if it is a monster card, gain LP equal to the ATK of that monster.
 
 
7. Aqua DragoMiku - Lake 
WATER/Dragon/Synchro/Effect    ATK/DEF: 2000/1800  Level: 6   
1 Tuner + 1 or more non-Tuner monsters
(1) This card is also treated as Spellcaster type (this effect cannot be negated).
(2) When this card is Synchro summoned; Destroy 2 Magic/Trap cards on the field.
(3) This card gains the following effects, regarding to the monsters used as the material for the Synchro summon of this card. 
    -WATER attribute: You can destroy one additional Magic/Trap card on the field when this card is Synchro summoned.
    -"DragoMiku" monster: Your opponent cannot activate cards in response to the activation of this card's effect.
(4) If this card is destroyed by battle or by card effect, you can add one non-Synchro "DragoMiku" Monster from your graveyard to your hand.
 
8. Supports from the DragoMiku
Normal Spell card
(1) This card can only be activated when there is a "DragoMiku" monster(s) on the field. Special summon one "DragoMiku" monster from your deck. You cannot activate monster effects nor special summon monsters, except "DragonMiku" monsters, during the turn you activated this card.
 
9. Swarming of the DragoMikus
Trap card
(1) WHen a "DragoMiku" monster is battling; That monster gains ATK equal to the sum of the ATF of other "DragoMiku" monsters on your side of the field. Other monsters you control cannot attack for the rest of the turn.
 
10. DragoMiku Altar
Continuous Magic card
(1) As long as this card is face up on the field, the Synchro summon of "DragoMiku" monsters cannot be negated.
(2) Once per turn, you can send the appropiate "DragoMiku" monsters from your side of the field to the graveyard, special summon one "DragoMiku" Synchro monster from you deck (This special summon is treated as a Synchro summon. This is a quick effect.) . The monster special summoned by this effect cannot be destroyed by card effects until the end of the turn.
(3) As long as this card is face up on the field, you cannot special summon monsters, except "DragoMiku" monsters.
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Sacked DragoMiku
Magic card
(1) Send one "DragoMiku" Monster from your hand to the graveyard; Draw two cards. You can add one "DragoMiku" Monster from your deck to your hand with the same attribute, but with a different name to the sent monster.
 
Teachings of the DragoMiku
Magic card
(1) This card can only be activated when there is a "DragoMiku" Monster face-up on your side of the field. Target one "DragoMiku" monster on the field; Show one "DragoMiku" Monster from your hand with a different name. The targeted monster gains the "If this card is used as a Synchro summon material" effect. The monster showed by this effect cannot be summoned until the end of this turn.
 
Shifting of the DragoMiku
Quickplay spell
(1) Shuffle one "DragoMiku" monster from your side of the field to the deck; Special summon one "DragoMiku" monster with a different name. As long as the monster special summoned by this effect is face-up on the field, you cannot special summon monsters, except "DragoMiku" monsters.
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Uhhhh so this is the first pic of some of the cards, which features Fiery DragoMiku Pyro, DragoMiku Ember and Flare respectively.

Give me some suggestions / opinions of these cards?

 

OBdTdp2.jpg

 

7rOtuv0.jpg

 

YkviLli.jpg

(note: The picture is rather dislocated since both Ember and Flare is featured in the original picture, to avoid the leg section of Ember from being captured into the picture, so I have no choice......)

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23/5 Update Wind attribute DragoMikus and a few spell/traps.

 

DragoMiku - Gust
WIND/Dragon/Effect/Tuner   ATK/DEF: 400/400   Level: 2
(1) This card is also treated as Spellcaster type (this effect cannot be negated).
(2) If this card is Normal Summoned or Special Summoned; Add one "DragoMiku" monster with the same attribute, but with a different name from your deck to your hand.
(3) If this card is used as a Synchro summon material; You can target one monster on the field, return it to the hand.
 
DragoMiku - Storm 
WIND/Dragon/Effect   ATK/DEF: 1600/800  Level: 4   
(1) This card is also treated as Spellcaster type (this effect cannot be negated).
(2) If there is a WIND-attribute "DragoMiku" monster on your side of the field; You can special summon this card from your hand.
(3) If this card is used as a Synchro summon material; You can target one card on the field, return it to the hand.
 
Wind DragoMiku - Hurricane 
WIND/Dragon/Synchro/Effect    ATK/DEF: 2200/1000  Level: 6   
1 Tuner + 1 or more non-Tuner monsters
(1) This card is also treated as Spellcaster type (this effect cannot be negated).
(2) When this card is Synchro summoned; Return 2 cards on the field to the hand.
(3) This card gains the following effects, regarding to the monsters used as the material for the Synchro summon of this card. 
    -WIND attribute: Once per turn, you can target one "DragoMiku" monster you control and one card on the field, return them to the hand.
    -"DragoMiku" monster: The cards returned to the hand by this card is sent to the deck instead.
(4) If this card is destroyed by battle or by card effect, you can add one non-Synchro "DragoMiku" Monster from your graveyard to your hand.
 
Sacrifice of the DragoMiku
Trap card
(1) Target one DragoMiku on your side of the field; Destroy it, then both players take damage equal to the half of the ATK of the destroyed monster.
 
Revival of the DragoMiku
Quickplay Spell card
(1) Special one "DragoMiku" monster from your graveyard. Send it to the graveyard during the end phase. You cannot special summon monsters, except "DragoMiku" Monsters.
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