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THE STRONGEST ARCHETYPE [Ultimate Deities]


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https://www.youtube.com/watch?v=eQ9hpYYE_g0

[spoiler=STRONGEST MAINDECK]

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If your opponent controls a monster while you control no cards: You can Special Summon this card (from your hand). Once per turn: You can return 1 "Ultimate Deity" monster in your Spell/Trap zone to the deck; Equip 1 "Ultimate Deity" Union monster from your deck to this card.

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If you control no monsters: You can banish 1 "Ultimate Deity" monster in your graveyard; Special Summon this card from your hand. Then, if you control no other cards: You can Equip 1 "Ultimate Deity" Union monster from your deck to this card. Once per turn, during either player's turn: You can send 1 "Ultimate Deity" Union Monster you control to target 1 face-up monster on the field; The target loses ATK equal to the ATK of the sent monster.

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You can send 1 Union Monster in your Spell/Trap zone to the graveyard; Special Summon this card. (From your hand) This card gains 300 ATK for each Union Monster on the field. When this card attacks, after battle damage: You can target 1 "Ultimate Deity" Union Monster equipped to a monster; Special Summon that target in face-up Attack Position.

[/spoiler]

[spoiler=THE STRONGEST UNION]

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When this card is Normal Summoned: You can add 1 "Ultimate Deity" monster from your deck to your hand. Once per turn: You can Special Summon 1 "Ultimate Deity" monster from your hand, then equip this card to it. While this card is in a Spell/Trap zone equipped to a monster: "Ultimate Deity" monsters you control gain 700 ATK during the Battle Phase only. While this card is equipped to a monster, you can unequip it to Special Summon it. You can only activate each effect of "Ultimate Deity Daihope" once per turn.

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If you control a non-Union "Ultimate Deity" monster: You can equip this card to that card from your hand. Once per turn, you can: Unequip this card and Special Summon it in face-up Attack Position. (A monster can only be equipped with 1 Union monster at a time. If the equipped monster would be destroyed, destroy this card instead.) While this card is in a Spell/Trap zone equipped to a monster: Once per turn, during either player's turn if a "Ultimate Deity" monster you control is targeted by a card effect: You can change the target to this card instead.

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When this card is Summoned: You can Discard 1 card; Add 1 "Ultimate Deity" monster from your graveyard to your hand. You can either: Target 1 "Ultimate Deity" monster you control; Equip this card to that target OR Unequip this card and Special Summon it in face-up Attack Position. (A monster can only be equipped with 1 Union monster at a time. If the equipped monster would be destroyed, destroy this card instead.) While this card is in a Spell/Trap zone equipped to a monster: If a "Ultimate Deity" monster is to be removed from the field by a card effect, you can discard 1 card; It is not removed. You can only activate 1 effect of "Ultimate Deity Daicarrier" per turn.

[/spoiler]

[spoiler=THE STRONGEST COMBINATION FORMATION]

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[/spoiler]

[spoiler=weaksauce spells]

Ultimate Fortress

Field Spell

All "Ultimate Deity" monsters gain 100 ATK for every "Ultimate Deity" card you control. You can Target 1 Union Monster in your graveyard; Equip that target to 1 "Ultimate Deity" monster you control. You can send 1 Union Monster on the field to the graveyard; Draw 1 card. You can only use 1 "Ultimate Fortress" effect per turn, and only once that turn.

Ultimate Formation

Quick-Play Spell

Target 1 Union Monster in your graveyard; Equip that target to 1 Machine-type monster you control.

Ultimate Base of Justice

Cont Spell

Once per turn: You can discard 1 card; Add 1 Level 4 or lower Union Monster from your deck to your hand. You can send this card and a Union Monster equipped to a "Ultimate Deity" monster you control to the graveyard; Draw 2 cards. You cannot Special Summon, other than "Ultimate Deity" monsters the turn you use this effect.

[/spoiler]

 

 

 

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So... How are we suposed to summon the big ones? Also, they dont follow the rules of Union monsters, that can Equip/Unequip only once per turn, this deck abuse of the mechanic of equip from deck to unequip and keep doing plays and overextending.
You should work more un this deck

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