宇佐見 蓮子@C94 Posted May 24, 2015 Report Share Posted May 24, 2015 https://www.youtube.com/watch?v=eQ9hpYYE_g0 [spoiler=STRONGEST MAINDECK] If your opponent controls a monster while you control no cards: You can Special Summon this card (from your hand). Once per turn: You can return 1 "Ultimate Deity" monster in your Spell/Trap zone to the deck; Equip 1 "Ultimate Deity" Union monster from your deck to this card. If you control no monsters: You can banish 1 "Ultimate Deity" monster in your graveyard; Special Summon this card from your hand. Then, if you control no other cards: You can Equip 1 "Ultimate Deity" Union monster from your deck to this card. Once per turn, during either player's turn: You can send 1 "Ultimate Deity" Union Monster you control to target 1 face-up monster on the field; The target loses ATK equal to the ATK of the sent monster. You can send 1 Union Monster in your Spell/Trap zone to the graveyard; Special Summon this card. (From your hand) This card gains 300 ATK for each Union Monster on the field. When this card attacks, after battle damage: You can target 1 "Ultimate Deity" Union Monster equipped to a monster; Special Summon that target in face-up Attack Position. [/spoiler] [spoiler=THE STRONGEST UNION] When this card is Normal Summoned: You can add 1 "Ultimate Deity" monster from your deck to your hand. Once per turn: You can Special Summon 1 "Ultimate Deity" monster from your hand, then equip this card to it. While this card is in a Spell/Trap zone equipped to a monster: "Ultimate Deity" monsters you control gain 700 ATK during the Battle Phase only. While this card is equipped to a monster, you can unequip it to Special Summon it. You can only activate each effect of "Ultimate Deity Daihope" once per turn. If you control a non-Union "Ultimate Deity" monster: You can equip this card to that card from your hand. Once per turn, you can: Unequip this card and Special Summon it in face-up Attack Position. (A monster can only be equipped with 1 Union monster at a time. If the equipped monster would be destroyed, destroy this card instead.) While this card is in a Spell/Trap zone equipped to a monster: Once per turn, during either player's turn if a "Ultimate Deity" monster you control is targeted by a card effect: You can change the target to this card instead. When this card is Summoned: You can Discard 1 card; Add 1 "Ultimate Deity" monster from your graveyard to your hand. You can either: Target 1 "Ultimate Deity" monster you control; Equip this card to that target OR Unequip this card and Special Summon it in face-up Attack Position. (A monster can only be equipped with 1 Union monster at a time. If the equipped monster would be destroyed, destroy this card instead.) While this card is in a Spell/Trap zone equipped to a monster: If a "Ultimate Deity" monster is to be removed from the field by a card effect, you can discard 1 card; It is not removed. You can only activate 1 effect of "Ultimate Deity Daicarrier" per turn. [/spoiler] [spoiler=THE STRONGEST COMBINATION FORMATION] [/spoiler] [spoiler=weaksauce spells] Ultimate Fortress Field Spell All "Ultimate Deity" monsters gain 100 ATK for every "Ultimate Deity" card you control. You can Target 1 Union Monster in your graveyard; Equip that target to 1 "Ultimate Deity" monster you control. You can send 1 Union Monster on the field to the graveyard; Draw 1 card. You can only use 1 "Ultimate Fortress" effect per turn, and only once that turn. Ultimate Formation Quick-Play Spell Target 1 Union Monster in your graveyard; Equip that target to 1 Machine-type monster you control. Ultimate Base of Justice Cont Spell Once per turn: You can discard 1 card; Add 1 Level 4 or lower Union Monster from your deck to your hand. You can send this card and a Union Monster equipped to a "Ultimate Deity" monster you control to the graveyard; Draw 2 cards. You cannot Special Summon, other than "Ultimate Deity" monsters the turn you use this effect. [/spoiler] Link to comment Share on other sites More sharing options...
lecc_XD Posted May 24, 2015 Report Share Posted May 24, 2015 So... How are we suposed to summon the big ones? Also, they dont follow the rules of Union monsters, that can Equip/Unequip only once per turn, this deck abuse of the mechanic of equip from deck to unequip and keep doing plays and overextending. You should work more un this deck Link to comment Share on other sites More sharing options...
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